Re: Been awhile since the WHM's had a discussion
I disagree. Typically you have 1 or 2 WHMs in a main tank party, and losing a tank because your cure was a split second too slow is far more devastating than losing a bit of MP from an overcure.
Besides, the faster I can get a tank healed, the less reason outside healers will have to interfere; only when I am critically low on MP will I note that outside cures would be a good idea, and that's only for as long a duration as it requires for me to get swapped out, logged out, and logged back in to recover.
If your alliance or group is overcuring heavily, then your collective healing skills suck and your trust levels are far too low. Good linkshells let people perform their jobs without interference unless asked for or it's obvious that the chips are down.
That's not true, either. Regen is an excellent tool for enmity management. You can't forgo Regens completely because they're low-enmity ways to buy your tanks some extra time while conserving your MP. Again, as above, if you've got a bunch of people curebombing from outside, that would negate the benefit, but good players don't generally have many issues with this.
Barspell effect is great for endgame, but totally useless everywhere else. Not everyone wants or needs it, and other choices are equally valid (well, except Banish effect - that one just sucks).
That's mostly due to the base potency of Regen III and not so much to do with the AF2 briault and/or regen merits.
I like Regen potency well enough; I just don't think it's of much use at endgame considering the scale of damage that you're dealing with compared to the benefits of other abilities you can purchase.
Icemage
Originally posted by Amele
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Besides, the faster I can get a tank healed, the less reason outside healers will have to interfere; only when I am critically low on MP will I note that outside cures would be a good idea, and that's only for as long a duration as it requires for me to get swapped out, logged out, and logged back in to recover.
If your alliance or group is overcuring heavily, then your collective healing skills suck and your trust levels are far too low. Good linkshells let people perform their jobs without interference unless asked for or it's obvious that the chips are down.
all regen does is auto-tick periodically until someone overcures anyway.
(ok, seriously speaking) after barspell effect, which is the only CAT I merit you *should* have for endgame (and even then you could spec differently if enough whitemages in your hnm have it) either cure speed or regen is acceptable.
(for the record, regen III full spec is 28hp/tick: which is a cure pot+20% cure III every 25 seconds)
I like Regen potency well enough; I just don't think it's of much use at endgame considering the scale of damage that you're dealing with compared to the benefits of other abilities you can purchase.
Icemage
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