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What does Barsleepra do?

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  • What does Barsleepra do?

    I've been partying in Kazham for the first time and we fought those ninja plants things. They kept using a AoE sleep attack so I thought I'd use Barsleepra. We still got sleeped every single time, I know it does'nt make you immune but it's supposted to increase resistance and should stop us getting sleeped at least some of the time. I've used it before against sheep and it did'nt work there either. One of the other players thought it might just decrease the amount of time sleep lasted for.

    So what does it actualy do?

  • #2
    Re: What does Barsleepra do?

    Barsleepra increases the resistance of your party members to a sleep spell or spell like effect.

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    • #3
      Re: What does Barsleepra do?

      Status effects have a base duration. What barsleepra (and other bar-status spells) does is increase your chance of a partial resist - 1/2, 1/4, 1/8, etc. duration.

      In terms of Kazham-based parties in Yuhtunga and Yhoator Jungles, your best defense against that is staying out of range of the effect so that it doesn't put you to sleep. Barsleepra is a waste of time and MP.


      Icemage

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      • #4
        Re: What does Barsleepra do?

        I believe it's like getting hit by any nuke, that being there's three tiers of resist.

        No resist - You take full damage, minus your INT
        Half resist - You take around half damage, and again, minus your INT
        Full resist - You take nearly no damage (usually in the double digits) High INT can bring that number to 0

        The barstatus spells do the same. But instead of damage, they determine how long you will be asleep. The more resist status you have, the better the chance of getting a half or full resist (Therefore sleeping only half, or an exceedingly short amount of time).

        What's interesting to note is Sneak and Invisible are the same. You actually resist the caster (even if it's yourself), so that's why sometimes it seems your spell wears off almost instantly. Wind Staff and Skulker's Cape are supposed to lower the chance of resisting yourself.

        So, yeah. That's that in a nutshell, as I understand it. To be honest, it's nearly impossible to test things like this, but this is a likely standpoint from a developer's point of view.


        Edit: Praetorian, did you just read his topic without even skimming the body?

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        • #5
          Re: What does Barsleepra do?

          Sneak/Invisible do not "resist" against players. Wind element resistance does not affect them, nor do Wind Staff/Auster's Staff improve the potency of those spells.

          Want proof? Use Elemental Seal and cast these spells. It does not help.


          Icemage

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          • #6
            Re: What does Barsleepra do?

            What Icemage said. Worthless unless your fighting a mob that casts Sleep and Sleepga
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            • #7
              Re: What does Barsleepra do?

              Just because elemental seal doesn't effect a friendly spell doesn't mean a player can't resist. I've seen many respectable players swear by the effectiveness of the wind staff in casting Sneak/Invisible, as I myself have done.

              It is also usually the case that subbing a job on a main with no native enhancing magic will have much less effective Sneak/Invisible. Enhancing magic would have no effect on it whatsoever if it were a fixed duration like Protect, Shell and Regen. Instead it seems more likely that it effects a player as if it were a monster, resisting the effect based on their ability.

              I'm not saying enhancing magic does effect it, but I think there are other factors other than the randomness. Hell, I can barely get through an area on iceday, but Windsday never gives me a problem.

              If you disagree, say you disagree, but don't just shoot people down and say your "Proof" is elemental seal.

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              • #8
                Re: What does Barsleepra do?

                Originally posted by Genesite
                Just because elemental seal doesn't effect a friendly spell doesn't mean a player can't resist. I've seen many respectable players swear by the effectiveness of the wind staff in casting Sneak/Invisible, as I myself have done.

                It is also usually the case that subbing a job on a main with no native enhancing magic will have much less effective Sneak/Invisible. Enhancing magic would have no effect on it whatsoever if it were a fixed duration like Protect, Shell and Regen. Instead it seems more likely that it effects a player as if it were a monster, resisting the effect based on their ability.

                I'm not saying enhancing magic does effect it, but I think there are other factors other than the randomness. Hell, I can barely get through an area on iceday, but Windsday never gives me a problem.

                If you disagree, say you disagree, but don't just shoot people down and say your "Proof" is elemental seal.
                I countered your resistance argument since you claim it's a resisted spell. It is not. Elemental Seal greatly reduces resistance rates from any spell you cast. Same for elemental staves and Magic Accuracy+ items. None of these affect Sneak, Invisible (and probably Deodorize too, not like anyone uses that spell much).

