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The End of an era

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  • #16
    Re: The End of an era

    This reminds me of Ragnarok Online's Priests XD

    "HILL PLZ! HILL PLIIIIIIIZ!!"
    "I'M NOT YOUR WALKING RED POTION!!"
    "HILLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
    *Priest warps N00b to lvl 90 dungeon*
    signatures are for pussies mew mew mew, here's mine

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    • #17
      Re: The End of an era

      The other day I was meriting in Bhaflau thickets and I got a /tell for a R3. I sent back a {I'm sorry} {fighting right now!} reply to which the guy says: so come after your chain ends. Sorry buddy, this is a merit party the chains never end I'm not going to stop my party to help someone I don't know. I ignored his tell and carried on with my party.

      About 10 minutes later he comes over and starts emoting at me and abusing me in /say, 'way to be an asshole Nazo!' etc. Now this doesn't really bother me in the least, really it makes him look rather pathetic and is quite amusing; but the thing that pisses me off is that parties choose to forego a whm because they feel it will give them an edge in other areas, then expect everyone else to stop what they are doing and rush to their aid when things go wrong. You make your choices, you take the consequences, if someone has the time to spare to help you then you're lucky, but you have no right to expect it.

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      • #18
        Re: The End of an era

        I look at it this way - the reasons I started playing WHM were that I thought WAR was boring, and I needed to make money (and thought teleports were a great way to do it!) I kinda fell in love with the job along the way though, gave it everything I had and I still do. It's also my only 75 job right now, so it's real nice to be able to go to the tough places and explore without too much worry or get involved with stuff like Dynamis.

        So, now I look at it this way - yeah I'll run teleports or raise, but if I can't do it or I'm busy I'll just say it. And as far as in-game idiots like some of you have described.. they're always gonna be around so I just ignore them, or let them have their 'rewards'.
        Host of irc.gamesurge.net #FF14 - TheAfterLife XI & XIV LS
        Olorin (Ramuh): BLM75 BRD78 WHM75 RDM75
        Olorin Branwen (Melmond): Lv12 LNC9 CON7 THM6 MNR6 ALC4

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        • #19
          Re: The End of an era

          Originally posted by little ninja
          So to the OP why do you say its broken?
          I guess I can get back on my soap box.

          The issue of how other players treat whm, has been beaten into the ground over and over. There is no need to go over that again. So lets move onto the problems with the Job itself.
          Whm are saposed to be the main healers of FFxi. That is the focus of our job. Thats all we can do. Our damage is laughable at best and no where near that of a Blm, and our enfebles are a joke, again no where on par with a Rdm. SO the Question that I pose... is why is it that a rdm can heal as well or insome cases better then a whm. We lose slots in mission BCNM's and Merit parties because we are not effiecint enough. A rdm or a /whm can do a great job at keeping everyone alive AND provide Buffs AND Enfebles AND Damage. All the Whm can do is heal, and they dont even do it that much better then the alturnative. Really the only thing that sets us appart is Cure V, Regen III (do rdms get Regen II?) Protect and Shell (i forget where Rdm leaes off, but Whm prot will always be better then Rdm)and the Higher Tiers of Raise.

          Lets take a look at our Advantages.

          Cure V - A very nice Spell. Mine Currently heals for roughly 800-950 with reletivly no hate. Costs a moderate amount of MP. And a little bit longer to cast then other Cure spells. In all honestly the extra 100-150 Hp healed over a Cure 4 is nice in certain Situations but most times it is alittle over kill. The selling point of the is the No Hate facter.

          Higher Teired Regens. They Heal more HP per Tick for each each Spell. I think 8 and 12 respectivly. Lvling 22-70ish I relighed heavelly on Regens but Have come to the conclution that at my current lvl the time it takes to cast, plus the MP cost ( a whooping 75 mp for RgIII) it Generally isn't worth casting in the middle of a fight. Dont get me wrong, It's a usefull spell. But in a Big fight where speed counts, you really dont have time to be shooting Regen III's around

          Prot and Shellra Here We go. Something that is ours. No one else can AoE Prot and Shell. Or have as well of results as a whm. Also because of Whm's High Enhanceing magic skill Our Prots and Shells will always over right those of other Jobs. To bad that that spell isn't enough to garner an invite. No one ever says Lets grab a whm for Prot IV.

