no this is not a rdm /cry I want cure5 back thread, 
I have found that since I have started pt'ing with whm's that have attained this spell, the majority of whm will use this spell exclusively, on the tank, and also will demand that I dump at least 2 cure3's on the tank before they will cast their cure5,
this is all well and good, as an rdm it is my job to keep ppl alive when the main healer needs a hand,
but to do my other duties I must have a system, an order to my casting,
usually it goes something like this,
Puller notifies target found,
I cast refresh on self
Puller arrives
I cast 2 debuffs, <cool down period for refresh>
I cast refresh on pld
I cast 2 more debuffs
I cast Refresh on whm
I cast 1 debuff and recast a failed debuff
I cast Refresh on blm
I cast Haste on pld
I cast Refresh on drk if he needs it,
By this time the mob is usually dead,
when my refresh runs out I rinse and repeat,
it is very rare that I will ever stop casting for 20 secs, <the time it takes for the initial /heal tick> hence rarely if ever do I get a chance to /heal
During this there are accepted interruptions,
Add's Slept,
AOE's dmg on mgs and dmg dlrs
Dispelling mob buffs
MB's
but if the whm wants me to cure3 at least twice the tank to one of his cure5's this is very disruptive,
the only thing that I can think of to warrant sole cure5'ing would be that the whm is wearing many many "+mp while healing" items, hence even a 21 sec tic of the healing period gains you back +21 from refresh and 10+Clear Mind +whatever the items give you, covering maybe a 1/4 of the total cost of cure5, then they wait for the Tank to take at least 7-800 dmg to cast the cure5, then /heal for another 20secs,
I understand the above concept, and agree that it is an alternate to the norm, and a way to ration mp, a whm has around 800mp pool, I have access to 1600,
I find since lvl 41 rdm's become a little detached from the PT, and generally run independent of what the PT is doing, whether they are resting after a battle or are in one, since 41 it has been drilled into the rdm's psyche that mp is the only thing stopping the xp chain,
ok, think of it this way,
Refresh lasts 2mins 30secs,
every 2m30s I have to cycle through the pt's casters, starting with my self so that I know immediately when I need to start the recast, I doesn't matter if the fight lasts 30secs or 5mins the recast is a drop everything and cast situation,
I was hoping to avoid further arguments over /p between me and the whm, is there anything I can do to break this all too frequent situation? the interruption does cause myself major issues, and seems to create nervousness on the part of the tank as well,
look, im a really "happy go luckly" guys hence i chose RDM, i dont like arguing, especially trying to use the AutoTranslator

I have found that since I have started pt'ing with whm's that have attained this spell, the majority of whm will use this spell exclusively, on the tank, and also will demand that I dump at least 2 cure3's on the tank before they will cast their cure5,
this is all well and good, as an rdm it is my job to keep ppl alive when the main healer needs a hand,
but to do my other duties I must have a system, an order to my casting,
usually it goes something like this,
Puller notifies target found,
I cast refresh on self
Puller arrives
I cast 2 debuffs, <cool down period for refresh>
I cast refresh on pld
I cast 2 more debuffs
I cast Refresh on whm
I cast 1 debuff and recast a failed debuff
I cast Refresh on blm
I cast Haste on pld
I cast Refresh on drk if he needs it,
By this time the mob is usually dead,
when my refresh runs out I rinse and repeat,
it is very rare that I will ever stop casting for 20 secs, <the time it takes for the initial /heal tick> hence rarely if ever do I get a chance to /heal
During this there are accepted interruptions,
Add's Slept,
AOE's dmg on mgs and dmg dlrs
Dispelling mob buffs
MB's
but if the whm wants me to cure3 at least twice the tank to one of his cure5's this is very disruptive,
the only thing that I can think of to warrant sole cure5'ing would be that the whm is wearing many many "+mp while healing" items, hence even a 21 sec tic of the healing period gains you back +21 from refresh and 10+Clear Mind +whatever the items give you, covering maybe a 1/4 of the total cost of cure5, then they wait for the Tank to take at least 7-800 dmg to cast the cure5, then /heal for another 20secs,
I understand the above concept, and agree that it is an alternate to the norm, and a way to ration mp, a whm has around 800mp pool, I have access to 1600,
I find since lvl 41 rdm's become a little detached from the PT, and generally run independent of what the PT is doing, whether they are resting after a battle or are in one, since 41 it has been drilled into the rdm's psyche that mp is the only thing stopping the xp chain,
ok, think of it this way,
Refresh lasts 2mins 30secs,
every 2m30s I have to cycle through the pt's casters, starting with my self so that I know immediately when I need to start the recast, I doesn't matter if the fight lasts 30secs or 5mins the recast is a drop everything and cast situation,
I was hoping to avoid further arguments over /p between me and the whm, is there anything I can do to break this all too frequent situation? the interruption does cause myself major issues, and seems to create nervousness on the part of the tank as well,
look, im a really "happy go luckly" guys hence i chose RDM, i dont like arguing, especially trying to use the AutoTranslator
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