It's probably too early for the thread but I thought I'd share, anyway. This post is designed only to cover the soloing capacity of war/dnc (previously, the only jobs worse @soloing than us have been COR and maybe RNG, to my knowledge). Of course, I want comments and speculation added about war/dnc in other roles, but don't come in here and tell me it's a worthless sub w/out taking into account the capacity it may possess for solo. Anyway...
I got DNC 37 last night and gave it a spin. I didn't take any screenshots, and I'm at work so don't expect anything impressive yet. Even so... here's my tale.
OP'd to Cape Terrigan as WAR75/DNC 37. Brought a good deal of my WAR gear, my 2 CHR rings, and my bird whistle. Didn't do a whole lot in the way of macros, though.
EP went down fast, too easy. Started taking on DC gobs and raptors.
Most fights, ended with roughly 1100/1400 HP and over 250% tp. This means I'm not actually being efficient enough. I was getting enough tp that I was frequently hitting 300% and becoming desperate just to use it faster than I could earn it. Ideally, one would hover around 100-150%, top off their sub's needs (make sure Samba won't wear off soon, Cure yourself close to full, throw down a Step), then immediately WS before you go into danger of actually needing the TP. This seems rather obvious, I guess. I'll get better with practice... but I'd rather try harder mobs. I do believe I'm capable of taking EMs and low Ts, but only time will tell.
At one point, when a DC gob was around 25% HP, I got a DC raptor link just after having recently WS'd. Then Samba wore off. I still managed to live! I got down to the orange HP, for sure, but I kept with it, killed my gob, moved onto the Raptor, still ended with plenty of tp and white HP.
Ok, some numbers:
Drain Samba 2 costs 20 tp, lasts 90 seconds (I think). drain effect caps @40 hp cured for a 504 Greataxe. I only saw one 40, though there were likely more that I missed. I paid attention to the 1st 20 swings and then paid no mind. My typical amounts drained were 26-36. I never saw a single hit drop under 26. So, a free Cure I every 8.4 seconds. Good deal. Combined with Signet buffs to keep the damage rate manageable... you end up floating on just fine for quite a long time with minimal upkeep.
Steps are nifty, but not really needed for these mobs. I was typically doing a single Quickstep, then stuck with Box Steps whenever I felt like it (if I'm to understand correctly, landing the 1st level of a Step is always the most efficient level. i.e. -10 evasion, -4 for each additional step or whatever).
Curing Waltz 2 costs 35 tp and heals my hot Elvaan bod for 204 HP, currently. I don't know what my stats are, but this is only +9 CHR and something like +12 VIT. Definitely a lot of room for gear improvement (I'm looking at you, Koenig). This shares a timer with Healing Waltz, 20 tp for an Erase effect. Yes, it got rid of Raptor's Disease thing as well as their seldom-used Slow effect.
Some TP gain rate figures: this is an approximation over a period of time, and certain mathematic minded individuals will likely hate me for trying to oversimplify, but here's what I see:
8.4 second delay, 13.7 tp/swing. 7.14 swings/minute, 95% accuracy. 13.7*7.14*.95= something close to 93 tp/minute. Just under 280 tp every 3 minutes, not including the substantial tp you'll be gaining from getting hit. In that time, you'll use 2 Sambas for 40 tp.
You'd need something like 630 tp to use CW 2 every time the timer is up so... don't fight anything that requires you to do that. But curing yourself once every 30 seconds (I was closer to once/90 seconds) would be 210 tp needed. That leaves you some tp to play with steps, but not enough to WS. Of course, if you're just fighting DCs and only curing yourself once every minute or so like i was, I'd suggest speeding up the fight with a Raging Rush...
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I plan on doing some duo'ing with my friend's DRG/mage. I'll tell you how that works out. I believe war/dnc could be quite effective at well... most non-zerg, non-merit situations. I think for meripo, it could feasibly function... but we have our parties down to a science. In what (ideal) situation would you want a war/support more than a pure damage dealer?
***
Btw, I really like the "Here are some similar threads we have found" feature. That's nice.
I got DNC 37 last night and gave it a spin. I didn't take any screenshots, and I'm at work so don't expect anything impressive yet. Even so... here's my tale.
OP'd to Cape Terrigan as WAR75/DNC 37. Brought a good deal of my WAR gear, my 2 CHR rings, and my bird whistle. Didn't do a whole lot in the way of macros, though.
EP went down fast, too easy. Started taking on DC gobs and raptors.
Most fights, ended with roughly 1100/1400 HP and over 250% tp. This means I'm not actually being efficient enough. I was getting enough tp that I was frequently hitting 300% and becoming desperate just to use it faster than I could earn it. Ideally, one would hover around 100-150%, top off their sub's needs (make sure Samba won't wear off soon, Cure yourself close to full, throw down a Step), then immediately WS before you go into danger of actually needing the TP. This seems rather obvious, I guess. I'll get better with practice... but I'd rather try harder mobs. I do believe I'm capable of taking EMs and low Ts, but only time will tell.
At one point, when a DC gob was around 25% HP, I got a DC raptor link just after having recently WS'd. Then Samba wore off. I still managed to live! I got down to the orange HP, for sure, but I kept with it, killed my gob, moved onto the Raptor, still ended with plenty of tp and white HP.
Ok, some numbers:
Drain Samba 2 costs 20 tp, lasts 90 seconds (I think). drain effect caps @40 hp cured for a 504 Greataxe. I only saw one 40, though there were likely more that I missed. I paid attention to the 1st 20 swings and then paid no mind. My typical amounts drained were 26-36. I never saw a single hit drop under 26. So, a free Cure I every 8.4 seconds. Good deal. Combined with Signet buffs to keep the damage rate manageable... you end up floating on just fine for quite a long time with minimal upkeep.
Steps are nifty, but not really needed for these mobs. I was typically doing a single Quickstep, then stuck with Box Steps whenever I felt like it (if I'm to understand correctly, landing the 1st level of a Step is always the most efficient level. i.e. -10 evasion, -4 for each additional step or whatever).
Curing Waltz 2 costs 35 tp and heals my hot Elvaan bod for 204 HP, currently. I don't know what my stats are, but this is only +9 CHR and something like +12 VIT. Definitely a lot of room for gear improvement (I'm looking at you, Koenig). This shares a timer with Healing Waltz, 20 tp for an Erase effect. Yes, it got rid of Raptor's Disease thing as well as their seldom-used Slow effect.
Some TP gain rate figures: this is an approximation over a period of time, and certain mathematic minded individuals will likely hate me for trying to oversimplify, but here's what I see:
8.4 second delay, 13.7 tp/swing. 7.14 swings/minute, 95% accuracy. 13.7*7.14*.95= something close to 93 tp/minute. Just under 280 tp every 3 minutes, not including the substantial tp you'll be gaining from getting hit. In that time, you'll use 2 Sambas for 40 tp.
You'd need something like 630 tp to use CW 2 every time the timer is up so... don't fight anything that requires you to do that. But curing yourself once every 30 seconds (I was closer to once/90 seconds) would be 210 tp needed. That leaves you some tp to play with steps, but not enough to WS. Of course, if you're just fighting DCs and only curing yourself once every minute or so like i was, I'd suggest speeding up the fight with a Raging Rush...
-------------
I plan on doing some duo'ing with my friend's DRG/mage. I'll tell you how that works out. I believe war/dnc could be quite effective at well... most non-zerg, non-merit situations. I think for meripo, it could feasibly function... but we have our parties down to a science. In what (ideal) situation would you want a war/support more than a pure damage dealer?
***
Btw, I really like the "Here are some similar threads we have found" feature. That's nice.
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