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  • Staff or Club?

    Ok well I am in a little bit of trouble, and I havent seen this anyware on the forums. Anywho, I wanted to ask, what is better to use a Staff or Club? I have had a few people tell me to use a club, and a few people to use a staff. Is it just one of those things that you use if it feels right? Ok, well I hope you understand the question lol.
    Server: Garuda
    Shoopi - WHM(4), BLM(2), RDM(1)
    FFXI Version: Windows XP OS

  • #2
    Re: Staff or Club?

    For meleeing, it's a bit of a wash. You probably won't notice enough of a difference to stress over. But it's not just staff/club; for meleeing, you generally want either a hammer (not a club or wand) and shield, or a pole (not a staff). Though there are exceptions, like the Legionnaire's Staff, etc.

    For partying, where you don't melee, you'll want a wand for the MND/INT boosts.
    Ellipses on Fenrir
    There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
    ,
    . . .

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    • #3
      Re: Staff or Club?

      Ahhh! Ok thankie's, thats all I needed to know!! Because right now, the wand I have for soloing isn't working lol...
      Server: Garuda
      Shoopi - WHM(4), BLM(2), RDM(1)
      FFXI Version: Windows XP OS

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      • #4
        Re: Staff or Club?

        it's always good to use hammers better than clubs for soloing lol

        I actually soloed the 2nd part of my NPC quest where I fight this dragon in BCNM and my npc came in. I beat it as white mage in level 40 cap fight lol.

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        • #5
          Re: Staff or Club?

          I'm gonna echo the sentiment here - you should go with clubs that are either Hammer-type (i.e. Darksteel Maul) or Mace-type (i.e. Purgatory Mace, Sea Robber/Seawolf Club, Kraken Club).
          Host of irc.gamesurge.net #FF14 - TheAfterLife XI & XIV LS
          Olorin (Ramuh): BLM75 BRD78 WHM75 RDM75
          Olorin Branwen (Melmond): Lv12 LNC9 CON7 THM6 MNR6 ALC4

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          • #6
            Re: Staff or Club?

            Originally posted by Radiuz View Post
            it's always good to use hammers better than clubs for soloing lol
            I actually soloed the 2nd part of my NPC quest where I fight this dragon in BCNM and my npc came in. I beat it as white mage in level 40 cap fight lol.
            If you can't solo that fight as a WHM, it's probably not because of weapon choice.

            Not that hammers aren't cool. Go, hammers, go.
            Ellipses on Fenrir
            There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
            ,
            . . .

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            • #7
              Re: Staff or Club?

              Club - "Pilgrim's Wand" < lvl 51
              ***************************************
              | 90 SMN | 90 BRD | 90 BLM | 90 THF | 90 WAR |
              ***************************************

              5/5 BST +2
              2/5 WAR +2
              Farsha(85)

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              • #8
                Re: Staff or Club?

                For levels 1-10, Staff beats Club. More accuracy, more damage, due to the better modifiers from STR and DEX on 2-handed weapons.

                From level 10-50, Club beats Staff. Wands (especially the above-mentioned Pilgrim's Wand) are the way to go to improve your magic potency.

                From level 51-75, unless you're soloing (and sometimes even then), Staff all the way due to Elemental Staves and higher damage staves.


                Icemage

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