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  • WHM AF not needed?

    Can anyone brief me on this. I dont know if getting the AF is worthwhile because there is the Crow set.

  • #2
    Re: WHM AF not needed?

    the crow set -enmity may be a nice bonus. if your whm for some reason cast nothing at all but cure all day long... Whm AF offers other benefitial boost imo that fits well into variety of circumstances. For example reducing cast interuption can really save your life if you're escaping from dungeons and getting hit. enfeeble/enhancing skill bonus which help with debuff/stoneskin and etc.

    Also the base defense of AF is a lot better.
    http://ffxi.somepage.com/itemdb/2186
    http://ffxi.somepage.com/itemdb/7498
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    but there are others who with the help of their art and their intelligence
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    • #3
      Re: WHM AF not needed?

      I would get it to have. Some of it is worth it while others don't compare to things like RSE (being a mithra I get 32 MP from my legs and like 14 from my AF) but it is always nice to have it around for that white magey look.
      WHM 59 BLM 56 The dream me Ricko, Masamuni and Drakos (yea I know =P)
      Clothcraft 62.0+1 Rank 6 San'doria
      Shadow Banisher, Dead Body, BlueElephantBrigade Member

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      • #4
        Re: WHM AF not needed?

        The only piece of WHM AF1 I still use at level 75 is the Healer's Briault body piece for casting enfeebling magic. The other pieces are ok, but there are better replacements in every case.


        Icemage

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        • #5
          Re: WHM AF not needed?

          I plan on keeping the Healers Mitt's to end game. Though the +5 str is a little odd, the +15 healing skill is very nice.

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          • #6
            Re: WHM AF not needed?

            Originally posted by Battle Angel
            I plan on keeping the Healers Mitt's to end game. Though the +5 str is a little odd, the +15 healing skill is very nice.
            Blessed Mitts outperform Healer's Mitts in a big way. +MND, more MP and Haste is better than +15 Healing Magic (which doesn't really do all that much except when casting Cure V).


            Icemage

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            • #7
              Re: WHM AF not needed?

              yeah ice is right, +15 healing magic is not that great, blessed are a lot better, and for AF i use body and also legs to cast flashes =D

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              • #8
                Re: WHM AF not needed?

                Originally posted by Icemage
                Blessed Mitts outperform Healer's Mitts in a big way. +MND, more MP and Haste is better than +15 Healing Magic (which doesn't really do all that much except when casting Cure V).


                Icemage
                Really? Hm.. well I just bought the pants and boots. I'll start saving for the mitts next.

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                • #9
                  Re: WHM AF not needed?

                  Only reason I liked whm af before was -enimity and the +enfeebling on af body. Crow is now a much better choice it seems.
                  Whm 75 Blm 37 Brd 75 | Bastok Rank 10 | Whm > Rdm

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                  • #10
                    Re: WHM AF not needed?

                    AF isn't that "good" but it's very all purpose enough to have it for the many things you will be doing.

                    Enfeebling is majorly important, not always do you have rdms, and even then, things like sleepga etc.

                    I also like the pants for divine skill. Having capped divine, and a water staff(+10 divine) with banish 3/holy is decent enough damage when you need it.

                    Mostly I tend to use them in dynamis more then anything, where there's never enough hands for anything many times.

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                    • #11
                      Re: WHM AF not needed?

                      I thought Crow was more better for SMN so it wouldn't be possible to steal hate from there avatars so often.
                      "If love be rough with you, be rough with love."

                      FFXI Name: Mercutio | Server: Midgardsormr | LS:Valor | RNK10 | Jobs: 75WHM-75SMN-75DRG-75BST-64RNG

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                      • #12
                        Re: WHM AF not needed?

                        It's useful to have around for various reasons, which I'll cover in brief here:

                        -Gloves have +5STR. Hexa strike is 20%STR 20%MND, and +STR gear in general is hard to come by for WHM. I definitely don't recommend meleeing in experience parties, but playing a fully melee-geared WHM is very fun at times (when soloing!).