          And Raise II and III. This is the only reason that Whm are sought after. No other job gets these. It is always nice to have that safty net there just incase something happens. But again, as Icemage pointed out, alot of people are willing to forgo the benifit of that Net for a more usefull job for the situation. Sides there will always be a whm around that you can beg for a raise. Should things go bad.

          For the new merits we got.

          Prot and Shell V. A nice Idea... but Really. Is 5-11 points of defence really worth 30k-120k Experiance points?

          Martyr Basically a 20min single target Benidiction... that doesn't Cure Status effects. I really dont see how having this is going to help us do our job better. Or make us more desireable in a pt.

          Dedication. w00t a gimp convert. for someone else. It would be nice if you could target yourself with this. Some how I dont think SE would give us something that usefull. Maybe. Again nothing that help us do our job or will get us an invite over a rdm.

          --------------------------------------------------------------------------------------------------------

          SE knows that they have a problem with WHM's. They know the only thing that we can offer to the community is Teleports and Raises. It would be nice if we got some Job Traits or Merits that that help us do our job better then the Rdm and the /whm. It would be nice if we got some R/Exc equipment that was both Possable to get and Worth getting. (Reverend Mail... Worth Getting, Impossable to get: Nimbus Doublet... Possable to get, not worth getting) It would be nice if the Gear available was a little more ballanced (a blm's auto-refresh tunic costs about 20k on my server... while a whm's costs 7mil.) It would be nice if this job was worth something more then tele-whore and a Rez-dispencer.
          Kuura
          Windurst Rank 5
          <[75 White Mage retired]> ((May she rest in piece))
          Originally posted by Dictionary.com
          spoon·y also spoon·ey ( P ) Pronunciation Key (spn)
          adj. spoon·i·er, spoon·i·est
          1. Enamored in a silly or sentimental way.
          2. Feebly sentimental; gushy.

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          • #20
            Re: The End of an era

            I agree..i had more fun as a lower leveled WHM than one of higher level in general. All i can do in parties is heal(but most people like merit pts so even healing is kinda iffy), MAYBE bar spells, and Dia II/Flash(the only things that ever land).

            I feel horribly disappointed that anyone subbing WHM can cure status effects just as well as us. Sure we have Divine Veil...every 10 minutes...>_>; So its not really something you can count on. Theres nothing more disappointing to know that someone else can cast Erase, a spell that was 300-1mil WHM only, and someone else can do it just the same as you. This includes bar-spells as well.

            I also agree that Regens are not as good as they were, i mean they are godly, yes no doubt about it. But takes too long to cast....and even if i casted it, some other mage will CureIII/IV right over it...making me wonder why i even bother casting it in the first place. So in the end i usually stop bothering..

            I cant enfeeble outside Flash/DiaII. My Banish III can do about 450 dmg but on Magic Bursts only...and who skillchains in merits anyway? Whats stupid is even normal BanishIIIs i do sometimes...a whopping uber 13dmg with nearly capped Divine Magic on VTs...thats lame..and i eat a 96 MP cost for it.

            I feel like lvl 40 again, where RDM and WHM are about the same, but RDM has Refresh/Convert, while theres nothing really in it for me and i feel just extremely less useful.

            Not that WHM doesnt have end-game roles but...really i dont feel like i am benefitting the PT much at all where they can have just about any other mage, and do better. I dont feel unique enough unless someone dies. Its sorta why i cant bother exping these days.../rant

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            • #21
              Re: The End of an era

              Well, I'm sorry to hear that you're quitting WHM...

              Here's a RDM saying that I love you hippie bastards (joking, joking). When theres a WHM in the party, it means that I can focus more on enfeebling, refreshing, hasting, MBing (whenever I get a standard PT setup)... I dunno, I just always feel a lot safer when theres a WHM in the party.
              RDM 75 - SMN 72 - WHM 37 - BLM 37 - DRK 37 -
              Bastok Rank 10 Completed
              Rise of the Zilart 16 "The Celestial Nexus"
              Chains of Promathia 8 - 1 "Garden of Antiquity"
              Treasures of Aht Urghan 13 "Lost Kingdom"

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              • #22
                Re: The End of an era

                Looks like I've bit the dust on WHM as well. I'm gonna miss it.

