So, having finally reached end game, I'm looking at various gear setups for soloing, taking things I shouldn't be taking, and going out in style when I bite off more than I can chew.
Specificly, I'm looking at trying to find the best balance - as fine tuned as possible - for Tarutaru WHM/NIN (75/37) stat wise.
I'm hoping that people have suggestions as to specifc gear suggestions, weapon suggestions, etc. I recall reading somewhere that with bless + haste + specific weapons, +acc gear, etc., its possible to break 13-16TP attack cycle, and break 10-12sec. for hexa strike (hearsay, dunno, havn't done the math).
So far as I can tell, the biggest issues that WHM have to over come when facing EM and harder are Accuracy and damage output (the later being especially true for tarutaru). Secondary to that is HP mitigation (evasion) and MP conservation (no convert, yo!) which are equally important. That is, how much HP can you save for yourself with minimal MP usage.
For weapons I'm looking (as an ultimate goal), I'm going for Mjollnir (off-hand) and Morgenstern (main-hand), but as thats sorta like a goal among goals, I'mm leave that be for the pruposes of this thread.
Actually, don't mind my rambling, looking at non-weapon gear, I have this lined up so far:
Optical Hat
Blessed Mitts/Trou/Pumps
Elusive Earing x2 (possibly replace one with supimimi or whatever +DW earing is eventually)
Life Belt
Bellicose Mantel
Reverend Mail
With darksteal maul +1 x2 that comes out to +30 Eva, +30 acc, +30 attack. What I'm not sure about is wether +30 acc / 30 attk is better than +40 acc / +20 attack (which is what I would get with a Seawolf/Searobber cudgle combo)
The reason I ask, is that my idea runs along the line of melee damage done by WHM is more than 50% WS... Especially once hexa strike comes into play. That being the case, just hitting on normal attacks to get TP is more important than hitting hard, and STR and non-weapon +Attk gear can be swapped in for WS.
Really, since I havn't done this yet, it comes down to me not knowing... What is the difference bewtween Acc+30 and Acc+40? Is it needed on anything other than HNMs? Is it needed even in situations like HNMs?
Wirth regards to merits... How much does taking club, crit rate, etc., actually help for these "impossible" battles?
Likewise... Evasion... +30 over kill, or is more +Eva always better? I can gladly sacrifice +Acc for +Eva if it makes things smoother, etc.
Any feedback from people that liking doing insanely stupid stuff like poking big mobs as WHM would be helpful
Thnx in advanced.
Specificly, I'm looking at trying to find the best balance - as fine tuned as possible - for Tarutaru WHM/NIN (75/37) stat wise.
I'm hoping that people have suggestions as to specifc gear suggestions, weapon suggestions, etc. I recall reading somewhere that with bless + haste + specific weapons, +acc gear, etc., its possible to break 13-16TP attack cycle, and break 10-12sec. for hexa strike (hearsay, dunno, havn't done the math).
So far as I can tell, the biggest issues that WHM have to over come when facing EM and harder are Accuracy and damage output (the later being especially true for tarutaru). Secondary to that is HP mitigation (evasion) and MP conservation (no convert, yo!) which are equally important. That is, how much HP can you save for yourself with minimal MP usage.
For weapons I'm looking (as an ultimate goal), I'm going for Mjollnir (off-hand) and Morgenstern (main-hand), but as thats sorta like a goal among goals, I'mm leave that be for the pruposes of this thread.
Actually, don't mind my rambling, looking at non-weapon gear, I have this lined up so far:
Optical Hat
Blessed Mitts/Trou/Pumps
Elusive Earing x2 (possibly replace one with supimimi or whatever +DW earing is eventually)
Life Belt
Bellicose Mantel
Reverend Mail
With darksteal maul +1 x2 that comes out to +30 Eva, +30 acc, +30 attack. What I'm not sure about is wether +30 acc / 30 attk is better than +40 acc / +20 attack (which is what I would get with a Seawolf/Searobber cudgle combo)
The reason I ask, is that my idea runs along the line of melee damage done by WHM is more than 50% WS... Especially once hexa strike comes into play. That being the case, just hitting on normal attacks to get TP is more important than hitting hard, and STR and non-weapon +Attk gear can be swapped in for WS.
Really, since I havn't done this yet, it comes down to me not knowing... What is the difference bewtween Acc+30 and Acc+40? Is it needed on anything other than HNMs? Is it needed even in situations like HNMs?
Wirth regards to merits... How much does taking club, crit rate, etc., actually help for these "impossible" battles?
Likewise... Evasion... +30 over kill, or is more +Eva always better? I can gladly sacrifice +Acc for +Eva if it makes things smoother, etc.
Any feedback from people that liking doing insanely stupid stuff like poking big mobs as WHM would be helpful
Thnx in advanced.
Comment