On a post frenzy today.
So, I just recently started playing WHM again on a new character, playing as a Galka, and I've discovered that Banish and Banishga do really good damage with capped Divine Magic lol.
Right now, at LV20, on a IT I can pull off 26 Dmg from Banish and 61 Dmg from Banishga, respectively. This is with zero INT buffs and +7 MND.
I can't remember if its MND or INT that increases Banish damage, but I'm really impressed by this. I remember a time way back in my newb days I couldn't dare to afford to cast Banish spells while in XP party, ever-ever-ever, until I was like post 60 something and even then I was very conservative about it. I mean I got off the occassional Banishga II/Holy and such, and was able to burst for around 500 damage total between both spells for like 200 or 300 something MP I think lol. My playstyle was also to ensure no one got killed just because I felt like nuking 2 out of 5 battles during a grind.
However, the other day, we had a pretty lame-o party w/2 whms 1 rdm, a sam a pld a mnk.... and we were lvl 15 fighting crabs. Well, since I got bored and we had way to much healing/not even DD, I got out my club and started spamming Banish/Banishga. Making sure, of course I was careful about adds, I was shocked to find Banishga hitting for 61 dmg. Now, on Toughs, it would hit for a little more and of course I had the occssional resist but my accuracy rate seemed like 85% or so, just eyeballing figures. I was really stoked.
I kept on with the DD aspect until 20 (mostly because the rest of my pts were PL'ed by others that ppl invited friends and etc.) and my hammer skill and divine magic capped out all the way til 20. I was hitting mobs that were IT for like 10dmg or so, hitting Banish for around 25 and Banishga for around 55 on ITs (pugils and goblins and such.)
I mean, this was really cool, I was sorta being a DD. hahaha
I don't play much on PC so I couldn't parse my results, but I feel I surely kept up with the rest of the DD melee, over time.
If I remember correctly, its a waste of MP to use the Banish line during normal XP much later on anyway, so why even bother with it? I don't like the idea of using Banish on normal mobs for like alot of MP and 500 dmg in the later part of the game.... (maybe except on undead which that proves useful and worth it in a way) ... so it was just funny and interesting to me that I could DD at such a low level and do a good job of it.
By the way, Seraph Strike hit for an average of 40 dmg per attack when I got enough TP. Now, accumulating TP was quite slow. To my 100, a SAM would get 200+... paladin and I usually kep on par with TP gain, though, he might have 20 or 30 more points than me. We were doing Liquefaction / Fusion by going Tachi: Enpi -> Red Lotus Blade -> Seraph Strike. At the end, me, the other whm, and the pld all burst for Banish, me using Banishga, and I would bust out 75 dmg on a magic burst LOL. The whole thing would put an IT crab at 25% life from start of chain. It was great stuff.
Isn't that just funny? I mean, the wussie WHM slash no one will let you skill up club slash worthless fighter actually can do well in the beginning, if just given the chance.
Anyway, I never thought about it or realized it until playing WHM thru a 2nd time. Isn't it interesting?
So, I just recently started playing WHM again on a new character, playing as a Galka, and I've discovered that Banish and Banishga do really good damage with capped Divine Magic lol.
Right now, at LV20, on a IT I can pull off 26 Dmg from Banish and 61 Dmg from Banishga, respectively. This is with zero INT buffs and +7 MND.
I can't remember if its MND or INT that increases Banish damage, but I'm really impressed by this. I remember a time way back in my newb days I couldn't dare to afford to cast Banish spells while in XP party, ever-ever-ever, until I was like post 60 something and even then I was very conservative about it. I mean I got off the occassional Banishga II/Holy and such, and was able to burst for around 500 damage total between both spells for like 200 or 300 something MP I think lol. My playstyle was also to ensure no one got killed just because I felt like nuking 2 out of 5 battles during a grind.
However, the other day, we had a pretty lame-o party w/2 whms 1 rdm, a sam a pld a mnk.... and we were lvl 15 fighting crabs. Well, since I got bored and we had way to much healing/not even DD, I got out my club and started spamming Banish/Banishga. Making sure, of course I was careful about adds, I was shocked to find Banishga hitting for 61 dmg. Now, on Toughs, it would hit for a little more and of course I had the occssional resist but my accuracy rate seemed like 85% or so, just eyeballing figures. I was really stoked.
I kept on with the DD aspect until 20 (mostly because the rest of my pts were PL'ed by others that ppl invited friends and etc.) and my hammer skill and divine magic capped out all the way til 20. I was hitting mobs that were IT for like 10dmg or so, hitting Banish for around 25 and Banishga for around 55 on ITs (pugils and goblins and such.)
I mean, this was really cool, I was sorta being a DD. hahaha
I don't play much on PC so I couldn't parse my results, but I feel I surely kept up with the rest of the DD melee, over time.
If I remember correctly, its a waste of MP to use the Banish line during normal XP much later on anyway, so why even bother with it? I don't like the idea of using Banish on normal mobs for like alot of MP and 500 dmg in the later part of the game.... (maybe except on undead which that proves useful and worth it in a way) ... so it was just funny and interesting to me that I could DD at such a low level and do a good job of it.
By the way, Seraph Strike hit for an average of 40 dmg per attack when I got enough TP. Now, accumulating TP was quite slow. To my 100, a SAM would get 200+... paladin and I usually kep on par with TP gain, though, he might have 20 or 30 more points than me. We were doing Liquefaction / Fusion by going Tachi: Enpi -> Red Lotus Blade -> Seraph Strike. At the end, me, the other whm, and the pld all burst for Banish, me using Banishga, and I would bust out 75 dmg on a magic burst LOL. The whole thing would put an IT crab at 25% life from start of chain. It was great stuff.
Isn't that just funny? I mean, the wussie WHM slash no one will let you skill up club slash worthless fighter actually can do well in the beginning, if just given the chance.
Anyway, I never thought about it or realized it until playing WHM thru a 2nd time. Isn't it interesting?
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