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  • Character creation help

    I had originally planned on eventually having a Summoner/redmage, well I learned summons suck. I began thinking about RDM and thought "I wont have the best cures nor the best blackmagic"

    That brings us up to speed.

    The main question is should i go BLM/WHM or WHM/BLM, but I don' t want anyones decision to be mine. Understanding the benefits is what I need. I know the high attack spells would be nice, but alot of PT's would like the healing and revives(I wouldn't mind rerive either ).

    What advantages/disadvantages would each job have?

    What are the passive abilities for each job?

    What are the two hour abilities?

    Can anyone Help me?

  • #2
    Well, I do not have the beta... as of yet (checks mail again )

    But I think I can tell you some stuff. I may be wrong on some things, hopefully not all ^_^.

    Anyways I think summons are good, once you get the higher summons like ifrit and shiva etc. Just i dont think anyone would use SMN as a subjob, most of the time if their are the subs they are just being used to aid the Main job in mp/mp regen. They probably wouldn't use the summons if Sub jobbed because of summoning removing a massive amount of mp.

    anyways onto your "Main" question; well, both are good BLM/WHM and WHM/BLM will probably get plenty of pt invites. Reason being BLM as a Main job will get those high level spells and will be very damaging at that. the WHM Sub job will just compliment the BLM with mp, etc. but the WHM aspect can also help when healing yourself or others.

    Now WHM/BLM is also very similar.. your more on the healing part so you would not waste your mp on nuking the monster with your not as powerful BLM spells (due to sub job level cap). The BLM mp regen boost and increased mp would be great for when you "really" need it. Heh and raise is always nice to have.

    Basically if you chose to be more offensive the BLM/WHM would be good, and vice-versa for WHM/BLM.


    Active and Passive abilities can be found on the Main part of this site on the right side of the page. below the magic/song lists.

    I myself am probably going to be WHM/BLM or actually WHM/MNK for the increased life bonus from monks passives. Being a Taru my life would be quite low... But i dunno I guess I'll chose in a couple days when my PC beta arrives.

    Well hope that helps you.
    Full Cursed= O
    Full Str Gear= O
    Apocalypse= ; ;

    DRK - /war /thf /nin /sam /whm
    1-year break.. everything so cheap O_O

    Comment


    • #3
      Thanks for the help, I hadn't seen that link before.


      Just to make sure:
      the passive ability is always on if your job is equipped and of required level?

      and the active ability is what has been called 2hour ability, not all being two hours, they are cast like regular spells with a time restriction?


      As far as it goes, I think I will try to stay BLM/WHM, unless needed to reverse order for particular mission/PT.

      Do MJ/SJ level at the same time or is it according to which abilities you use? How does that exactly work?

      Comment


      • #4
        Yea passive is always on.. and active needs to be uhh casted i guess. Well, not sure if its right but i think so, lvl 1 active abilities cannot be used if that class is a sub. Which seems about right most/all the lvl 1 abilities are the "big" ones so it makes you chose which class you want as a main job more.

        here is how sub jobs work:

        You pick a class lets say BLM, now you can get a sub job quest at level 18, when you complete the quest you can then sub a class. If you did not level any other class other than BLM your sub job class,WHM would be set at 1.

        *note : you can change classes/jobs anytime in your moogle house*

        Your sub job will always have a cap of 1/2 the level of your Main job. Now so you have a 18/1 (BLM/WHM). To level up your sub job you must make it your main job, and level up that way.

        Most of the time people level their sub job till past the level cap. for example say your BLM is level 18 and you begin to level your WHM, you could take it up to... any level even past the cap of level 9.

        Say you level WHM till level 12 for arguements sake, your level scheme follows.

        BLM/WHM : 18/1 - 18/2 18/3,4,5,6,7,8,9.

        You can raise the cap by leveling your BLM and since your WHM is already higher than the cap it will raise up too.

        I am not sure, but it probably rounds down your level if its an odd number level. well anyways you would get up to 24/12 and then 25/12 and so on so forth..

