In leveling several classes, I've found something very annoying about the 20-30 group of players.. They waste huge amounts of my time wanting raises, when they're bound nearby and could easily run back, wasting neither my time (the group) or the white mage's time. This is particularly noticeable in Qufim and Kazham, where the time it takes to run back from a death is less than it takes for the resurrection weakness to wear off (point in case, me and a couple other party members died - I released instantly, one of them got a raise, I was back over a minute before their resurrection weakness wore off). Especially in Kazham, where people generally die less than 30 seconds from their bind point.
Now I'm leveling my White Mage, so my question is this.. Do you people indulge these fools and give them raises? And if you do, *why*? It's clearly a waste of your MP, a waste of their party's time, and serves no useful purpose whatsoever. And I don't consider the exp saved to be a valid reason, it's inconsequential at these levels. Infact, a quick look at a chart shows that even at level 50, the difference between being raised and not, is a mere 154 exp, which any competent party can pull in with one, or two mobs. At 52 the difference goes to 300 exp, but more importantly, Raise II has a difference of 600 exp, which is *finally* worth the time, in exp terms.
Admittedly, at level 50 I doubt anyone will be fighting near enough to their home point for running back to be more useful, and that's where I see Raise actually having a purpose - getting the person back to the fight quickly, if they are far from their home point - but I'm talking about people who die in the next zone over from their home point, and insist on waiting for raises.
Now I'm leveling my White Mage, so my question is this.. Do you people indulge these fools and give them raises? And if you do, *why*? It's clearly a waste of your MP, a waste of their party's time, and serves no useful purpose whatsoever. And I don't consider the exp saved to be a valid reason, it's inconsequential at these levels. Infact, a quick look at a chart shows that even at level 50, the difference between being raised and not, is a mere 154 exp, which any competent party can pull in with one, or two mobs. At 52 the difference goes to 300 exp, but more importantly, Raise II has a difference of 600 exp, which is *finally* worth the time, in exp terms.
Admittedly, at level 50 I doubt anyone will be fighting near enough to their home point for running back to be more useful, and that's where I see Raise actually having a purpose - getting the person back to the fight quickly, if they are far from their home point - but I'm talking about people who die in the next zone over from their home point, and insist on waiting for raises.
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