I have been thinking about the whole whm, healing skill debate recently and I had an idea that I thought I would put up for comments.
What if having healing skill over the cap required to reach the soft cap on the cure you are doing gave you a chance of using less mp for the spell (like conserve mp, I think this might be fairer/work better) or perhaps a straight mp reduction on every cure you cast (it would have to be a small percentage not to be overpowered of course). Cure 5 would either be unaffected or have some hidden value where the effect started kicking in. Your characters mnd value could be converted to an equivalent +healing skill value that would contribute to the effect. I am not sure how it would work with conserve mp, possibly stackable effect, possibly not.
It would make healing skill mean something, give added utility to +mnd for whm which given we don’t enfeeble at higher levels could be cool and would give whm an efficiency boost which would be nice.
What if having healing skill over the cap required to reach the soft cap on the cure you are doing gave you a chance of using less mp for the spell (like conserve mp, I think this might be fairer/work better) or perhaps a straight mp reduction on every cure you cast (it would have to be a small percentage not to be overpowered of course). Cure 5 would either be unaffected or have some hidden value where the effect started kicking in. Your characters mnd value could be converted to an equivalent +healing skill value that would contribute to the effect. I am not sure how it would work with conserve mp, possibly stackable effect, possibly not.
It would make healing skill mean something, give added utility to +mnd for whm which given we don’t enfeeble at higher levels could be cool and would give whm an efficiency boost which would be nice.
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