This is mostly an extension of that other thread: leveling a Two Handed weapon using warrior and our derailing therein.
What is known:
buffs of the same "tier" don't only dispel their opposites, they completely override them giving full effect. I.e. Armor Break (-25% defense) and Cocoon(+50% defense). If a crawler with 100 defense used cocoon, he'd have 150 defense. If he then got nailed by armor break, he'd have 75 defense - not 125, not 112.5 - 75. In addition, Dispel would have no effect after that Armor Break landed because it completely removed the Cocoon effect. If he used Cocoon again, the Armor Break effect is gone, Cocoon is at full force, the Crawler has 150 defense again.
The thing we've been talking about recently is Full Break being tier 2. It's been assumed that a tier 2 not only dispels and overrides, it won't let a tier 1 effect take place. Thus, Full Break on a Crawler would not only Dispel and overwrite Cocoon, it'd make future Cocoon uses have no effect.
So the test results are in: it's not true.
My test was Robber crabs in Kuftal Tunnel. I got them to check low evasion, normal defense. when they used Scissor Guard (tier 1 defense boost), they checked high defense. Full Break returned them to normal defense.* When the same crab used Scissor Guard again, he was high defense once more.... So I shot him with an acid bolt and killed him.
Unless I somehow missed the message that his defense down effect wore off (in under 30 seconds, no less), I think this means that Full Break can't prevent buffing. Sad day for Great axe lovers like myself.
*Note that I'm 100% positive that Full Break made his defense down wear off and took full effect (as explained above). I simply didn't have enough attack to put him at low defense w/out screwing up the test.
Interesting trait of Full Break: It's 4 seperate debuffs. I bet if you used Full Break in Ballista, your target would see 4 icons at the top of their screen. Often, when fighting things that live a long time, you'll see one or more of it's debuffs wear off. For instance, you'll see attack down wear off, and then 60 seconds later you'll see evasion and defense down effects wear off. The Accuracy down effect is typically not the first to wear off. It may be placebo effect, but I wonder if the Acc debuff got tier 2, while the other 3 effects are tier 1.
Another thing is haste/slow relationship. Crawler slow is the lowest priority. Haste will overwrite it, and having Haste on you will make Slow have "no effect." Spider slow is Slow 2, meaning it'll not only overwrite Haste, but Haste will have "no effect" if cast on someone who's already spider-slowed.
What's interesting about this is CoP Spiders (Diremites) and I'd assume AU spiders, even though i've never killed them. What *I may have pulled out of my ass* about these spiders is that their Slow effect is apparently tier 1.5. It appears to work on a first-come-first-serve basis. I was Hasted, and they tried to slow me and it had "no effect." Later, I wasn't hasted and they slowed me. My brother cast Haste on me to remove it and he got "no effect." [I]For sure their slow is different in one regard or the other.
I don't know if that somehow applies to Full Break, but there certainly seems to be no 100% rule.
Constructive Criticism. Give it. I'm hoping that I'm wrong with my findings.
What is known:
buffs of the same "tier" don't only dispel their opposites, they completely override them giving full effect. I.e. Armor Break (-25% defense) and Cocoon(+50% defense). If a crawler with 100 defense used cocoon, he'd have 150 defense. If he then got nailed by armor break, he'd have 75 defense - not 125, not 112.5 - 75. In addition, Dispel would have no effect after that Armor Break landed because it completely removed the Cocoon effect. If he used Cocoon again, the Armor Break effect is gone, Cocoon is at full force, the Crawler has 150 defense again.
The thing we've been talking about recently is Full Break being tier 2. It's been assumed that a tier 2 not only dispels and overrides, it won't let a tier 1 effect take place. Thus, Full Break on a Crawler would not only Dispel and overwrite Cocoon, it'd make future Cocoon uses have no effect.
So the test results are in: it's not true.
My test was Robber crabs in Kuftal Tunnel. I got them to check low evasion, normal defense. when they used Scissor Guard (tier 1 defense boost), they checked high defense. Full Break returned them to normal defense.* When the same crab used Scissor Guard again, he was high defense once more.... So I shot him with an acid bolt and killed him.
Unless I somehow missed the message that his defense down effect wore off (in under 30 seconds, no less), I think this means that Full Break can't prevent buffing. Sad day for Great axe lovers like myself.
*Note that I'm 100% positive that Full Break made his defense down wear off and took full effect (as explained above). I simply didn't have enough attack to put him at low defense w/out screwing up the test.
Interesting trait of Full Break: It's 4 seperate debuffs. I bet if you used Full Break in Ballista, your target would see 4 icons at the top of their screen. Often, when fighting things that live a long time, you'll see one or more of it's debuffs wear off. For instance, you'll see attack down wear off, and then 60 seconds later you'll see evasion and defense down effects wear off. The Accuracy down effect is typically not the first to wear off. It may be placebo effect, but I wonder if the Acc debuff got tier 2, while the other 3 effects are tier 1.
Another thing is haste/slow relationship. Crawler slow is the lowest priority. Haste will overwrite it, and having Haste on you will make Slow have "no effect." Spider slow is Slow 2, meaning it'll not only overwrite Haste, but Haste will have "no effect" if cast on someone who's already spider-slowed.
What's interesting about this is CoP Spiders (Diremites) and I'd assume AU spiders, even though i've never killed them. What *I may have pulled out of my ass* about these spiders is that their Slow effect is apparently tier 1.5. It appears to work on a first-come-first-serve basis. I was Hasted, and they tried to slow me and it had "no effect." Later, I wasn't hasted and they slowed me. My brother cast Haste on me to remove it and he got "no effect." [I]For sure their slow is different in one regard or the other.
I don't know if that somehow applies to Full Break, but there certainly seems to be no 100% rule.
Constructive Criticism. Give it. I'm hoping that I'm wrong with my findings.
Comment