I was thinking about ways that whm could do something unique from and clearly superior to other healing-capable jobs and came up with this idea.
Soul Ward, Enhancing Magic, 60 mp, 10 minute duration, 10 minute recast
Shields the target from lethal damage.
Either 1) damage that would reduce the targeted player's hp to 0 instead clears the buff and reduces it to 1 instead, or 2) whenever a player's hp reaches 0 the buff triggers and replaces itself with a status effect that grants immunity to KO for 5 seconds. Basically it's a safety net for those out-of-nowhere oneshot kills and times when a Cure V was half done casting but the target died. It gives a momentary window of grace for the someone to save the tank from imminent death.
Soul Ward, Enhancing Magic, 60 mp, 10 minute duration, 10 minute recast
Shields the target from lethal damage.
Either 1) damage that would reduce the targeted player's hp to 0 instead clears the buff and reduces it to 1 instead, or 2) whenever a player's hp reaches 0 the buff triggers and replaces itself with a status effect that grants immunity to KO for 5 seconds. Basically it's a safety net for those out-of-nowhere oneshot kills and times when a Cure V was half done casting but the target died. It gives a momentary window of grace for the someone to save the tank from imminent death.
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