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  • Question on WHM AF

    Ok I am starting to look for my AF coffers, but before I do, one question: Do I need to talk to anyone first before opening any coffers? My brother is also doing his BLM and he got coffer for Eldimae(sp?) but got a vile elixir instead of AF piece. I was wondering if we had to talk to Guslam or whatever his name is who hands out the quest for AF hands.


    Keep in mind that I have a full set of BLM and he RDM. I do believe this does not matter, but just in case I thought I better add that part in just in case.



    Ice, Dark, Fire, & Thunder Staves Aquired
    Genkai FINISHED!!
    Maat finally went down.
    All BLM AF1 - Acquired
    All WHM AF1 - Acquired
    Windurst Rank 7

  • #2
    Yeah, you have to have accepted AF gloves quest from guslam.
    Rodin - Ragnarok Server (Out of Retirement)
    90BRD 90SMN 90WHM 75BLM 75RDM 61BST 50RNG 37NIN 37THF

    Goal: All jobs max level and capped merits.

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    • #3
      thats what I thought, thanx for the quick reply.



      Ice, Dark, Fire, & Thunder Staves Aquired
      Genkai FINISHED!!
      Maat finally went down.
      All BLM AF1 - Acquired
      All WHM AF1 - Acquired
      Windurst Rank 7

      Comment


      • #4
        Also note that you can only have one set of AF quests active at a time - if you've activated BLM AF2, for instance, you cannot activate any other AF armor quests (I don't think the AF weapons fall under this exclusion, however).


        Icemage

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        • #5
          Originally posted by Icemage
          Also note that you can only have one set of AF quests active at a time - if you've activated BLM AF2, for instance, you cannot activate any other AF armor quests (I don't think the AF weapons fall under this exclusion, however).


          Icemage
          I think Gloves (aka the Guslam quests) are the only ones that you cant have at the same time.

          For example, say you have WHM and BLM in the 50's and you've completed the Dark Spark quest for WHM, and accepted the dark spark quest for BLM. You are free to open any coffers you need providing you are the job necessary to get the item. Example, dont open crawlers nest coffer with BLM, do it with WHM.
          FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
          FFXI: Shiva Server

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          • #6
            Oh no worries on that, I have completed the BLM AF series and am very close to completing the WHM as well. Maybe I will do RDM next? hmmm



            Ice, Dark, Fire, & Thunder Staves Aquired
            Genkai FINISHED!!
            Maat finally went down.
            All BLM AF1 - Acquired
            All WHM AF1 - Acquired
            Windurst Rank 7

            Comment


            • #7
              I don't think that's correct Gman. As far as I know, you simply cannot activate any of the other artifact armor quests once you have accepted one for a specific job - i.e. if you start WHM AF2, you have to finish all the WHM AF before you can activate BLM AF2. This would make sense, since the game needs to know what item to give you, in the cases where the coffers overlap (for instance, THF, RDM, and DRK all have a coffer in Castle Oztroja).


              Icemage

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              • #8
                REally? I thought it was just the hands...@_@

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                • #9
                  It is only for the hands, that you have to finish before you can start the next hand.

                  I'm doing RNG AF at the Moment, but i din't finish my THF AF yet. The Bomb NM is still open (waiting for the right ppls to pop)

                  I hate coffer camping...
                  Elsurion : Charactersheet

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                  • #10
                    Also on a side note, you have to be the job that needs the AF to get the AF Item, any other job would get either his AF or Item/Gil.

                    Only the NMs aren't Job Specific, Coffers are.
                    Elsurion : Charactersheet

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                    • #11
                      Just to let you all know when doing the hands if you have not known about this yet, but once you did hands for one job and started the quest for the other one, you do NOT have to speak with the mithra at Tenshodo and pay her another 1k gil once you get the old gauntlets. After talking to Guslam, simply go to the crate where you finish the quest and the ghost sends you to Castle for the flames, thats it. I just completed this quest last night.



                      Ice, Dark, Fire, & Thunder Staves Aquired
                      Genkai FINISHED!!
                      Maat finally went down.
                      All BLM AF1 - Acquired
                      All WHM AF1 - Acquired
                      Windurst Rank 7

                      Comment


                      • #12
                        Originally posted by Icemage
                        I don't think that's correct Gman. As far as I know, you simply cannot activate any of the other artifact armor quests once you have accepted one for a specific job - i.e. if you start WHM AF2, you have to finish all the WHM AF before you can activate BLM AF2. This would make sense, since the game needs to know what item to give you, in the cases where the coffers overlap (for instance, THF, RDM, and DRK all have a coffer in Castle Oztroja).


                        Icemage
                        The game knows which piece to give you based on what job you are when you open the coffer. You have to be the job you want the AF for to get that piece.