                        - AF+1. It's really not that bad, although it's not as stellar as other sets (Samurai, Dark knight).

                        - Crow set doesn't give +MP, which is enough of a reason for an EV or a Galka not to use it.

                        - The boots (20% casting interrupt down) can come in handy for Maat, if you take him down as WHM.

                        That being said, Crow equipment is just fantastic if you're bad at hate control. Pulled off a benediction (healing at least one party member for 95% of his hp, and the others were somewhat beaten up) in the sacrarium yesterday and I didn't get hate. I got extremely careless and started throwing flash and curaga II... and still didn't get hate + die. This set does NOT encourage reasonable WHM behaviour.

                        Don't worry too much about the Healer's Briault - Errant pretty much replaces it later on, because +10 enfeebling skill doesn't seem to have as much of an effect as +10 MND at that level. And Errant is fully compatible with 5 other jobs, meaning I haven't seen my WHM AF1 very much in the last 1.5 years. One more bonus: Errant doesn't scream "RAISE MACHINE" when you're /anon.
                        I believe most sigs are like the people they represent - useless, loud and obnoxious.

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                        • #13
                          Re: WHM AF not needed?

                          Originally posted by locus
                          Don't worry too much about the Healer's Briault - Errant pretty much replaces it later on, because +10 enfeebling skill doesn't seem to have as much of an effect as +10 MND at that level. And Errant is fully compatible with 5 other jobs, meaning I haven't seen my WHM AF1 very much in the last 1.5 years. One more bonus: Errant doesn't scream "RAISE MACHINE" when you're /anon.
                          Not really. MND is not the same as enfeebling nor do they have directly relations.

                          What is more, not all enfeebling spells are MND based, as there are blm spells section, that would use INT.

                          Sleep/ga will probably be one of the more important to have +enfeebling skills( and dark staff of course).

                          errant also has -vit... not fun, when you'll be pulling hate, and trying to sleep or some such.

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                          • #14
                            Re: WHM AF not needed?

                            Dear Kuu: I appreciate you trying to tell me what I already know about which stats affect enfeebling magic spells, because I wasn't very thorough with my explanation. so now I know I need to elaborate:

                            Yes, not all enfeebling spells are MND dependant.
                            Unfortunately, Errant solves that by giving you +10 INT too.

                            +15 skill seems somewhat inferior to +10 of a stat, but this is based purely off my stats (and my opinion) and not yours. Perhaps you are an Elvaan and have hit your MND cap already.

                            Please note: The effectiveness of enfeebling spells that vary in strength is NOT related to skill, neither is duration. The designers admitted this in the last interview. However, the effectiveness of Slow and Paralyze ARE directly related to MND.
                            I believe most sigs are like the people they represent - useless, loud and obnoxious.

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                            • #15
                              Re: WHM AF not needed?

                              Originally posted by locus
                              Dear Kuu: I appreciate you trying to tell me what I already know about which stats affect enfeebling magic spells, because I wasn't very thorough with my explanation. so now I know I need to elaborate:

                              Yes, not all enfeebling spells are MND dependant.
                              Unfortunately, Errant solves that by giving you +10 INT too.

                              +15 skill seems somewhat inferior to +10 of a stat, but this is based purely off my stats (and my opinion) and not yours. Perhaps you are an Elvaan and have hit your MND cap already.

                              Please note: The effectiveness of enfeebling spells that vary in strength is NOT related to skill, neither is duration. The designers admitted this in the last interview. However, the effectiveness of Slow and Paralyze ARE directly related to MND.
                              you mean this:

                              http://www.ffxionline.com/forums/showthread.php?t=50634

                              Given the whm do not have A's in enfeebling in the first place, what use is all your power if it gets resisted?

                              Mag acc and core skills are not replacement in many places that count. Especially on high levels since you're talking about errant, which whm vs rdms enfeebling skill is almost 40 skills difference.

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