Warrior in a Nutshell v1.0 by Dekayte
The Warrior job was one of the original jobs created for Final Fantasy XI. It was originally planned as a tanking job and a damage dealer. Which meant it could be very versatile. As the newer jobs started to come in (PLD and NINs specifically) the Warrior job started to lean towards a more focused damage dealing class. That's not to say that Warrior can't tank still (I'll go into this later). Warrior is what I consider the most well rounded job in the game.
II. Abilities for Warriors
Job Abilities
LV 1 Mighty Strikes
When activated all your hits will have a 100% chance of being a critical hit. This can be used to save your party.
LV 5 Provoke
This Job Ability generates a very large amount of hate, useful for when you want to tank or have a monster focus on you.
LV 15 Berserk
This one increases your Attack while lowering your Defense. One of the most important DOT (Damage Over Time) tools you'll have access to. It lasts for 3 minutes and has a recast timer of 5 minutes. This means for two minutes you cannot have Berserk up.
LV 25 Defender
Defender does the exact opposite of Berserk. It increases your Defense while lowering your Attack. It is a smart idea to use this Job Ability when you have hate to lower the amount of damage you receive. Unlike Berserk however, Defender lasts 3 minutes and the recast is 3 minutes so you can potentially have it up the entire time.
LV 35 Warcry
Warcry is a large AOE (Area Of Effect) ability that increases the attack of anyone who is hit by it. This move generates a lot of hate so be careful, the amount of hate generated is based on how many people are hit by it.
LV 45 Aggressor
Once you have access to this Job Ability you will want to pair it with Berserk for the rest of your Warrior career (I remember someone saying this about why you should pair them, “Why wouldn't you want your hardest hits to hit more often and your more accurate hits hit harder?â€). This Job Ability increases your Accuracy in exchange for Evasion.
Job Traits
LV 10 Defense Bonus
Increase in Defense.
LV 15 Resist Virus
Chance to avoid being hit with Disease.
LV 25 Double Attack
Chance to swing twice instead of once.
LV 30 Attack Bonus
Increase in Attack.
III. Sub-jobs for Warriors
There are four popular sub-jobs for Warrior. NIN, THF, MNK, and WHM. Each sub-job has specific use for Warrior and can help them achieve certain tasks.
A. NINJA
Pros:
Pros:
Pros:
Pros:
Before I go into this, please understand that you should seriously play whichever race you like because this is a game and you should enjoy it.
When looking at Warrior you have to understand that STR (Strength) is the most important attribute for Warrior. It increases your damage and that is what you want. Galkas and Elvaans have the highest STR, followed by Mithras and Humes, then Tarus. At level 75, there is a noticeable difference in the amount of STR that an Elvaan and a Taru have. Even though I said that you should pick whatever race you want to be, you need to know that the best equipped Elvaan will do better than the best equipped Taru. That's all there really is to races for Warriors, honestly just pick whatever race you want to be because more than likely you won't be a Warrior forever if you plan on playing this game for a long time.
V. Weapons for Warriors
Warriors have the biggest variety when it comes to weapons. They have proficiency in almost every weapon class there is (The ones they don't are Katana, Great Katana).
Warrior Proficiency:
- Introduction to Warriors
- Abilities for Warriors
- Sub-jobs for Warriors
- Race for Warriors
- Weapons for Warriors
- Equipment for Warriors
- Food for Warriors
- Meripopo (Merits)
- Shinies
- Builds
- Thank You
The Warrior job was one of the original jobs created for Final Fantasy XI. It was originally planned as a tanking job and a damage dealer. Which meant it could be very versatile. As the newer jobs started to come in (PLD and NINs specifically) the Warrior job started to lean towards a more focused damage dealing class. That's not to say that Warrior can't tank still (I'll go into this later). Warrior is what I consider the most well rounded job in the game.
II. Abilities for Warriors
Job Abilities
LV 1 Mighty Strikes
When activated all your hits will have a 100% chance of being a critical hit. This can be used to save your party.
LV 5 Provoke
This Job Ability generates a very large amount of hate, useful for when you want to tank or have a monster focus on you.
LV 15 Berserk
This one increases your Attack while lowering your Defense. One of the most important DOT (Damage Over Time) tools you'll have access to. It lasts for 3 minutes and has a recast timer of 5 minutes. This means for two minutes you cannot have Berserk up.
LV 25 Defender
Defender does the exact opposite of Berserk. It increases your Defense while lowering your Attack. It is a smart idea to use this Job Ability when you have hate to lower the amount of damage you receive. Unlike Berserk however, Defender lasts 3 minutes and the recast is 3 minutes so you can potentially have it up the entire time.
LV 35 Warcry
Warcry is a large AOE (Area Of Effect) ability that increases the attack of anyone who is hit by it. This move generates a lot of hate so be careful, the amount of hate generated is based on how many people are hit by it.