                        It's only the gloves that cannot be accepted at the same time since the same NPC gives all the quests.
                        FFXIV: ARR - Leviathan Server - 50 Bard, 47 Dragoon, 50 All crafts, 48 Botany, 48 Miner
                        FFXI: Shiva Server

                        Comment


                        • #13
                          Re: Question on WHM AF

                          Can someone point me to a full WHM AF quest thread? The RDM on here has the full thingy. Thanks



                          Main - 74 Rdm - Gilgamesh


                          www.ffxiplayers.com (Find me in the Gilgamesh pages ^^)

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                          • #14
                            Re: Question on WHM AF

                            "Stolen" from Alla.

                            http://ffxi.allakhazam.com/db/jobs.h...974265&num=107

                            I didn't write this stuff, props go to Skeiron (Alexander server).

                            Level 41: Blessed Hammer

                            Quested: Messenger from the Dead (WHM AF1)

                            Starter NPC: Narcheral
                            Located at: San d'Oria North @M-6
                            Requirements: You must be at least level 40 to get this quest.
                            Background info: Narcheral wants you to defeat a dark spirit lurking around Valkurm Dunes.

                            Quest info: Go to Valkurm Dunes at B-8 (often called the "secret" or "bard" beach). Click on the ??? and the Marchelute will appear.

                            Battle: One mob, Marchelute, Shadow type, LVL 41, drops Tavnazian Pass. My battle party was myself, a level 41 WHM/BLM, a 54 WHM/BLM, a 54 PLD/WAR, and a 63 DRK/SAM. The DRK/SAM was pretty much the tank, spamming Guillotine every second (before the latest tp update). Both myself and the 54 WHM were spamming cures. Dimensional Death dealt by shadow NMs is kind of harsh. If you are taking lower levels into this battle, be prepared for lots of changing hate and lots of damage. For more battle information try here and Here

                            Completing the quest: Once you defeat the
                            Marchelute, he will drop the Tavnazian Pass. Bring this back to Narcheral and trade it with him. He will then acknowledge your feat and give you the Blessed Hammer. Congratulations on your first piece of Artifact Equipment.

                            My thoughts: This hammer is great. I still use it today. Although it's not the best damage or stats, it will last you a while in xp parties. When it comes to farming, there's much better choices, but 2MND and 10 MP kinda rocks for a club. Healing and Dark staves are much better in the end, though.

                            Level 52: Healer's Duckbills

                            Quested: Prelude of White and Black (WHM AF2)

                            Starter NPC: Prince Pieuje's Room
                            Located at: Chateau d'Oraguille @G-8 and H-8 line
                            Requirements: You must have finished the AF1 quest for the Blessed Hammer and be level 50 or above to get this quest.
                            Background info: You walk into a conversation between Pieuje and Narcheral about a slight problem they are having. After the conversation is over Narcheral tells you that he wants you to bring him Yagudo Holy Water and a pair of Moccosins to prove your dedication to being a WHM.

                            Quest info: You first shold go to the Auction house and price a pair of Moccasins. Either buy them now... or when you get the money =D Moccasins also drop off of mobs in Castle Zvahl and can be crafted with 59 Leathercraft skill. I'd suggest just buying them on the Auction House.

                            The second part of the quest is to goto Castle Oztroja and kill Yagudo Abbots (level 53-59). I originally did this quest with a level 75 paladin, so that kind of voids the information. I was now able to take on these mobs with myself (59WHM) and a 56 THF friend. The drop is quite often. They drop Yagudo Holy Water among other things. Here's a map of Oztroja. You can find the Abbots immediately after the four switch door which is located at F-8 of the second map.

                            To finish this quest, go back to Narcheral in the Cathedral and trade him these two items. He will then give you the Healer's Duckbills!! Congratulations on your first real AF! You're starting to look more like a White Mage now!

                            My Thoughts: You should wear these from the moment you get them. Take off your RSE boots and put these on. 20% spell interuption down is nice.


                            Level 58: Healer's Briault

                            Quested: Pieuje's Decision (WHM AF3)

                            Starter NPC: Prince Pieuje's Room
                            Located at: Chateau d'Oraguille @G-8 and H-8 line
                            Requirements: You must have finished the AF2 quest for the Healer's Duckbills to get this quest.
                            Background info: After a conversation, you learn about a problem Prince Pieuje is facing dealing with the undead of Tavnazia. You are asked to first goto Eldieme Necropolis to find a Tavnazian Bell and then ring that bell in Fei-Yin to summon Altedour I Tavnazia and to defeat him.

