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Qufim has turned me into a bastard

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  • #31
    Well, I suspect I'm sticking my face into a hornet's nest here, but here goes nothing.

    I suspect the primary reason White Mages are not looked to for leadership, is instinctive human nature. In real life battles, the healers are not involved until well after the battle is over. The battles are fought by the combat units, and the combat units only, and as such, people instictively look to combat capable individuals for leadership in dangerous situations. It's the same reason tall people tend to have an easier time leading groups than shorter people.

    DnD style games are very unussual, in that healers have to be an integrated part of fighting units, and involved in the front lines of combat. In essence, in FFXI healers are combat units, which is a direct contrast to the way the real world opperates. People tend to think of things in refference to the way the real world works, and in this case, it leads to an erronious assumption that White Mages are not involved in combat.

    I hope that made some semblance of sense. It probably didn't.

    Now, on the subject of hate control. At lvl 20, a Warrior only has Provoke, Berzerk, Boost, and damage to keep hate with. Provoke hate decays naturally with time, so we already have to keep it going once every 30 seconds. Boost generates very little hate, though it's useful in increasing the dealt damage. Raw physical damage generates a noticable amount of hate, but if we are packing def+ gear, and chowing on Boild Crab, instead of Meat Mithkabobs, our damage output is pretty much gimped.

    That really leaves us with Berzerk, and Weapon Skills, for dealing with someone pulling to much hate suddenly. Berzerk is not a great option, as lowering our def not only strains the Whm with extra healing needed, it also cuts down our retained hate, though the extra damage we take when using it. Sure, we can activate it, and then immediatly deactivate it, but most of the hate Berzerk pulls is due to the extra damage it lets us deal, rather than the activation of it.

    Weapon Skills, while useful for pulling hate, also have risks associated with using them. If we're supposed to be part of a skill chain, using our WS to control a loose mob will break the SC for that round. Additionally, if the mob is moving around (as in chasing a moving target) there's a fairly good chance the mob will move out of range before the WS activates, thus spending the TP, without actually doing anything to the mob.

    So really, until Warriors start getting skills like Defender, and Paladins start learning Flash and Cure II-III and Shield Bash, tanks do not have a large number of tools at their disposal to control hate spikes. At lower levels we end up depending fairly heavily on other party members keeping their hate under control, in order to keep the mob firmly locked on us.

    The Paladin forum has a number of very interesting threads on controlling hate, and the ways to do it right. They are very interesting reads, and quite interesting to implement.

    Harry Voyager

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    • #32
      You're 100% right Voyager^^

      That's why it's the whm's responsibility to use the lowest possible cure for the given situation. Spamming Cure II doesn't give the tank much leeway to do anything...

      Later on, you can spam your heals a ton (provided you leave some room for the pld to cure himself) and not get aggro. Hell, I've seen a divine sealed curaga III go through without making the mob flinch...as your level gets higher, the tanks you'll party with have more tools to use to keep hate.

      No matter how good the player is...at low levels, there simply isn't enough that they can do to keep hate. What it comes down to for a War/Mnk is the following:
      1) Having real good gear. This reduces damage taken (which in term reduces the amount of hate lost due to taking damage), and increases damage output (thereby increasing your personal hate by hitting more often and harder)

      2) Provoking every 30 seconds. You can try to reserve provoke until the mob turns...but usually, it's better to just 'voke every 30 seconds.

      3) Berserk - the best thing to do, I've noticed, is to use berserk when a blm does something stupid and overnukes, or someone does something nuts. Basically, use it to increase your damage so that the mob turns to you again. Once it turns...THEN cancel it.

      Aside from that, there's not really much. So there's a definate limit on the amount of hate a tank can hold. Even Paladins don't really have much more to add to that besides a few Cure II's (and they do less damage, and renkei less, so war's and pld's are pretty much equal until lv37).

      So basically what it comes down to is what Voyager said - you have to work within the limits of what the other jobs (and players) can do. It's not the fault of the tank if he loses aggro if he's doing everything right...it's the fault of others for not being in control. If your tank doesn't do the above though...then you've got a legitimate complaint


      And about inviting people...I never had a problem...I think the whole time from lv20 - 31, I got turned down maybe 1-2 times (not including the countless refusals from JPs...sometimes I just get a JP only ; ;...not much you can say to that) from english speakers. Most people are so relieved to get an invite that they'll just immediately accept. Build a good group...and they just think it's icing on the cake

      Maybe it's because I'm a taru...but I highly doubt it had anything to do with reputation (other than maybe lv28-31...but it's not like the invites were pouring in), as nobody I partied with as a lv66 blm was leveling their sub and inviting me when I was leveling mine
      For The Horde!!
      Current Gil total spent on gear:
      3,235,000
      Current Gil Value of gear:
      1,151,000
      Laughing when new players complain about prices:
      Priceless

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      • #33
        Originally posted by Gryff
        you get idiots who say "protectra plz" like you didnt just see the 12 lines of text as prot+shell wore off, at _all_ levels.
        lol, no kidding, I can't believe someone who has made it that far (to Qufim) wouldn't know that.:spin:

        As far as hating Qufim, it is definitely a change from the other level up areas that players are used to (Valkurm, Bubu, Maze, etc.) It reminds me of the first time I partied in the Maze, at about level 12 or so--it's almost like a shock to the system and kinda scary.

        My pet peeve so far in Quifm has been THE SHOUTERS--these desperate people who CONSTANTLY shout "LVL 25 WAR LFG", like over and over. One of those guys I noticed last night was a LVL 25 Red Mage/LVL 5 Thief. Why the heck would anyone want to party with someone who hadn't bothered to level his sub hardly at all (a good hour soloing in East Saru or comparable area can get you a level 5, for crying out loud). My other pet peeve are those Ass-clowns who constantly shout for a raise, one after another, instead of having his party do a search or going back to his HP and taking the XP loss. The more he shouted the more he was pissing people off, and I don't think he ever got a raise.

        --Chef
        CHEFSAKAI: The Delacroix of Taru Cuisine

        Chefsakai (Windurst)
        30 BLM / 26 WHM / 8 BRD / 7 RDM

        a.k.a Mercurykittie (Bastok, Mithra)
        5 WAR A farming and fishing specialist in training (aka Mule)
        =====
        "You! Invaders! Get you the hot bullets of shotgun to die!"
        --"Battle Rangers", NES

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        • #34
          The raise shouters and LFG shouters don't bother me so much. What I get sick of is the clowns shouting derogatory comments about each other's sexual tastes. And yes, I have seen this in Qufim. More than once.
          Stormwalker
          -----------------
          FFXIV - Lyri Saranna - Rabanastre
          Gladiator 6/Pugilist 8/Physical 10

          "Fanatics find their heaven in never-ending storming winds..."
          --"Key of the Twilight", .hack//SIGN

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          • #35
            i hate it in qufim its like maybe 3k <lvl and people sit for 20 min looking for a stupid raise when u could kill 2 mobs and get the exp back and then some
            March 23 2004, a day that will live in infamy.
            Use search, or deal with assholes like me

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            • #36
              its also hard to do Mb without a pld bacause the MBs are hitting mobs for 300+ and warriors and ninjas cant hold that unless you wait to SC at the end of battle. and voke,boost and warcry which has sucky downtime, cant hold hate very well at lvl 40+
              >_> genkai 1234 done lvling ninja for some fun in ballista <_<

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              • #37
                qufim? 300+ MB damage? O_o....300 damage is 40-50% of most monsters' hp in qufim. no tank except pld can hold that at that level, and thats if he uses invincible. on a side note, i don't recall any spell doing anywhere near that much.

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