Ok I've begun my FFXI career again... In my previous experence I didn't have as clear of an idea of what I wanted to play so I lvled alot of jobs into the mid 30's of those I've determined I most enjoy the role of Tank and Puller.. As in my experience they seemed to have the largest impact on exp. A good tank or puller (I'd prob like to be one in the same) with competent support equaled more exp in pt's. I made this observation as both a Tank and support (DD) role. My experence with Warrior ends at lvl 40 Ok now to my inquires:
1. Are Warriors as tanks basically SATA dependant for inital hate? (At 40 Provoke+Boost+Weapon Damage seemed to be enough to maintain hate) As other than Provoke/Warcry I don't see many tools for Warriors to establish initial hate. So without a THF/DRK/MNK SATA I would suspect that DD's and healers would need to be conservitive in their hate generation at the beginnings of engagements. (As I recongnize that the higher lvl you become the more hate becomes an issue)
2. What is the role of War post exp. grind era.... Aka the post 75 encounters HNM's , Dynamis, etc... Are we Spirit Within slaves, Tanks (if so why would a Warrior Tank over a Ninja?) , or please fill in the ______?
3. Is warrior what I'm looking for? Or would another job prob be better suited to what I like to do (Pull and Tank)
So just to summerize my 2 questions are what are the hate tools of Warrior and Could someone define the end game role of warrior.
As being A MMORG vet. (I still have my orginal Everquest release box) I understand that in many instances the role of a job/class often changes dramaticly in end game encounters vs Exp encounters. So I just don't want to have a misconception of the final role of Warrior. As from my perspective once the initial exp grind is over aka reach 75 there are only 2 avenues to go either you improve your character through Equipment or you lvl another job. I would think one of the ultimate disappointments would be to lvl a job to 75 just to learn that through a misconception you stop enjoying the role of that job you have lvled for the last few months.
PS> sorry for the length of post, but I am trying to be as helpful as possible to my hopeful respondants by being as specific as possible on my concerns.
1. Are Warriors as tanks basically SATA dependant for inital hate? (At 40 Provoke+Boost+Weapon Damage seemed to be enough to maintain hate) As other than Provoke/Warcry I don't see many tools for Warriors to establish initial hate. So without a THF/DRK/MNK SATA I would suspect that DD's and healers would need to be conservitive in their hate generation at the beginnings of engagements. (As I recongnize that the higher lvl you become the more hate becomes an issue)
2. What is the role of War post exp. grind era.... Aka the post 75 encounters HNM's , Dynamis, etc... Are we Spirit Within slaves, Tanks (if so why would a Warrior Tank over a Ninja?) , or please fill in the ______?
3. Is warrior what I'm looking for? Or would another job prob be better suited to what I like to do (Pull and Tank)
So just to summerize my 2 questions are what are the hate tools of Warrior and Could someone define the end game role of warrior.
As being A MMORG vet. (I still have my orginal Everquest release box) I understand that in many instances the role of a job/class often changes dramaticly in end game encounters vs Exp encounters. So I just don't want to have a misconception of the final role of Warrior. As from my perspective once the initial exp grind is over aka reach 75 there are only 2 avenues to go either you improve your character through Equipment or you lvl another job. I would think one of the ultimate disappointments would be to lvl a job to 75 just to learn that through a misconception you stop enjoying the role of that job you have lvled for the last few months.
PS> sorry for the length of post, but I am trying to be as helpful as possible to my hopeful respondants by being as specific as possible on my concerns.
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