                            Quest info: First things first, check out the
                            map of Eldieme Necropolis. Wonderfully confusing, isn't it? Well here's how it works. The best camp for Dark Stalkers is by M-10 on the second map, on top of the Hume Bones. Enter the Necropolis via the I-10 entrance in Batallia Downs. Sneak up. Follow the map until I-9. At this point, one person invis and go North. That person needs to hit the switch at H-8. He should work the switch for you. Be careful of the Azers. This is why you need invisible, but note that they have a very large magic aggro range. I believe at G-8 on the path is a door to go North to the "A" point on the map. The person working the switch can then come to where the party is by someone working another switch that is beyond the door. I'm a little fuzzy on this part, so someone help. Fall down at point "A" and you then walk to where the "Hume Bones" is on the second map. Pull dark stalkers from the rooms around. This is also a good coffer camp.

                            Dark Stalker (BLM)
                            Dark Stalker (RNG)
                            Dark Stalker (THF)
                            Dark Stalker (WAR)

                            The Dark Stalkers will drop a Tavnazian Bell. The drop is rare, but it's not as rare as a coffer key. In fact, I got mine on the second kill (then our pld accidentally lotted and beat me) and again on about the 9th kill. Get your bell and warp out.

                            The Altedour I Tavnazia mob is located at J-10 in Fei Yin. Here is a map of Fei Yin. The mob spawns at a ??? in the center of this room. You will need to trade the Tavnazian Bell to it, then kill the mob when it spawns.

                            Battle: One mob, Altedour I Tavnazia, about level 67 (IMO), drops a Tavnazian Mask. My battle party consisted of a level 68 Ninja tank, multitudes of 60+ damage dealers including a 73 DRK and 75 BLM, a few 55-60 BRDs and RDMs and four level 57-59 WHM. Posting here about how this battle should be set up would be way too redundant. You can get information on this battle here, here, here, and many other places. The only information I'll give you here is that he spams dimensional death which will deal a good bit of damage to your tank. Have healers ready and a high level ninja is a preferred tank. Also get damage dealers to take this down fast. It is not neccessary to get 300% tp, but while the mages are resting to get mp between fights, the melees could go around getting tp.

                            Completing the quest: Lot on your Tavnazian Mask and take it back to Narcheral. Trade it to him. He will tell you how great a deed this was and give you the Healer's Briault and the title "Pragon of White Mage Excellence". Congratulations on your final AF quest and your Healer's Briault!

                            My thoughts: Wow, doing this quest was just so fun. Organizing the bell hunt and then having your paladin lot on the item accidentally. I wasn't as mad at this as I should have been, but the other people (having only come here to help me) were a bit grumpy. Anyway, everyone stayed and I got the bell. You CAN hold two bells. I thought about this as I entered Fei Yin with this party. The ninja kept /telling me "We don't have enough damage, blah blah blah". I was so worried. I was the first to go, and they took down the mob so quickly and easily. Being prepared is the key to winning this battle. I lotted on the item and gladly and happily stayed for the other three. I was in the party with the tank, so I just sat there, with an <st> cure IV macro ready on the tank. I feel it was my fault our DRG died, but she wasn't mad and blamed it on herself for hitting the wrong macro.

                            The armor is wonderful, it makes you the WHM you've been waiting so long to be. I have full AF now except for the gloves, and I love just walking around with my hat off and briault on. The negative enmity is godly. The enfeebling skill helps out too, especially if you haven't been keeping up with it. You'll be wearing this jacket for a while =D


                            http://katsuoy.livejournal.com

                            Current Mission Status -- Bastok 10 <cleared> -=- CoP <cleared> -=- Zilart 15

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                            • #15
                              Re: Question on WHM AF

                              Continued (too much text for 1 post it seems).


                              Level 60: Healer's Mitts

                              Quested: Borghertz's Healing Hands (WHM AF Coffer Quest)

                              Starter NPC: Guslam
                              Located at: Upper Jeuno @F-7 in the armor shop
                              Requirements: You must have finished WHM AF2
                              Background info: Like all of Guslam's Hand's quests, he tells you about an ancient man named Borghertz's who made a superb piece of hand armor for every job. He says that the white mage hand armor is located somewhere in Beadeaux. He also says that you can find other armor in other coffers in other areas. You MUST have this quest active to get your AF out of coffers. This is explained more above in "How Coffer's Work".

                              Quest info: Like all "Hand" piece AF, you will need to find and open the coffer in your designated area then defeat the Dark Spark. In the Beadeaux coffer you will find a key item. The other coffers you will need to be a white mage and will pull your AF out of them. This is explained above in "How Coffer's Work"

                              After opening the Beadeaux Coffer, you will need to kill the Dark Spark and receive the Shadow Flame. The Dark Spark is located in Castle Zvahl Baileys at F-8. After getting the gauntlets key item, bring them to Guslam. He tells you they are beyond his repair so you must then go speak to Yin Pocanakhu in the Tenshodo (Neptune Spire Inn) @ J-7 in Lower Jeuno. You must pay her 1000 gil to tell you where the "tool box" is. The tool box is a "???" in Port Jeuno @H-8 relatively. Examining it will spawn the NPC Borghertz. This NPC will tell you to bring him Shadow Flame to repair the gauntlets.