                I probably wont' sell my gear, it's all crappy anyway, and most of it's useful for my BLM soon enough.

                Yes, it was inspired by the Simpsons
                If you know how to download and use VRS, I am interested in being tutored.
                *There is a high likelihood anyone who tutors me will recieve mucho artses*

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                • #23
                  Re: The End of an era

                  Hey Iris, want to do a Kill as many things as whm can thing? XD

                  Yay, Ty for this Eohmer~

                  Silentsteel - Taru of Awesomeness on Valefor

                  80 Whm, 86 Drg, 40 Sam, 37 Blm, 31 Smn, & lower as it goes down... I have way too much play time for no levels, lol.

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                  • #24
                    Re: The End of an era

                    I got WHM to 50 in my first go at FFXI and got quite discouraged by it. WHM seemed just marginally better at healing, but dramatically worse at everything else than a RDM or SMN/WHM. I started a RDM and got him to 60 so far and still nothing I've seen has changed my opinion on WHM. In fact it's even worse now with so many NIN tanks around (back when I first started we would even settle for the occasional WAR/MNK tank past 40's). I'm very happy with RDM.

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                    • #25
                      Re: The End of an era

                      Originally posted by Irisjir Callard
                      Looks like I've bit the dust on WHM as well. I'm gonna miss it.

                      I probably wont' sell my gear, it's all crappy anyway, and most of it's useful for my BLM soon enough.
                      I was in mostly AF.
                      Kuura
                      Windurst Rank 5
                      <[75 White Mage retired]> ((May she rest in piece))
                      Originally posted by Dictionary.com
                      spoon·y also spoon·ey ( P ) Pronunciation Key (spn)
                      adj. spoon·i·er, spoon·i·est
                      1. Enamored in a silly or sentimental way.
                      2. Feebly sentimental; gushy.

                      Comment


                      • #26
                        Re: The End of an era

                        Originally posted by lionx
                        I agree..i had more fun as a lower leveled WHM than one of higher level in general. All i can do in parties is heal(but most people like merit pts so even healing is kinda iffy), MAYBE bar spells, and Dia II/Flash(the only things that ever land).
                        - WHM barspells are stronger than RDM barspells once you get AF2 pants.
                        - WHM cure spells are much more efficient than that of other mages once you get appropriate gears
                        - WHMs at 75 heal faster than any other job (Cure speed reduction)
                        - With full Enfeebling Merits and enfeebling gears, I have no trouble enfeebling in merit parties, be it Sleep, Slow, or Paralyze.


                        I feel horribly disappointed that anyone subbing WHM can cure status effects just as well as us. Sure we have Divine Veil...every 10 minutes...>_>; So its not really something you can count on. Theres nothing more disappointing to know that someone else can cast Erase, a spell that was 300-1mil WHM only, and someone else can do it just the same as you. This includes bar-spells as well.
                        I agree that Erase being subbable is immensely annoying (ditto for Viruna), but that's a rather selfish attitude to take. A lot of enemies just wouldn't be feasible to XP on without WHMs otherwise (Catoblepas in Bibiki Bay, for instance). As mentioned above, once you get the right gear, no one can cast Barspells as well as a WHM.

                        Also note that we now have some potent new job abilities in Martyr and Devotion which can increase our efficiency.

                        I would definitely like to see a WHM-only spell appear that gives us some perks (maybe AoE versions of all of our -na spells as well as Erase, and do away with Divine Veil altogether...).

                        I also agree that Regens are not as good as they were, i mean they are godly, yes no doubt about it. But takes too long to cast....and even if i casted it, some other mage will CureIII/IV right over it...making me wonder why i even bother casting it in the first place. So in the end i usually stop bothering..
                        Solution to this: stop playing with sucky mages.

