Does it make sense for staff users to melee?
The 1 DEX = 1 ACC and 1 STR = 1 ATK changes certainly could help staff users with Spirit Taker get back mp from fighting, but would it really be enough? I just put together an example of a White Mage character below fighting Greater Colibri, and I think this might actually be feasible. Summoners could do this even more easily since they naturally have higher skill.
What are your thoughts?
Example:
Character
Lv75 Elvaan WHM/WAR with Max Staff Merits
Equipment
Main: Martial Staff (DMG56, DLY390, TP Bonus)
Off-hand: Pole Strap (Double Attack+2%)
Ammo: Tiphia Sting (HP-25, ACC+2, ATK+2)
Head: Optical Hat (ACC+10)
Neck: Chivalrous Chain (STR+3, ACC+5, Store TP+1)
Earring1: Brutal Earring (Double Attack+5%, Store TP+1)
Earring2: Magnetic Earring (MP+20, Conserve MP+5)
Body: Noble's Tunic (MP+17, Refresh, Cure Potency+10%)
Hands: Blessed Mitts (MP+15, MND+7, Haste+5%, Enimity-3)
Ring1: Thunder Ring (DEX+5, MND+2)
Ring2: Thunder Ring (DEX+5, MND+2)
Back: Rainbow Cape (HP+9, MP+9, INT+3, MND+3)
Waist: Life Belt (ACC+10)
Legs: Blessed Trousers (MP+25, MND+6, Haste+3%, Enimity-5)
Feet: Blessed Pumps (MP+17, MND+3, Haste+2%, Enimity-4)
Food: Sole Sushi (HP+20, STR+5, DEX+6, ACC+15%)
Stats
HP: 1165+9+20-25=1169
MP: 479+20+17+15+9+25+17=582+1MP/3SEC
STR: 72+3+5=80
DEX: 56+5+5+6=72
MND: 73+7+2+2+3+6+3=96
INT: 52+3=55
+ATK: +2
+ACC: +2+10+5+10=+27+15%
Store TP: 1+1=2
Double Attack: 10%+5%+2%=17%
Haste: +5%+3%+2%=+10%
Enimity: -3-5-4=-12
Staff Skill: 230+16=246
Attack: 8+246+80+10+2=346+15%=398 (average with berserk)
Accuracy: 200+46*0.9+72+27=338*1.15=391
Enemy
Lv82 Greater Colibri
Defense: 327
Evasion: 339
VIT: 67
Hit Rate: 75% + (391-339)*0.5% + (75-83)*4*0.5% = 85%
cRatio = 398/327-(83-75)*0.05 = 0.81
pDIFF = ??? Not sure how to get this now.
Spirit Taker Damage/MP Return = 56+(80-67+4)/4+(96+55)*0.5*0.83*1.5*0.81? = 147
Summary
Hit Rate: 85%
Spirit Taker MP Return: 147MP
Haste: 25%
Double Attack: 17%
Average <50 seconds to 100TP
(9 Swings after weaponskil with 4.875 second delay, 83% accuracy, and 15% double attack rate)
A White Mage resting with Clear Mind IV and Dark Staff will only get about 158MP in 50 seconds of continuous resting. I'm sure with the right gear swaps they could get around 210MP, but still 147MP v. 210MP isn't too bad. And as mentioned below, the WHM will be getting additional buffs from the BRD or COR.
Obviously we could still use a little more accuracy, but this would be reasonable. Also imagine fighting crappy stuff where you could use meat. I could see Spirit Taker returning over 500MP.
The 1 DEX = 1 ACC and 1 STR = 1 ATK changes certainly could help staff users with Spirit Taker get back mp from fighting, but would it really be enough? I just put together an example of a White Mage character below fighting Greater Colibri, and I think this might actually be feasible. Summoners could do this even more easily since they naturally have higher skill.
What are your thoughts?
Example:
Character
Lv75 Elvaan WHM/WAR with Max Staff Merits
Equipment
Main: Martial Staff (DMG56, DLY390, TP Bonus)
Off-hand: Pole Strap (Double Attack+2%)
Ammo: Tiphia Sting (HP-25, ACC+2, ATK+2)
Head: Optical Hat (ACC+10)
Neck: Chivalrous Chain (STR+3, ACC+5, Store TP+1)
Earring1: Brutal Earring (Double Attack+5%, Store TP+1)
Earring2: Magnetic Earring (MP+20, Conserve MP+5)
Body: Noble's Tunic (MP+17, Refresh, Cure Potency+10%)
Hands: Blessed Mitts (MP+15, MND+7, Haste+5%, Enimity-3)
Ring1: Thunder Ring (DEX+5, MND+2)
Ring2: Thunder Ring (DEX+5, MND+2)
Back: Rainbow Cape (HP+9, MP+9, INT+3, MND+3)
Waist: Life Belt (ACC+10)
Legs: Blessed Trousers (MP+25, MND+6, Haste+3%, Enimity-5)
Feet: Blessed Pumps (MP+17, MND+3, Haste+2%, Enimity-4)
Food: Sole Sushi (HP+20, STR+5, DEX+6, ACC+15%)
Stats
HP: 1165+9+20-25=1169
MP: 479+20+17+15+9+25+17=582+1MP/3SEC
STR: 72+3+5=80
DEX: 56+5+5+6=72
MND: 73+7+2+2+3+6+3=96
INT: 52+3=55
+ATK: +2
+ACC: +2+10+5+10=+27+15%
Store TP: 1+1=2
Double Attack: 10%+5%+2%=17%
Haste: +5%+3%+2%=+10%
Enimity: -3-5-4=-12
Staff Skill: 230+16=246
Attack: 8+246+80+10+2=346+15%=398 (average with berserk)
Accuracy: 200+46*0.9+72+27=338*1.15=391
Enemy
Lv82 Greater Colibri
Defense: 327
Evasion: 339
VIT: 67
Hit Rate: 75% + (391-339)*0.5% + (75-83)*4*0.5% = 85%
cRatio = 398/327-(83-75)*0.05 = 0.81
pDIFF = ??? Not sure how to get this now.
Spirit Taker Damage/MP Return = 56+(80-67+4)/4+(96+55)*0.5*0.83*1.5*0.81? = 147
Summary
Hit Rate: 85%
Spirit Taker MP Return: 147MP
Haste: 25%
Double Attack: 17%
Average <50 seconds to 100TP
(9 Swings after weaponskil with 4.875 second delay, 83% accuracy, and 15% double attack rate)
A White Mage resting with Clear Mind IV and Dark Staff will only get about 158MP in 50 seconds of continuous resting. I'm sure with the right gear swaps they could get around 210MP, but still 147MP v. 210MP isn't too bad. And as mentioned below, the WHM will be getting additional buffs from the BRD or COR.
Obviously we could still use a little more accuracy, but this would be reasonable. Also imagine fighting crappy stuff where you could use meat. I could see Spirit Taker returning over 500MP.
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