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melee main / whm sub ?

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  • melee main / whm sub ?

    ok.. so i created a Hume Female Whm (the best looking whm around ) and ive currently gotten her to lvl 20. I have recently felt the need to rush into the heat of battle, and join my party in the big fights, but know if I do... My party an I will die..

    So, I have decided (against all odds) to hit lvl 36 (or whatever lvl you get teleport at) and then to switch to a higher up melee class.. and for a time, use my WHM as a sub (until i get the time to make another melee to use as sub..)

    So my question is.. Which advanced melee job should I use? I know some are out of the question, but here are the ones ive been looking at..

    -Paladin (Although im not too excited about the whole white magic thing, with what should be a tank)

    -Dragoon (I hear the healing breath is a handy thing)

    -Samurai (..i dont really know much about the effectiveness of a Sam/Whm.. just like samurais is all )


    So if anyone could give me some objectional insight on Melee main jobs with WHM subs, without any flamming that'd be great.

    Thanks.

    ps. First post here.. i think.. so please don't kill me ^_^

  • #2
    PLD/WHM is not very good. As a Hume, your MP pool isn't going to be high enough to make that /WHM worthwhile most likely, and you'd miss out of all the cool powerups from /WAR.

    DRG/WHM shoudn't be too bad, though I've never seen a high level DRG using /WHM. Healing breath is ok, but not something you really want to rely on.

    SAM/WHM... eh... just say no.

    As a rule, using mage subs with a melee primary rarely works out well at higher levels. However, having said that, having /WHM up to about level 20 for the melee primary is sometimes a good idea.


    Icemage

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    • #3
      ok well what i was thinking was...

      Sam/Whm (as i have nothing else to sub with above lvl 1) till lvl30.. then Switching to Drg/Sam..

      thanks for the input

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      • #4
        No...

        No...

        Not SAM/WHM

        PAL/WHM.

        Don't worry about PAL/WHM not having a huge amount of mana to make the WHM really worth while...

        PAL/WHM is halfway decent
        PAL/WAR is really damn nice

        Both classes make sense.

        Now try SAM/WHM = THE SUCK
        SAM/WAR = good.

        or DRAGOON/WHM = not great but workable
        DRAGOON/Anything else = common.

        So starting as a WHM I would do PAL/WHM then PAL/WAR by going this route you will have 2 choices to use in the high end game... PAL/WHM might not be great but if you have 5 buddies and you meeting up to kill something and they are low on healers but heavy on tanks... you can fix it.... you won't take the place of a 2nd WHM but you can help compensate a bit.

        so raise PAL 70, WHM 36 (teleports), WAR 35.

        This gives you a GREAT TANK - PAL/WAR
        A decent guy to save real WHM from death - PAL/WHM
        a way to teleport or raise WHM/WAR or WHM/PAL

        PAL/WHM isn't great... but it's the best melee/mage class combo in the game..... and there are only 3 healing classes. WHM/RDM/PAL your combining 2 of them... any WHM/XXX or RDM/Mage will beat you for heal power but probably not RDM/Melee or any other paladin.... with the healer shortage I see PAL/WHM as something I would want in my group on a few occasions.
        Claritin
        Hume Female
        Bismarck Server
        56 PAL/39 WHM/28 RNG/27 MNK/27 WAR/21 RDM/20 BLM/16 THF/16 NIN/12 SAM/10 BRD/10 SUM/7 BST/7 DRG/7 DRK
        Completed : AF Sword/Boots/Helm, Genkai 1/2

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