So I'm relatively new to FFXI (or at least to rolling a WHM. I played two years ago and almost capped a THF, but that's really neither here nor there) and I was curious to know what you all think is the better weapon choice for this aprticular profession, a club or a staff.
I recently bought a willow staff + 1 (DEF. 6, INT +3, MIN + 3) and have been pretty impressed with the boost that it's given my character in terms of magic potency, however I have pondered on the idea of buying a staff sometime... I was looking at a particular staff at the AH (don't remember the name) and it gave a boost of HP +6 and MP +6. So the matter at hand here is this: I am curious to know your guys' opinion on what you personally prefer.
I was thinking about it and here's how I saw it (through my noob vision if you will). Using a staff that grants a character +6 on both HP and MP (just using this as an example) benefits you in a couple of ways:
1. It gives you more hit points in which a WHM (and a TaruTaru) is lacking in comparison to other Jobs (and races) so therefore if you pull hate in a PT you might be able to take an extra hit or two. However one could argue that hit points don't truly matter if you're in a party that operates efficiently and effectively seeing as a WHM shouldn't have to worry TOO much about being hit.
2. Having an additional amount of MP also could be extremely useful in the sense that that extra X (or in this case, 6) MP could potentially offer just enough to grant you an extra spell which could save your life, or your pt's.
A club on the other hand, which (from what I've seen thus far, and remember I'm a newbie) allows the player's INT and MIN stat's to be increased a bit which could ultimately make your spells all the better.
I personally am leaning more toward the club-side of the spectrum but am very interested in hearing some expert opinions.
I recently bought a willow staff + 1 (DEF. 6, INT +3, MIN + 3) and have been pretty impressed with the boost that it's given my character in terms of magic potency, however I have pondered on the idea of buying a staff sometime... I was looking at a particular staff at the AH (don't remember the name) and it gave a boost of HP +6 and MP +6. So the matter at hand here is this: I am curious to know your guys' opinion on what you personally prefer.
I was thinking about it and here's how I saw it (through my noob vision if you will). Using a staff that grants a character +6 on both HP and MP (just using this as an example) benefits you in a couple of ways:
1. It gives you more hit points in which a WHM (and a TaruTaru) is lacking in comparison to other Jobs (and races) so therefore if you pull hate in a PT you might be able to take an extra hit or two. However one could argue that hit points don't truly matter if you're in a party that operates efficiently and effectively seeing as a WHM shouldn't have to worry TOO much about being hit.
2. Having an additional amount of MP also could be extremely useful in the sense that that extra X (or in this case, 6) MP could potentially offer just enough to grant you an extra spell which could save your life, or your pt's.
A club on the other hand, which (from what I've seen thus far, and remember I'm a newbie) allows the player's INT and MIN stat's to be increased a bit which could ultimately make your spells all the better.
I personally am leaning more toward the club-side of the spectrum but am very interested in hearing some expert opinions.
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