        I hope you understand that, i think i dont understand what i wrote :p

        About the pt invites i think almost any class would get them, and i dont think you would have to switch to whm/blm because your a blm and whats better is your a blm that can heal! I'd invite you if I met you, and if my party was semi balanced :p *imagines party of only taru mages*
        Full Cursed= O
        Full Str Gear= O
        Apocalypse= ; ;

        DRK - /war /thf /nin /sam /whm
        1-year break.. everything so cheap O_O

        Comment


        • #5
          But when I get experience will it go to leveling MJ/SJ or just MJ?

          Comment


          • #6
            Oh, I just noticed your going to be an elvaan. IMO elvaans aren't great to use for a BLM. Dont get me wrong, ffxi is very balanced in that any race can be decent at any class, just some races are better.

            With an elvaan you will notice losing mp pretty fast; being a BLM at that your high damaging spells use up a large portion of your mp each time.

            And Int (inteligence) is what determines part of how much damage your spells do. and well Elvaans are the worst class for Int.

            Mnd on the other hand is pretty decent for the elvaan. best race for Mnd. btw Mnd is used for Whm magic like recovery magics and attack magics like Holy and banish etc.

            Elvaans are more fit to fight physically. They just lack the mp to keep up the blm spell casting.

            For BLM's Taru tarus are the best.. for the large amount of mp they have and their excellent Int.

            But it is your decision and like I said before any race can do decent with any class.... IMO.
            Full Cursed= O
            Full Str Gear= O
            Apocalypse= ; ;

            DRK - /war /thf /nin /sam /whm
            1-year break.. everything so cheap O_O

            Comment


            • #7
              Originally posted by MalkaiyaOneZero
              But when I get experience will it go to leveling MJ/SJ or just MJ?
              only MJ... you will not level your sub job. To level it you must change your sub to your main in your moogle house and then spend time leveling that.
              Full Cursed= O
              Full Str Gear= O
              Apocalypse= ; ;

              DRK - /war /thf /nin /sam /whm
              1-year break.. everything so cheap O_O

              Comment


              • #8
                Thanks for the answer to my last question.

                I know Elvaan have lower MP but they have higher MND which affects MP regen, right? Low INT??? I might need to look at stat calc again... Oh well, it will just be a little more challenging.

                Comment


                • #9
                  I dont know, I think I am kinda back at square one...

                  Comment


                  • #10
                    how does hume do??? Better INT, less MND. Kinda a mid between Taru Taru and Elvaan, I guess.

                    Comment


                    • #11
                      just of bit of whm

                      I've been a whm now for 17 levels, so hopefully I can offer a good picture on the advs, disadv of this class.

                      Advantages: cure. Enough said, I usually spend my time now in parties of around 4-5, and except for the occasional mishap, we can exp a whole nite w/o anyone dying.

                      The two hour Benediction ability (which brings everyone in your party back to full health) has also saved my party several times. And I've made alot of friends b/c of it

                      I've only got one more class skill since then, Divine Seal which i get every two minutes i believe, it just increases the strength of my next cast. I've only used it once.

                      Besides abilities and curing, there's also the status cure spells like blinda, paralyna, barsleepra, barstonra, etc., etc. which are pretty useful once you know when to use them. Plus, there's protectra and shellra...

                      Ok, onto the bad parts that i've noticed:

                      1. Parties-- it's almost impossible to exp solo once you get past the 13-15 lvl, unless you got a party. This can be a good thing (i find soloing kinda boring), but it can also be a curse. I've run into several alliances where the party members dont wait for their mages to recoup their MP. It's all about picking the right partymates, choose poorly, level poorly. Also, the very fact that you're a whm will result in constant invites to PT, be warned

                      2. Crafts-- even with the auction, I find all my money going to buying scrolls and upgrading my armor so i'm not such a whimp on the battlefield. As such, i've had zero time to develop my craft skills.

                      So I guess, my summary so far, is that to be a whm is to be loved, assuming you've choosen your friends well. But be prepared to cure (constantly if you're the only mage in the PT), and to learn the do's and dont's of every scroll you pick up to make the best of your non-fighting abilities.


                      Hopefully, someone could give you the lowdown on BLM.

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