                I've tested Wind and Auster's Staff. They do not affect Sneak or Invisible in any way shape or form. The only thing that seems to affect the overall max duration is the level of the target you are casting on - the higher their level, the longer it tends to last, on average, but you still get occasional near-instant wear off messages regardless of what level you're casting at, or casting on. Enhancing Magic also does not affect it. I get the same sort of results as BRD/WHM at 75 as I do as WHM75 unless I'm using my Skulker's Cape.


                Icemage

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                • #9
                  Re: What does Barsleepra do?

                  My guess is that Barsleep functions against dark-based sleep (that is, the dark-based spells like Sleep and Sleepga) because Barsleep is listed as a light-element spell, and the elements of the Barspells match the element that is stronger than the element/status it's supposed to protect against. I'm pretty sure Dream Flower is light-based, Lullaby as well. I've never done Barsleep against a mob that can do Lullaby though, but I have found that it's mostly ineffective against Dream Flower.

                  That is, of course, just a guess.


                  Hell, I can barely get through an area on iceday, but Windsday never gives me a problem.
                  Day doesn't make THAT big a difference in spells. You don't see BLMs boycotting Thunder on Earthsday.

                  Having a bad day match up simply means your spell has a chance to be 10% less potent, and we don't even know if this applies for buffs like S/I. For pretty much all other buffs, day has no effect.

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                  • #10
                    Re: What does Barsleepra do?

                    As far as I know, sneak/invis just has random times. It's easy to test. I've worn equipment with wind resistance: Air Soleas and Wolf Mantle, or double reflex rings and have never noticed a problem with sneak/invis. I've cast sneak/invis with an Ice Staff and still haven't noticed a difference. It's totally random. Throw on as much wind resistance armor as you can and see what happens.
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                    • #11
                      Re: What does Barsleepra do?

                      It has nothing to do with "resisting" as far as I know. Lets say an enemy casts sleep on you. What it does is decreases the duration of time that the sleep status effect lasts.
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                      • #12
                        Re: What does Barsleepra do?

                        Originally posted by Icemage
                        I countered your resistance argument since you claim it's a resisted spell. It is not. Elemental Seal greatly reduces resistance rates from any spell you cast. Same for elemental staves and Magic Accuracy+ items. None of these affect Sneak, Invisible (and probably Deodorize too, not like anyone uses that spell much).

                        I've tested Wind and Auster's Staff. They do not affect Sneak or Invisible in any way shape or form. The only thing that seems to affect the overall max duration is the level of the target you are casting on - the higher their level, the longer it tends to last, on average, but you still get occasional near-instant wear off messages regardless of what level you're casting at, or casting on. Enhancing Magic also does not affect it. I get the same sort of results as BRD/WHM at 75 as I do as WHM75 unless I'm using my Skulker's Cape.


                        Icemage
                        Actually... ES only works for offensive magic. Trying to ES a cure on a undead will not get you anywhere.

                        Such that it doesn't invalidate his resist againist self agruement.

                        Which is a bad name. A more apporiated name would be weighted random duration method. And such a thought is benifital to developers as they essentially don't have to reinenvent the wheel(reuse code). Almost always done in big projects.

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                        • #13
                          Re: What does Barsleepra do?

                          Actually... ES only works for offensive magic. Trying to ES a cure on a undead will not get you anywhere.
                          Cure is treated as an offensive magic (a "nuke") when used against undead.

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                          • #14
                            Re: What does Barsleepra do?

                            Actually Elemental Seal probably does work on Cures used offensively against undead. Like standard nukes, it doesn't allow it to do any extra damage, though, since undead (in my experience) never, ever resist damage from Cures, even when the level difference is huge.


                            Icemage

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                            • #15
                              Re: What does Barsleepra do?

                              Elemental Seal is described as "Increases the accuracy of the next spell cast." It doesn't say anything about lowering resistance.

                              What's the difference? The mob's resistance to the spell doesn't change. It will resist as it always has. It's just that after using ES your spell has stands a higher probability of punching its way through that resistance.

                              ES doesn't make the castle walls weaker. It just adds more spikes to the battering ram.

                              And if you want to see Cures do more damage to undead, Divine Seal then Cure. Fun stuff.

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