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  • Sarashi

    Yes, I've read all the threads I can find on the Sarashi but I'm still not completely satisfied with the answers. From what I read some people thought you recieved a 5% haste, as opposed to the 1% haste Applepie brought up. Everybody agreed Applepie is right and the subject was forgotten.

    In the description it states it enchances the dual wield 'effect' but what exactly is that effect? The level ten passive abilitiy only allows you to dual wield from what I've read; no delay decrease, accuracy increase while dual wielding, or anything else. At level twenty-five you're given a decrease in dual wielding delay. Would it be at this point (50/25) that we see more of an effect? Are there any other effects that the Sarashi enchances that Applepie didn't mention?

    Why would SE create a belt that required a ninja sub to decrease your delay by 1% at level 30, when there's a belt with a 2% haste at level 41 that isn't limited to dual wielding and the ninja sub job? On Seraph the Sarashi is 400k while the Quick Belt is 300k. I find that a bit odd.

    On a personal note I notice a large difference in efficiency while equipping the Sarashi. Currently I'm only level 40, but when I equip a great axe I see myself doing a lot less damage. Dual Combat Caster's Axes, and a Horror Voulge is what I'm swinging. Maybe it's just the +10 attack and increase speed and double strike effects that kick in with it, but I'd say I tank and DD 30% better dual wielding with a Sarashi than with a Horror Voulge.

    Any input is helpful and welcomed. My person experience isn't documented with a parser or anything so it could just be my imagination. I'd use a parser but I don't trust anybody enough to download it. Too many people are trying to sneak keyloggers in these 3rd party programs.

  • #2
    The level ten passive abilitiy only allows you to dual wield from what I've read
    Actual testing that I'm too lazy to look up but can be found by searching Apple Pie's post shows the first strait giving 10% haste and every trait after that giving 5%.

    Every dual wielding enchantment item in the game gives more +% haste, there's never any other effect.

    Why would SE create a belt that required a ninja sub to decrease your delay by 1% at level 30, when there's a belt with a 2% haste at level 41 that isn't limited to dual wielding and the ninja sub job? On Seraph the Sarashi is 400k while the Quick Belt is 300k. I find that a bit odd.
    Quick belt wasn't put in until 6 months+ after Sarashi was put in. Also, quick Belt is meant to be a replacement for Speed Belt, not an upgradeto melee attacks. Thirdly, Sarashi can be used in level 30 and 40 CoPs, ENMs, BCNMs, ect.

    And things always seem better then what they actually are. (I.E. Double Attack's activation rate, Joyeuse's proct rate, ect. ect.). It's better to test things to go off by what it feels like.
    JohNNY

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    • #3
      Well I've learned a little bit more than I already knew, thanks.

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      • #4
        hmmm

        Wonder if you get Dual Wield if your nin sub is lvl1 on your 30war, would you be able to dual wield weapons? hmmmm

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        • #5
          1-9 ninja has no DW ability. They get the it at level 10.
          There are painters who transform the sun into a yellow spot,
          but there are others who with the help of their art and their intelligence
          transform a yellow spot into the sun.

          - Pablo Picasso

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          • #6
            I doubt it. Seeing how it enhanced Dual Wield. You have to have something before you can enhance it.
            DRK75/WAR75/BLU75/RNG75/NIN72

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            • #7
              "Dual Wield" +1 would give you the ability.

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              • #8
                your gear set up is off if you do more dmg with cc axes then with horror voulge.

                you need to bump up str or attack or something because that gaxe is uber beyond belief and does about the same damage per swing as 3 axe hits from the cc axes.
                Why be like someone famous when you can be like me.

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                • #9
                  I'm Elvaan, so that's IF it hits it'll do a lot of damage. The delay combined with my accuraccy doesn't make it the best tanking weapon. I can easily keep hate with a constant flow of ~50 damage swings along with a double strike every minute or so. I'm not sure why but it's hell trying to keep both weapons skilled up, I level a lot faster then the skills do.

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                  • #10
                    Why would you give up a life belt for it? It's over priced for some of the other belts around.

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                    • #11
                      Sarashi is level 30, Life Belt is 48. You do the math.

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                      • #12
                        Everything I've ever read including from Apple Pie has said that DW1 @ lvl 10 only adds the delay of the two weapons together. DW2 @25 offered the 10% haste boost to weapon delay, and 5% after for each subsequent DW trait. Are you saying this is incorrect Nny?

                        That would justify /nin for DD pre-55 with a higher DoT.
                        BLM 75 | WHM 38 | RDM 37
                        WAR 38 | NIN: 37| RNG 15| MNK 15 | THF 25
                        Clothcraft: 94 | Leather: 33 | Smithing: 34 | Fishing: 55 | Cooking: 60

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                        • #13
                          Originally posted by Tidane
                          I doubt it. Seeing how it enhanced Dual Wield. You have to have something before you can enhance it.
                          Not always true, the word enhanced has a funny play on this game. Some descriptions that say enhance is like stating that ability +<some amount> or giving you that ability. I don't think there are any "Dual Wield" ones that actually give you "Dual Wield" but all the Killer traits say enhance and it actually gives the wear that killer trait.

                          This game has many things that are goof or secreative. Most of the items that say Enhance or Latent Effect isn't straight out saying the obvious like what you'd get when gear says "Charm +1" or "Steal +1", so making assumptions and testing only to what you think makes sense means a good chance of people missing on testing and finding something extra that may actually be occuring.


                          Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

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                          • #14
                            Originally posted by Unholy Prince
                            Everything I've ever read including from Apple Pie has said that DW1 @ lvl 10 only adds the delay of the two weapons together. DW2 @25 offered the 10% haste boost to weapon delay, and 5% after for each subsequent DW trait. Are you saying this is incorrect Nny?

                            That would justify /nin for DD pre-55 with a higher DoT.
                            This is the thread I typically reference for dual-wield delay coefficients:

                            http://www.ffxionline.com/forums/sho...031#post501949

                            Unfortunately, I can't find Apple Pie's comments on this right now, but if I remember correctly, his findings matched.

                            Hope that helps,
                            Delenn-CaitSith-Mit-Bas10-ZM14-CoP2.3
                            [ THF75 NIN37 WAR36 BLM35 WHM30 ]
                            [ Alch83.2 Wood59.x GS50.x ]
                            tp sata 2005/07/04

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