This basically coinsides w/the conversation posted earlier about using Dia2 or Bio2, however, Im sorta interested on adding a slight twist.
Dia2 + Frost = Mob DEF lowered and ability to hit mob more often.(Barring no resist and you have ES up if you would happen to get one).
I'd pretty much guarntee this to be used on High DEF mobs(Crabs, Quads, Beetles).
Dia2 + Choke = Mob ATK is decreased and ability to hit mob harder(Again, barring resists, ect, ect..)
This would as said befor be used on high damage output mobs
(Raptors, Goblins, Orc's)
The reason Im bringing this up is becasue Im really trying to find out what, (or even if), as a WHM I should be worrying about doing alot of the debuffing that goes on in a PT. As it stands, I am WHM/BLM, the only other caster in our static is a RDM/BLM. I've had several people tell me that I shouldn't even worry about debuffing, just stick to healing the tank, but I know there's more than just that to being a good WHM for your PT. :confused:
As I've gained levels the job has gotten really confusing for me. From gear(jewelry to be more specific), which spells are a "must have", which heal to use when to keep my enmity down as low as possible, and finally one of the biggest, which sj would benifit my PT the most in the average XP setting.
I know have to be doing at least a halfway decent job, as I've asked lvl60-70's who I would be grouped helping me skill up Staff(still haven't figured out why I need to do that, I don't solo nor melee in XP PT), they've complemented me on my curing, and ability to keep up w/status ailments. Anyway, any and all advice, help, assistance ect lol would be greatly appricated.. THx in advance.
Dia2 + Frost = Mob DEF lowered and ability to hit mob more often.(Barring no resist and you have ES up if you would happen to get one).
I'd pretty much guarntee this to be used on High DEF mobs(Crabs, Quads, Beetles).
Dia2 + Choke = Mob ATK is decreased and ability to hit mob harder(Again, barring resists, ect, ect..)
This would as said befor be used on high damage output mobs
(Raptors, Goblins, Orc's)
The reason Im bringing this up is becasue Im really trying to find out what, (or even if), as a WHM I should be worrying about doing alot of the debuffing that goes on in a PT. As it stands, I am WHM/BLM, the only other caster in our static is a RDM/BLM. I've had several people tell me that I shouldn't even worry about debuffing, just stick to healing the tank, but I know there's more than just that to being a good WHM for your PT. :confused:
As I've gained levels the job has gotten really confusing for me. From gear(jewelry to be more specific), which spells are a "must have", which heal to use when to keep my enmity down as low as possible, and finally one of the biggest, which sj would benifit my PT the most in the average XP setting.
I know have to be doing at least a halfway decent job, as I've asked lvl60-70's who I would be grouped helping me skill up Staff(still haven't figured out why I need to do that, I don't solo nor melee in XP PT), they've complemented me on my curing, and ability to keep up w/status ailments. Anyway, any and all advice, help, assistance ect lol would be greatly appricated.. THx in advance.
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