                              The Dark Spark is spawned by using a torch at F-8 in the Castle Bailey's. To get there, first Teleport-Vahzl to Xarcabard. (If you don't have it, go East Ronfaure -> Ranguemont Pass -> Beaudecine Glacier -> Xarcabard) Once in Xarcabard, head to the line of D-7/D-8. This route should look very familiar to those of you who have done the Rank 6 mission. Ok, now enter the Castle. Here is a map of the Castle Baileys. If you keep following the path (sneak/invis or just kill stuff) straight, you'll come to an elevated area. Stay to the center of this area! Keep going forward. At F-8 you will come to a gate. To the left of this gate is a examinable object "Torch". Kill off any demons around first, then click on "Torch" and spawn El Dark Spark.

                              The battle with Dark Spark is pretty traditional and easy. One person tank, everyone else beat down on it. Make sure a BLM or DRK is there for stun. Self-Destruct tends to ruin your day. After it is killed, examine the "torch" again to get your Shadow Flame. This is just like genkai 2 (55 cap). You kill it once and multiple people can re-examine the torch to get the Shadow Flame. Now bring the Shadow Flame back to the ??? by the Duty Free shop for a short uneventful cutscene. And congratulations. Now you have your Healer's Mitts.

                              Coffer Location: Beadeaux, Coffer Spawn Points
                              Coffer Key Mobs:
                              Ancient Quadav
                              Darksteel Quadav
                              Platinum Quadav
                              Sapphire Quadav
                              My Suggested Camp: M-7 on the second map.
                              More Info: Bring sneak oils or echo screens. The afflictors will curse you unless you are silenced. Examine the Mute to to be silenced. There are "Mute's" in the area to silence you. Curse is just too harsh when you're running around this place. Quadavs aggro to sound. The area I recommend is at a four way split with Quadavs on every side. Larva's are aggressive, but Too Weak to even level 50's. They will aggro anyone healing though, so take them out whenever they spawn. This place has MASSIVE linkage. Make sure you bring a good number of people and the appropriate levels. ANYONE UNDER 55 WILL DIE. You have been warned >.<

                              Level 54: Healer's Cap

                              Obtained by Opening a Coffer
                              Requirements: You must have the Borghertz's Healing Hands active or completed, and you must be a WHM main when you open the coffer

                              Coffer Location: Garlaige Citadel, Coffer Spawn Points
                              Coffer Key Mobs:
                              Fallen Mage
                              Fallen Major
                              Hellmine
                              Tainted Flesh
                              Over Weapon
                              Vault Weapon
                              Wraith
                              Magic Jug
                              My Suggested Camp: Tunnel Very east of H-8, either tunnel of G-8
                              More Info: If you camp at H-8 you will be pulling Fallen Majors and Mages. Silence the mages. The key drop here sucks. However, if you camp at G-8 you can pull Over weapons and Vault Weapons. The key drop is significantly increased. Watch out for Wraiths. Tainted Flesh are doable at G-8 but they hit hard (especially when you're a WHM and the trick partner for Dancing Edge).

                              When getting the coffer, you will need a group of four or have to wait for the banishing gates to open. My suggestion is take a group of four, and look around for the coffer. If you find it and someone else needs a coffer, go through the third banishing gate at H-6 of the second map and then go outside into Sauromague and wait there for 20-30 minutes. Then go back in and search again. We found three coffers, but they all happened to spawn in the EXACT same spot which was I-7 of the second map (behind the third banishing gate).


                              Level 56: Healer's Pantaloons

                              Obtained by Opening a Coffer
                              Requirements: You must have the Borghertz's Healing Hands active or completed, and you must be a WHM main when you open the coffer

                              Coffer Location: Crawler's Nest, Coffer Spawn Points
                              Coffer Key Mobs:
                              Crawler Hunter
                              Knight Crawler
                              Helm Beetle
                              Wespe
                              My suggested Camp: The rumble crawler tunnel F-9 of the third map, pulling Helm Beetles
                              More Info: This is rather easy to get. I got mine xping. Helm Beetles drop the keys fairly often. You can pull Knight Crawlers at that camp as well. Finding the coffer is a little more difficult. Just remember when following the maps, that some of the lizards are agressive further into the Nest. Be careful when searching.


                              http://katsuoy.livejournal.com

                              Current Mission Status -- Bastok 10 <cleared> -=- CoP <cleared> -=- Zilart 15

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