Announcement

Collapse
No announcement yet.

Divine Seal ability counter?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Divine Seal ability counter?

    I just got level 15 and got the ability "Divine Seal".

    How does everyone keep track of the 10 minute counter?

    Apparantly there is no way to setup a macro or anything, so does everybody just check the Job Abilities menu every couple of minutes?

  • #2
    /ja "Divine Seal" <p0>

    ...should work just fine.


    Icemage

    Comment


    • #3
      No way to check timer that I know of really through macro.

      Ctrl+J then go over to check the cool down timer then esc is what I always did.

      Comment


      • #4
        There is a pause command, correct? Haven't messed with macroing much... but if I remember correctly I also saw an echo command, which in other games or whatever meant a message that is shown to you and no one else, so you could potentially do something like:

        /ja "Divine Seal" <p0>
        /pause 300
        /echo 5 Minutes until Divine Seal is ready
        /pause 240
        /echo 1 Minute until Divine Seal is ready
        /pause 60
        /echo Divine Seal is now ready!

        This is under the assumption that pause uses seconds and there is an echo command. Coming from SWG, I'm used to a rather robust macroing system... seems a bit more limited in this game.

        Comment


        • #5
          there is a wait command, /wait, but the maximum time you can wait is 20 seconds. the most amount of time you can wait and accomplish something would be 80 seconds...

          /ja "Divine Seal" <me>
          /wait 20
          /wait 20
          /wait 20
          /wait 20
          /echo 80 Seconds Have Passed!!! (doh...)

          The macro system isn't limited to be annoying. I believe they limited it to prevent talented scripters from botting their way through the game.

          Comment


          • #6
            Originally posted by Mithrael
            The macro system isn't limited to be annoying. I believe they limited it to prevent talented scripters from botting their way through the game.
            Understandable... coming from a programming background, SWG scripting was easy to pickup and it is just a matter of knowing the right commands to do just about everything in the game except run around, hehe.

            So macros are limited to 6 lines then? And that 20 second max on /wait is killer... I think those are a bit too restrictive... a larger limit on number of commands/lines and no limit on the /wait command would hurt nothing as long as they don't have any means of looping the macro [such as "/macro <name>" or "/goto <predesignated line number>"]. The most you could do is run a macro once and with a limit [higher than now even] it can't go all that far.

            Oh well, guess you'll just have to do it manually... *shrug*

            Comment


            • #7
              Another thing of note is if you use a second macro before you get the echo message, you won't get the echo message.

              Let me explain...

              My provoke macro is:

              /ja "Provoke" <t>
              /p Provoking <t>
              /wait 15
              /echo 15 sec left
              /wait 15
              /echo Provoke Ready

              If I use my healing macro before I get the "Provoke Ready" message, I'll never get it. The wait and echo gets canceled out by the next macro.

              Comment


              • #8
                Wow, so basically you can't do anything worthwhile with a macro besides bypassing the submenu maze... I'm sorry, but that's just lame, heh. It's one thing to limit the macro system, it's another to make it just barely above useless.

                Comment

                Working...
                X