I got around to bumping my Scholar subjob to 35 a couple days ago, and finally got a chance to try WHM/SCH in nearly full-out mode in Dynamis-Beacedine last night.
Tarutaru WHM75/SCH35
/SCH gave me access to:
Light Arts
- Penury
- Celerity
- Addendum : White
Dark Arts
- Parsimony
- Alacrity
- Addendum : Black (+Sleep, +Dispel)
Sublimation
+Drain
I was in the main tank party, and basically asked the RDM to NOT Refresh me except when requested because I wanted to see how it compared to a WHM/BLM running with double ballads and Refresh against my WHM/SCH with double ballads and Sublimation.
The results were pretty good.
- I saved a LOT more MP than the WHM/BLM. We were casting about the same amount, but I was spending a lot less MP, due to Light Arts being 10% cost reduction while /BLM's Conserve MP ended up closer to about 7%.
- Penury put me way, way, WAY ahead on the MP savings curve. More than enough to erase the differential in Refresh vs. Sublimation - also, during down time, I was able to store up MP while resting, which gave me access to a "hidden reserve" of 270MP, which made crisis situations a lot more bearable.
- I also pulled my Medicine Ring out of mothballs and took it out for a spin. Staying in latent gave me an extra 10% Cure Potency. This was a nice trick, since Sublimation more than cancels the HP regen of Auto-Regen. It was a bit dangerous to use, but not a bad option at all, really. Unfortunately, staying in latent also reduced the potency of Devotion and Martyr, which ended up being rather zero sum game. I don't think I'll be using this trick much in the future.
I was very pleased with WHM/SCH even before the 3/08 update. With the changes to the recharge timer on Strategems and the addition of Sublimation, I think it's hard to make a case for WHMs using any other sub.
I need to get my SCH sub to 37+, as Aspir is the final spell you get from the sub, and I think that will put it completely over the top for efficiency, bar none, especially since WHM doesn't need Addendum: White for any reason, so flipping into Dark Arts to cast Aspir and/or Drain for a moment is 100% viable.
Notes:
- You can rest with Sublimation still charging as long as you have Stoneskin active. The damage is absorbed and you can rest without interruption.
- Taking damage below 50% of your max HP ends the Sublimation charging mechanic, so try not to take too much damage (this is particularly true if you are trying to activate the above-mentioned Medicine Ring).
- A neat use for Sublimation is to give yourself limited immunity to Sleep effects. The damage will indeed wake you up if you get nailed with something like Sleepga II. You do have to activate it before you get put to sleep, however.\
- Penury + Raise III = epic win for saving MP.
Icemage
Tarutaru WHM75/SCH35
/SCH gave me access to:
Light Arts
- Penury
- Celerity
- Addendum : White
Dark Arts
- Parsimony
- Alacrity
- Addendum : Black (+Sleep, +Dispel)
Sublimation
+Drain
I was in the main tank party, and basically asked the RDM to NOT Refresh me except when requested because I wanted to see how it compared to a WHM/BLM running with double ballads and Refresh against my WHM/SCH with double ballads and Sublimation.
The results were pretty good.
- I saved a LOT more MP than the WHM/BLM. We were casting about the same amount, but I was spending a lot less MP, due to Light Arts being 10% cost reduction while /BLM's Conserve MP ended up closer to about 7%.
- Penury put me way, way, WAY ahead on the MP savings curve. More than enough to erase the differential in Refresh vs. Sublimation - also, during down time, I was able to store up MP while resting, which gave me access to a "hidden reserve" of 270MP, which made crisis situations a lot more bearable.
- I also pulled my Medicine Ring out of mothballs and took it out for a spin. Staying in latent gave me an extra 10% Cure Potency. This was a nice trick, since Sublimation more than cancels the HP regen of Auto-Regen. It was a bit dangerous to use, but not a bad option at all, really. Unfortunately, staying in latent also reduced the potency of Devotion and Martyr, which ended up being rather zero sum game. I don't think I'll be using this trick much in the future.
I was very pleased with WHM/SCH even before the 3/08 update. With the changes to the recharge timer on Strategems and the addition of Sublimation, I think it's hard to make a case for WHMs using any other sub.
I need to get my SCH sub to 37+, as Aspir is the final spell you get from the sub, and I think that will put it completely over the top for efficiency, bar none, especially since WHM doesn't need Addendum: White for any reason, so flipping into Dark Arts to cast Aspir and/or Drain for a moment is 100% viable.
Notes:
- You can rest with Sublimation still charging as long as you have Stoneskin active. The damage is absorbed and you can rest without interruption.
- Taking damage below 50% of your max HP ends the Sublimation charging mechanic, so try not to take too much damage (this is particularly true if you are trying to activate the above-mentioned Medicine Ring).
- A neat use for Sublimation is to give yourself limited immunity to Sleep effects. The damage will indeed wake you up if you get nailed with something like Sleepga II. You do have to activate it before you get put to sleep, however.\
- Penury + Raise III = epic win for saving MP.
Icemage
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