I used Eriwilde's site to look up the Whm af stats, and saw that the complete set only adds 6 mnd. did I count right? You would think that it would add more...
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Complete White Mage Af only adds 6 MND?
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Mind is rather useless at high levels when your cures are usually capped, at the point when you get your AFs, Cure potency > Mind.
If you want info on equipment which adds to cure potency, I've noticed a few here.
Healing Staff - L 55 WHM +10% Cure potency.
Light/Apollo Staff - L51 All jobs +1/2 to all stats and 10% to Cure Potency.
Medicine Ring - L 50 WHM Latent effect: +10% Cure potency.
The LE is the tricky part, you'll need to have yellow HP for it to be active. I've gotten 231 from Cure III on a Lightsday before, with just the ring, haven't got enough cash to get one of the staff. :sweat:WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
No more permanent stats on "In areas outside own nation's control" items.
Combat Caster's Boomberang +1 | Master Caster's Bracelets
Sandoria is gay.
I'm a warrior and I kill stuff! RAWR!
ph34r the Gigant Axe rush.
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The hate for a cure depends simply on how much HP you heal, from what I understand. Casting 3 Cure I's will garner just as much hate as a 1 Cure II. However, since you're spending a larger amount of time casting these spells, your tanks have more time to gather hate, and generally you don't get agro as often.
So by healing 10% more, you're going to be gathering 10% more hate every heal. However, you won't heal as much, and you're more mana efficient. Get some -Enmity equipment, like the Peace Ring, and you're golden.Back in Action!
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