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Having A Bit Of A Hard Time With WHM Spells

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  • #16
    Re: Having A Bit Of A Hard Time With WHM Spells

    You only get interputed when you take damage so keeping Stoneskin up helps, this doesn't help get Stoneskin back up when you loose it though so if you're having trouble with that Aquaviel should help, although it isn't perfect. If you can land them you can also try turning you back on the enemy so you don't it then either sleeping it or binding it and moving out of range. That should give you enough time to get buffs back up and cure yourself if you need to.

    As I think someone sadi earlier, keeping your magic skill levels as high as possible also helps, Banish spells are Divine Magic, something which is often overlooked since there are so few Divine magic spells, only the Banish spells, Holy and Flash I think.

    MND isn't ONLY used for Cures, it also helps with WHM enfeebling spells such as Slow and Paralyze.

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    • #17
      Re: Having A Bit Of A Hard Time With WHM Spells

      Originally posted by Kafeen View Post
      You only get interputed when you take damage so keeping Stoneskin up helps, this doesn't help get Stoneskin back up when you loose it though so if you're having trouble with that Aquaviel should help, although it isn't perfect. If you can land them you can also try turning you back on the enemy so you don't it then either sleeping it or binding it and moving out of range. That should give you enough time to get buffs back up and cure yourself if you need to.
      Aquaveil doesn't help "that" much, and takes an eternity to cast, though it does last a good long while so casting it before engaging works. The best method of not getting interrupted is not to get hit while casting a spell, using a combination of things like good timing (most monsters take 4 seconds between attacks, more if you cast Slow on them), Paralyze, and Flash.


      As I think someone sadi earlier, keeping your magic skill levels as high as possible also helps, Banish spells are Divine Magic, something which is often overlooked since there are so few Divine magic spells, only the Banish spells, Holy and Flash I think.
      There's tons of Divine Magic spells but only two that are worth the bother - and Snowball isn't high enough level to cast either one of the good ones.

      Banish
      Banishga
      Banish II
      Banighga II
      Holy
      Flash
      Repose


      MND isn't ONLY used for Cures, it also helps with WHM enfeebling spells such as Slow and Paralyze.
      True, but if you're soloing, you've got much bigger priorities than bumping MND for those spells.


      Icemage

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      • #18
        Re: Having A Bit Of A Hard Time With WHM Spells

        Bah. Banish and Holy are great fun in LS parties--it's terrific for Fusion MB. Also for good for relieving boredom for WHMs stuck in parties with overly eager PLs.
        Bamboo shadows sweep the stars,
        yet not a mote of dust is stirred;
        Moonlight pierces the depths of the pond,
        leaving no trace in the water.

        - Mugaku

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        • #19
          Re: Having A Bit Of A Hard Time With WHM Spells

          Eticket, I would expect that para and slow aren't too hard to stick against EP mobs, assuming the OP has near-capped enfeebling. It's the VT-IT mobs that can be really rough to stick it on, but there's a pretty big level gap between VT and EP...

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          • #20
            Re: Having A Bit Of A Hard Time With WHM Spells

            Originally posted by IfritnoItazura View Post
            Bah. Banish and Holy are great fun in LS parties--it's terrific for Fusion MB. Also for good for relieving boredom for WHMs stuck in parties with overly eager PLs.
            Yeah, a friend and I have a lot of fun doing that. We target undead mobs and just let the fun begin. I've substituted Cure IV instead of Holy for the moment. It hits harder and uses less MP. ...though that could be my underleveled Divine skill... It will be interesting to compare Holy, Banish II, and Cure IV again when I get everything capped.

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            • #21
              Re: Having A Bit Of A Hard Time With WHM Spells

              Well, referring back to what you said before about mobs interrupting your spellcasting when soloing... one tip is to cast your spells right after the monster has attacked you. This way, it'll take some time for it to attack again, leaving you enough time to successfully cast your spell without interruptions.

              As for soloing in general, I don't recommend it. >.< Its a pain to solo, and gets tiring very easily. Besides, parties are more fun :D Although LFPs can get on your nerves.
              Ketski : Carbuncle
              Tarutaru: PLD 40 WHM 31 BLM 27 WAR 28 MNK 27


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              • #22
                Re: Having A Bit Of A Hard Time With WHM Spells

                Originally posted by WovenDarkness View Post
                Yeah, a friend and I have a lot of fun doing that. We target undead mobs and just let the fun begin. I've substituted Cure IV instead of Holy for the moment. It hits harder and uses less MP. ...though that could be my underleveled Divine skill... It will be interesting to compare Holy, Banish II, and Cure IV again when I get everything capped.
                I do the Banish III, Holy, and Flash spam thing in Besieged. Since my Divine skill is actually pretty decent, I do a fair amount of damage with them, and I get tons of skill per Besieged.
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                ~Aksannyi~~Hades~~75WHM~75RDM~75BLM~75SMN~73WAR~67SCH~47BRD~
                ~Mama Gamer~~Quitted July 2009/Bannt October 2009~~Excellence LS~
                ~I has a blog~~http://aksannyi.livejournal.com/~
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