Case 1:
BLM casts Ancient Magic and gets aggro.
Do you:
Flash, and make the monster miss 90% of the time for 25MP, thereby saving the BLM from 100-300 damage...
OR
Wait and cast your Cure after the BLM has gotten pounded 2 or 3 times? How much MP will you have to spend to undo that damage?
Case 2:
Monster has a big damage attack (Ripper Fang, Sickle Scythe, Big Scissors, Death Scissors, whatever) and hasn't used a WS in a while.
Do you cast Flash and make that next attack miss instead of hitting for 300-600 damage?
Even when you guess wrong in this case, monsters at level 54+ (probably Robber Crabs in Kuftal Tunnel?) regularly hit for 70+ damage per hit (these days at level 62 monsters are hitting for 100+ on tanks, and closer to 150-200 on non-tanks). Unless your tank is a Ninja, Flash is still a worthwhile MP investment, especially if you cast it with situations like the above in mind.
Correct usage of Flash saves you MP if you know what the situations are when casting.
Icemage
BLM casts Ancient Magic and gets aggro.
Do you:
Flash, and make the monster miss 90% of the time for 25MP, thereby saving the BLM from 100-300 damage...
OR
Wait and cast your Cure after the BLM has gotten pounded 2 or 3 times? How much MP will you have to spend to undo that damage?
Case 2:
Monster has a big damage attack (Ripper Fang, Sickle Scythe, Big Scissors, Death Scissors, whatever) and hasn't used a WS in a while.
Do you cast Flash and make that next attack miss instead of hitting for 300-600 damage?
Even when you guess wrong in this case, monsters at level 54+ (probably Robber Crabs in Kuftal Tunnel?) regularly hit for 70+ damage per hit (these days at level 62 monsters are hitting for 100+ on tanks, and closer to 150-200 on non-tanks). Unless your tank is a Ninja, Flash is still a worthwhile MP investment, especially if you cast it with situations like the above in mind.
Correct usage of Flash saves you MP if you know what the situations are when casting.
Icemage
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