Re: Sub jobs... Whats truly needed?
The thing is, the 25 Accuracy figure was taken from a thread in which a person (or people, can't remember how many were involved in the testing) fooled around with DEX/Acc gear until they found at what point the mob will go from checking High or Low Evasion to neutral, then they'd use various Accuracy buffs or Debuffs, and find how much Acc you needed to gain/lose to return to the original check message. Shield Break, Agressor, Gravity, Focus, and Souleater have all been tested using this same method. No screenshots were posted. However, I'm not going to go out and question every little experiment I see; it was a properly thought-out experiment, and I saw no reason to question it. My WAR is only 45, I don't own Sniper Rings yet, and I'm not high enough for a Life Belt or R.G. Collar, so I'm very limited...testing it would be a pain in the ass. Someone saying "it's more like 10 acc" implies that the person is going by what it feels like to him, which will vary widely from person to person.
Simple. /NIN has shadows. There are many circumstances in which a WAR/NIN is incredibly beneficial to the party, regardless of his/her weapon choice, simply by Provoking and using those shadows periodically. Saving a PLD tank 6/9/12 hits per fight can work wonders for MP conservation. /NIN isn't always the best choice, but the fact that it can reduce damage taken so easily and cleanly makes it an asset to parties when people actually put their shadows to use. If our damage mitigation/MP regen rate is fine, or you simply need the extra offense, I love going /THF. SA Shield Break is just wonderful.
If what you say right, then both assumptions are incorrect and should be voided from the conversation.
If you agree do this, why not /thf? SA+WS is alot more devasting than Boost+WS. And like I said, if you're at that point where the only way you can land a hit is with Aggressor up. Upgrade your gear! There is no reason why you should be missing 85% of the time, unless you're overhunting.
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