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Complete White Mage Af only adds 6 MND?

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  • Complete White Mage Af only adds 6 MND?

    I used Eriwilde's site to look up the Whm af stats, and saw that the complete set only adds 6 mnd. did I count right? You would think that it would add more...
    //Tempest\\
    Waiting on "Return to Vana'diel"

  • #2
    Mind is rather useless at high levels when your cures are usually capped, at the point when you get your AFs, Cure potency > Mind.

    If you want info on equipment which adds to cure potency, I've noticed a few here.

    Healing Staff - L 55 WHM +10% Cure potency.
    Light/Apollo Staff - L51 All jobs +1/2 to all stats and 10% to Cure Potency.
    Medicine Ring - L 50 WHM Latent effect: +10% Cure potency.

    The LE is the tricky part, you'll need to have yellow HP for it to be active. I've gotten 231 from Cure III on a Lightsday before, with just the ring, haven't got enough cash to get one of the staff. :sweat:
    WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
    Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
    No more permanent stats on "In areas outside own nation's control" items.
    Combat Caster's Boomberang +1 | Master Caster's Bracelets
    Sandoria is gay.

    I'm a warrior and I kill stuff! RAWR!


    ph34r the Gigant Axe rush.



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    • #3
      What does +10% Cure potency do? Adding 10% on my cures? Like Cure III, lets say base 180 + 10% = 198?

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      • #4
        What does +10% Cure potency do? Adding 10% on my cures? Like Cure III, lets say base 180 + 10% = 198?
        Yes.


        Icemage

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        • #5
          Originally posted by Issaac
          What does +10% Cure potency do? Adding 10% on my cures? Like Cure III, lets say base 180 + 10% = 198?
          Yes, but the soft cap for Cure III is actually 190
          Back in Action!

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          • #6
            Thanks Aniga and Ice, was just an example, im at 189 with cure 3 at the moment.


            Awesome items if they wouldnt add hate also. Or is the hate for the Cure always the same? Anybody know that?

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            • #7
              The hate for a cure depends simply on how much HP you heal, from what I understand. Casting 3 Cure I's will garner just as much hate as a 1 Cure II. However, since you're spending a larger amount of time casting these spells, your tanks have more time to gather hate, and generally you don't get agro as often.

              So by healing 10% more, you're going to be gathering 10% more hate every heal. However, you won't heal as much, and you're more mana efficient. Get some -Enmity equipment, like the Peace Ring, and you're golden.
              Back in Action!

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