LV 45 Aggressor
Once you have access to this Job Ability you will want to pair it with Berserk for the rest of your Warrior career (I remember someone saying this about why you should pair them, “Why wouldn't you want your hardest hits to hit more often and your more accurate hits hit harder?â€). This Job Ability increases your Accuracy in exchange for Evasion.
Job Traits
LV 10 Defense Bonus
Increase in Defense.
LV 15 Resist Virus
Chance to avoid being hit with Disease.
LV 25 Double Attack
Chance to swing twice instead of once.
LV 30 Attack Bonus
Increase in Attack.
III. Sub-jobs for Warriors
There are four popular sub-jobs for Warrior. NIN, THF, MNK, and WHM. Each sub-job has specific use for Warrior and can help them achieve certain tasks.
A. NINJA
Pros:
- Utsusemi. It allows you to negate damage taken 3 times before fading away. That means when you pull hate from the tank, you can allow the tank to grab hate back without having to waste MP from your mages. Later in the higher levels (74+) and you have access to Utsusemi Ni, you'll have the ability to main tank a lot of mobs with enough +Haste gear.
- Dual Wield. This lovely job ability lets you use another weapon in your offhand when using one handed weapons (Clubs, Daggers, Swords, Axes, etc.) The way Dual Wield works is, it adds the delay of your weapons and takes away a certain percentage depending on how much delay they add up to and what level Dual Wield you have.
Pros:
- Sneak Attack. It makes your next hit a guaranteed critical hit. This is extremely useful before a Weapon Skill to increase it's damage.
- Trick Attack. After being used this makes it so all the hate you would receive from your next attack, be placed on someone you are standing behind. When combined with Sneak Attack (SATA), you can plant a lot of hate on a tank by doing a massive amount of damage from Sneak Attack + Weapon Skill, and all the hate from the damage will be put on the tank.
- Flee. It let's you run away quickly.
Pros:
- Dodge. Gives you a boost of evasion without any bad side effects. Useful for when you have hate.
- Boost. Your next attack will have an increase in Attack. This is usually used before a Weapon Skill for extra damage. It does generate some hate as well if you wish to tank at higher levels.
- Focus. Increase in Accuracy without any bad side effects. If you alternate this with Aggressor you can potentially go the entire time with Accuracy increase.
- Chakra. Instantly restores a small amount of Hit Points.
Pros:
- Curaga II. It creates a lot of hate if used correctly.
- -Na Spells. Cures status effects.
- Teleport. Access to Teleport Dem, Holla, and Mea.
- Divine Seal. Enhances your Cures.
- Sneak. Allows you to go past sound aggressive monsters.
- Invisible. Allows you to go past sight aggressive monsters.
- Stoneskin. Negates a certain amount of damage.
Before I go into this, please understand that you should seriously play whichever race you like because this is a game and you should enjoy it.
When looking at Warrior you have to understand that STR (Strength) is the most important attribute for Warrior. It increases your damage and that is what you want. Galkas and Elvaans have the highest STR, followed by Mithras and Humes, then Tarus. At level 75, there is a noticeable difference in the amount of STR that an Elvaan and a Taru have. Even though I said that you should pick whatever race you want to be, you need to know that the best equipped Elvaan will do better than the best equipped Taru. That's all there really is to races for Warriors, honestly just pick whatever race you want to be because more than likely you won't be a Warrior forever if you plan on playing this game for a long time.
V. Weapons for Warriors
Warriors have the biggest variety when it comes to weapons. They have proficiency in almost every weapon class there is (The ones they don't are Katana, Great Katana).
Warrior Proficiency:
Great Axe A+
Axe A-
Scythe B+
Great Sword B+
Sword B
Staff B
Dagger B-
Polearm B-
Club B-
Hand to Hand D
Throwing D
Archery D
Marksmanship D
Axe A-
Scythe B+
Great Sword B+
Sword B
Staff B
Dagger B-
Polearm B-
Club B-
Hand to Hand D
Throwing D
Archery D
Marksmanship D
I recommend sticking to Great Axe or Axe as a Warrior. They will out damage all your other weapons until you get to 75 and can merit the difference in skill levels for the lower weapon types.
A lot of Warriors opt to go with sword in the mid level range because of the very nice swords available at that level. The ones that come to mind are TM Espadon, and Bloodsword.
Once you're in the higher levels and have access to merits you can start meriting Axe, Great Axe, Sword, etc. Almost all of my Warrior friends agree that +8 Sword merits is the way to go if you have access to Joyeuse and/or Ridill. When you put +8 merits into Sword, you get +16 skill levels of it and thus lessen the difference between B and A+ weapons. If you want to stay as an Axe Warrior, you can merit it further and that will allow you to replace +ACC/+ATK gear with other nice effects like +Haste.
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