Re: Keeping skilled up
I don't think I understood any of what you just said. Apple Pie himself said the lower your delay, the lower your tp return. Dual Wielding gives lower delay, and in turn, gives lower tp. I don't think animation rate has anything to do with the game mechanics. I take it with your last sentence you're alluding to a theory that you and likely your LS have come up with where there's a base delay that works with weapon delay. It's an interesting concept but I'm skeptical of anything of the sort. As far as we know, and as far as the delay tests have shown (60 delay = 1 second or whatever), the delay on weapons is, in fact, their actual delay. I believe HtH is the only weapon with a natural delay, and ranged attacks are just goofy.
... anyway, you are right that 5% more swings is 5% more chances for double attack to kick in. My point still remains though, that axe/shield (particularly a shield with an offensive bonus on it) won't be -terrible- DD. In fact, I think it would outpace or at least keep up with all those sam/thf and drk/thf you see at those levels. And most certainly the mnk/thf who don't even use SA raging fists... not that it would be impressive anyway. SA One Inch Punch 4tw! ... anyway, if this goes on any longer, I'll spend an hour finding links (I seem to be search-retarded) and post my findings and analysis or... something.
Ok, you said dual axe will almost always out-tp greataxe. Well... I'm of the rare type of warrior that thinks that if you're using a great axe and not /thf, you should be shield breaking. It's that good that I used it 'til 50. Anything that's not undead will get the effect and your party will feel it. Sturmwind is utter crap w/out SA. The only redeeming point of it is that it's better than absolutely every axe WS (in my experience at least, and I picked up war/nin in upper 30s, war/thf in lower 40s, war/mnk for life.) at that level. Shield break will always make up for DW effect pre-50. After 50, I can't see shield break's worth, but by then greataxe is already losing spotlight anyway so it's a pointless train of thought.
I'd like to take this time to make a very important point. Before this goes on too long, I want to make it clear that I argue for knowledge, not to be right. If you can prove me wrong, I will be proven wrong. The problem with KI, for instance, is that everyone posts to be right and to look good, everyone assaults, no one debates. Or you get stupid arguments where one person is nice and will accept points while the other person is stubborn and won't budge even though s/he's overbearingly wrong and then win through sheer force of stupidity (and stupid is what I would call winning an argument that you're wrong about). By looking at the progression of my posts, you can already see that I've moved from "axe/shield is barely under axe/axe" to "axe/shield isn't the worst thing you could do. You'll still be decent." And I'm not ashamed of it. The point on double attack kicking in is extremely valid.
Insert witty closing comment here.
I don't think I understood any of what you just said. Apple Pie himself said the lower your delay, the lower your tp return. Dual Wielding gives lower delay, and in turn, gives lower tp. I don't think animation rate has anything to do with the game mechanics. I take it with your last sentence you're alluding to a theory that you and likely your LS have come up with where there's a base delay that works with weapon delay. It's an interesting concept but I'm skeptical of anything of the sort. As far as we know, and as far as the delay tests have shown (60 delay = 1 second or whatever), the delay on weapons is, in fact, their actual delay. I believe HtH is the only weapon with a natural delay, and ranged attacks are just goofy.
... anyway, you are right that 5% more swings is 5% more chances for double attack to kick in. My point still remains though, that axe/shield (particularly a shield with an offensive bonus on it) won't be -terrible- DD. In fact, I think it would outpace or at least keep up with all those sam/thf and drk/thf you see at those levels. And most certainly the mnk/thf who don't even use SA raging fists... not that it would be impressive anyway. SA One Inch Punch 4tw! ... anyway, if this goes on any longer, I'll spend an hour finding links (I seem to be search-retarded) and post my findings and analysis or... something.
Ok, you said dual axe will almost always out-tp greataxe. Well... I'm of the rare type of warrior that thinks that if you're using a great axe and not /thf, you should be shield breaking. It's that good that I used it 'til 50. Anything that's not undead will get the effect and your party will feel it. Sturmwind is utter crap w/out SA. The only redeeming point of it is that it's better than absolutely every axe WS (in my experience at least, and I picked up war/nin in upper 30s, war/thf in lower 40s, war/mnk for life.) at that level. Shield break will always make up for DW effect pre-50. After 50, I can't see shield break's worth, but by then greataxe is already losing spotlight anyway so it's a pointless train of thought.
I'd like to take this time to make a very important point. Before this goes on too long, I want to make it clear that I argue for knowledge, not to be right. If you can prove me wrong, I will be proven wrong. The problem with KI, for instance, is that everyone posts to be right and to look good, everyone assaults, no one debates. Or you get stupid arguments where one person is nice and will accept points while the other person is stubborn and won't budge even though s/he's overbearingly wrong and then win through sheer force of stupidity (and stupid is what I would call winning an argument that you're wrong about). By looking at the progression of my posts, you can already see that I've moved from "axe/shield is barely under axe/axe" to "axe/shield isn't the worst thing you could do. You'll still be decent." And I'm not ashamed of it. The point on double attack kicking in is extremely valid.
Insert witty closing comment here.
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