Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
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Fire/Light are interchangable with magic bursts since we did burning Blade -> Combo for Fusion then Magic BUrsted Cure II and Fire on Wights last night in Qufim.
Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
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Originally posted by yuukei
Didn't the guy already say that he and his friend cast two spells at the same time, AND it said Magic Burst, AND it gave bonus damage, AND no one else was in his party? Isn't anyone going to give him an explanation as to why that might have happened?
It has already been answered.
Originally posted by HexiumVII
Me and my friend cast two spells at the same time, it says Magic Burst and gives us extra damage. We are not attacking and there is no one else in our party. I like to call it a Twin Burst.
Originally posted by jasmill
no you don't
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I have a few more questions on MB
1. How much is the damaged amplified (min and max)? I've heard somewhere 4x-10x. I've been lucky to get 2x at most.
2. I understand there is a 5 second window oppurtunity at the END of a chain. Will casting a MB open a new window of time to cast another MB or extend it, or is it you got 5 seconds for all your mages to get in as many MB as possible? I think I'm assuming it's also MB chains..which is probably wrong.
3. Area Effect spells. I have MB stonega and waterga but only one enemy. Will the AE spells register as MB for each target or only the target get'n pummeled by the skillchain?
4. Can anyone post a ss or explain that kanji symbol that shows when you window for MB is over? I can't seem to be able to really check since I'm always looking at text log and hp meters to really even notice the front battle line. Probably won't change much.
5. Spells like shock, rasp, choke, poison, burn...ect. Is there any extra effects when using these as MB?
SIDE QUESTION.
I still don't generally understand why the elements of those spell matter anyhow? Does it do more poison damage if it's the enemy weakness (my guess), have a higher hit rate (i've never really missed...), or have stronger defuff. EX. instead of -7 dex, there's -11dex if mob is weak against taht element.
6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
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1. How much is the damaged amplified (min and max)? I've heard somewhere 4x-10x. I've been lucky to get 2x at most.
2. I understand there is a 5 second window oppurtunity at the END of a chain. Will casting a MB open a new window of time to cast another MB or extend it, or is it you got 5 seconds for all your mages to get in as many MB as possible? I think I'm assuming it's also MB chains..which is probably wrong.
3. Area Effect spells. I have MB stonega and waterga but only one enemy. Will the AE spells register as MB for each target or only the target get'n pummeled by the skillchain?
4. Can anyone post a ss or explain that kanji symbol that shows when you window for MB is over? I can't seem to be able to really check since I'm always looking at text log and hp meters to really even notice the front battle line. Probably won't change much.
5. Spells like shock, rasp, choke, poison, burn...ect. Is there any extra effects when using these as MB?
I still don't generally understand why the elements of those spell matter anyhow? Does it do more poison damage if it's the enemy weakness (my guess), have a higher hit rate (i've never really missed...), or have stronger defuff. EX. instead of -7 dex, there's -11dex if mob is weak against taht element.
Factors that affect spell/effect/monster power:
Time of day (Light effects favored during the day, Dark effects favored at night). Undead seem to be affected by time of day as well.
Day of week (Earth effects are more powerful on Earthsday, Lightning effects are weaker on Earthsday).
Weather (Lightning is more powerful during thunderstorms, while Water effects are weaker during thunderstorms).
Monster resistance (Crab type enemies are resistant to Water, but weaker against Lightning and Ice effects).
6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
And yes, it is very fun to activate Chainspell and just nuke away. ^^
Icemage
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This strays a bit off topic... but not really...
Was just wondering.. what is it with people and running away?
Chances of survival when running are usually SLIMMER than they are when trying to fight.. (unless of course it's a situation where you're just running across a land full of monsters 50 levels above yours)
If something aggros while I'm fighting someone else, it pisses me off to no end when people start running away...many reasons for this..
1. Party is never in complete agreement about it.. hence people who aren't in the know or don't agree usually die because someone abandonned them..
2. -ga spells are made for situations like this.. I've abused this time and time over. A good party can handle more than one mob at a time.. >>
3. When a party sticks together and fights, uses 2hr skills when needed, a party lives, and gets XP for surviving...
4. I don't like running away when there's a chance to win, and even when there isn't, I'm not really fond of it either....
Nobody aside from me has ever died in my gung-ho parties.. and I'm the whm, and the only reason I died is because I used benediction to save the party and make sure we killed the baddie..most of the time the mob died before killing me.. but shit happens.. and I don't mind dying in circumstances like htat.
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quote:
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6. I haven't used Redmage but I understand that it's 2hr ability is continuous casting... no casting time (I'm assuming no cooldown time). So can you spam that firiga over and over in a MB in that 5 second? That would be some FUN damage ^^.
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One final note to that, firaga is NOT a RDM spell, so in this case, you can't do that, but with other non AE spells.
Originally posted by Seregil
This strays a bit off topic... but not really...
Was just wondering.. what is it with people and running away?
Chances of survival when running are usually SLIMMER than they are when trying to fight.. (unless of course it's a situation where you're just running across a land full of monsters 50 levels above yours)
If something aggros while I'm fighting someone else, it pisses me off to no end when people start running away...many reasons for this..
1. Party is never in complete agreement about it.. hence people who aren't in the know or don't agree usually die because someone abandonned them..
2. -ga spells are made for situations like this.. I've abused this time and time over. A good party can handle more than one mob at a time.. >>
3. When a party sticks together and fights, uses 2hr skills when needed, a party lives, and gets XP for surviving...
4. I don't like running away when there's a chance to win, and even when there isn't, I'm not really fond of it either....
Nobody aside from me has ever died in my gung-ho parties.. and I'm the whm, and the only reason I died is because I used benediction to save the party and make sure we killed the baddie..most of the time the mob died before killing me.. but shit happens.. and I don't mind dying in circumstances like htat.
As a whm also, I try to use Benediction as little as possible. Unless there is a good stack of Provoke or the beast is just inches from death, using benediction as you said is certain death for whm. Past level 20, I would say that Invincible is the only thing that will guarentee a change in hate away from the whm (maybe a HEFTY stack of provoke...)
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