Ok, ok, so I know the conventional wisdom is that WHM/BLM is the best (and, in general, it is in my experience).
However, I spent some time levelling Bard to 28 a while ago, and actually got a chance to gain some XP on my WHM this weekend, so when I heard what the party configuration was going to be, I asked the PT leader if it would be ok if I experimented with my slightly gimpy /BRD28 sub instead of my normal /BLM30.
Party configuration was:
PLD/WAR 62
MNK/THF 62
RDM/BLM 61
DRK/THF 61
BLM/WHM 60
WHM/BRD 60
Ordinarily for pick-up groups I use /BLM, but with 5 MP-users in the party and only a single red mage for backup, I thought it might be an interesting experience to try using /BRD instead to get some extra MP recovery with Mage's Ballad. Party leader thought it would be fun to try it, so I switched to WHM60/BRD28 and we teleported out.
We trek out into Gustav Tunnel to beat up on Doom Mages and Doom Soldiers and the odd Robber Crab... and...we're chaining these things (all of which are IT) for 100-200XP... with almost no down time.
I had to change my play style a bit to make use of Mage's Ballad, but the results were much better than I expected.
At level 60, things were kind of scary, as the DRK would Soul Eater + Sneak Attack + Guillotine for a ton of damage (and burn away several hundred HPs on the WS alone
), pull aggro, before the MNK/THF would Raging Fists + Trick + Sneak to get it back onto the PLD. This left the DRK seriously damaged (400+, sometimes more than 600 damage!)
For the first hour or so (until I levelled up to 61), I was using Cure IV to heal the DRK, sometimes backed with Divine Seal, which was racking up all sorts of aggro on me. Once I hit 61, I learned Cure V (had the scroll on me - yay!)... and things just "clicked."
Not only did Cure V have WAY lower hate factor than Cure IV (it seems to be slightly higher than Cure III's enmity, but not by much), it is also more MP efficient than any of the other Cure spells :spin: and helped me avoid using Divine Seal except for when the skeletons would use Black Cloud.
More importantly, it left me more casting time to slide in Mage's Ballad. This let us do all sorts of nice things, since the DRK (usually the lowest priority for RDM to refresh) now had spare MP to Absorb-AGI, the BLM could toss extra elemental enfeebles like Frost, and left us with way more MP as security on bad links for things like Sleep II.
All in all, we managed a really fantastic 3.5K per hour average over 3 hours... not bad at all.
While I still wouldn't recommend it as a general use subjob, in this specific instance /BRD worked really, really well.
Icemage
However, I spent some time levelling Bard to 28 a while ago, and actually got a chance to gain some XP on my WHM this weekend, so when I heard what the party configuration was going to be, I asked the PT leader if it would be ok if I experimented with my slightly gimpy /BRD28 sub instead of my normal /BLM30.
Party configuration was:
PLD/WAR 62
MNK/THF 62
RDM/BLM 61
DRK/THF 61
BLM/WHM 60
WHM/BRD 60
Ordinarily for pick-up groups I use /BLM, but with 5 MP-users in the party and only a single red mage for backup, I thought it might be an interesting experience to try using /BRD instead to get some extra MP recovery with Mage's Ballad. Party leader thought it would be fun to try it, so I switched to WHM60/BRD28 and we teleported out.
We trek out into Gustav Tunnel to beat up on Doom Mages and Doom Soldiers and the odd Robber Crab... and...we're chaining these things (all of which are IT) for 100-200XP... with almost no down time.
I had to change my play style a bit to make use of Mage's Ballad, but the results were much better than I expected.
At level 60, things were kind of scary, as the DRK would Soul Eater + Sneak Attack + Guillotine for a ton of damage (and burn away several hundred HPs on the WS alone

For the first hour or so (until I levelled up to 61), I was using Cure IV to heal the DRK, sometimes backed with Divine Seal, which was racking up all sorts of aggro on me. Once I hit 61, I learned Cure V (had the scroll on me - yay!)... and things just "clicked."
Not only did Cure V have WAY lower hate factor than Cure IV (it seems to be slightly higher than Cure III's enmity, but not by much), it is also more MP efficient than any of the other Cure spells :spin: and helped me avoid using Divine Seal except for when the skeletons would use Black Cloud.
More importantly, it left me more casting time to slide in Mage's Ballad. This let us do all sorts of nice things, since the DRK (usually the lowest priority for RDM to refresh) now had spare MP to Absorb-AGI, the BLM could toss extra elemental enfeebles like Frost, and left us with way more MP as security on bad links for things like Sleep II.
All in all, we managed a really fantastic 3.5K per hour average over 3 hours... not bad at all.
While I still wouldn't recommend it as a general use subjob, in this specific instance /BRD worked really, really well.
Icemage
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