                        I cant enfeeble outside Flash/DiaII. My Banish III can do about 450 dmg but on Magic Bursts only...and who skillchains in merits anyway? Whats stupid is even normal BanishIIIs i do sometimes...a whopping uber 13dmg with nearly capped Divine Magic on VTs...thats lame..and i eat a 96 MP cost for it.
                        Eh... my Banish III does a very respectable 400ish damage on IT+ Lemures in King Ranperre's Tomb without a magic burst. Granted, it's undead, and I am using WHM AF2 gloves, but that's still pretty respectable damage (not to mention the extreme damage increase it gives to the monks in the party due to the removal of the 50% defense that ghosts normally have).

                        I feel like lvl 40 again, where RDM and WHM are about the same, but RDM has Refresh/Convert, while theres nothing really in it for me and i feel just extremely less useful.
                        Spend some merits on your WHM and you'll feel better about it.

                        Not that WHM doesnt have end-game roles but...really i dont feel like i am benefitting the PT much at all where they can have just about any other mage, and do better. I dont feel unique enough unless someone dies. Its sorta why i cant bother exping these days.../rant
                        WHM is actually not too hard in XP. KRT parties rely very much on WHMs, and even ToAU merit parties appreciate WHMs. The key is finding good players to party with who know what you can do and adjust their play style so you can do that.


                        Icemage

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                        • #27
                          Re: The End of an era

                          Question, was it common knowledge Banish lowered defense (I'm guessing sort of like Dia)? I was looking at Merits the other day and noticed Banish has an increase Defense down effect or duration, don't remember well.

                          The point is I didn't know Banish had that aditional effect to begin with.

                          If that's the case why I never see WHMs using it the same way they use Dia?
                          sigpic
                          "In this world, the one who has the most fun is the winner!" C.B.
                          Prishe's Knight 2004-Forever.

                          その目だれの目。

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                          • #28
                            Re: The End of an era

                            Originally posted by Raydeus
                            Question, was it common knowledge Banish lowered defense (I'm guessing sort of like Dia)? I was looking at Merits the other day and noticed Banish has an increase Defense down effect or duration, don't remember well.

                            The point is I didn't know Banish had that aditional effect to begin with.

                            If that's the case why I never see WHMs using it the same way they use Dia?
                            Banish temporarily removes the defense bonus that undead get against certain weapon types. It doesn't do anything extra to non-undead enemies, but it's particularly good against Ghost-types which are 50% resistant to all physical damage. It's also useful against skeletons if for some reason you have a thief/ranger/dragoon using pointy weapons against them.

                            Banish III's effect in particular lasts a very long time when not resisted (and resists are rare even against IT enemies), and unlike Banish I/II, it can't be cast from a subjob, making WHM the healer of choice in King Ranperre's Tomb monk-burns.


                            Icemage

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                            • #29
                              Re: The End of an era

                              I don't think the problem is that we're not much better at healing than other jobs, it's more that so many parties don't really want or need specialized healers anymore. Being uber efficient at something isn't much good if you only have to do something once or twice per fight. AF2 is all very well, but for those of us without the time to invest in such end-game activities it ain't much help.

                              I didn't know about the def. down effect of Banish until I got to merits either.

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                              • #30
                                Re: The End of an era

                                Originally posted by Icemage
                                Banish temporarily removes the defense bonus that undead get against certain weapon types. It doesn't do anything extra to non-undead enemies, but it's particularly good against Ghost-types which are 50% resistant to all physical damage. It's also useful against skeletons if for some reason you have a thief/ranger/dragoon using pointy weapons against them.

                                Banish III's effect in particular lasts a very long time when not resisted (and resists are rare even against IT enemies), and unlike Banish I/II, it can't be cast from a subjob, making WHM the healer of choice in King Ranperre's Tomb monk-burns.


                                Icemage
                                Oh nice, thanks for the info.

                                I guess most WHM I've partied with in KRT have no idea about this (I've never ever seen a WHM use Banish on a xp undead mob).

                                Yet another good reason to sub /PLD while fighting Skeles.
                                sigpic
                                "In this world, the one who has the most fun is the winner!" C.B.
                                Prishe's Knight 2004-Forever.

                                その目だれの目。

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