In one more level, my WAR has the option to sub THF for Trick attack.
I am just pondering, would lvl 60+ WAR/THF's Trick Attack + Rampage (or Raging Rush) on the Tank, open more job options in melee-heavy party setup before level 74 (Utsusemi: Ni) in ToAU area?
What I mean is instead of Tank + DD/NIN(s) + mage(s), such as:
1 tank
4 DD/NIN
1 backline job
or
1 tank
3 DD/NIN
2 backline/support jobs
...
We could have
1 tank
WAR/THF using Trick Attack + Rampage for hate control
Any DD(s) { such as DRK/WAR, MNK/WAR, RNG/WAR, BLU/THF, SAM, DRG, BLM... }
Backline/support job(s)
So that some DD job would not need to /NIN to lose some DD potential. Would Trick Attack + Rampage (or Raging Rush) have the ability for hate control?
The advantage I see is WAR can sub THF without losing much DoT, and compare to THF main, WAR has more DoT.
Your opinion?
I am just pondering, would lvl 60+ WAR/THF's Trick Attack + Rampage (or Raging Rush) on the Tank, open more job options in melee-heavy party setup before level 74 (Utsusemi: Ni) in ToAU area?
What I mean is instead of Tank + DD/NIN(s) + mage(s), such as:
1 tank
4 DD/NIN
1 backline job
or
1 tank
3 DD/NIN
2 backline/support jobs
...
We could have
1 tank
WAR/THF using Trick Attack + Rampage for hate control
Any DD(s) { such as DRK/WAR, MNK/WAR, RNG/WAR, BLU/THF, SAM, DRG, BLM... }
Backline/support job(s)
So that some DD job would not need to /NIN to lose some DD potential. Would Trick Attack + Rampage (or Raging Rush) have the ability for hate control?
The advantage I see is WAR can sub THF without losing much DoT, and compare to THF main, WAR has more DoT.
Your opinion?
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