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DD Gear Dilemma, need input please.

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  • #16
    Originally posted by imstimpy
    I partied last night in Labrynth of Onzozo at lv61.


    I hate that place with a passion. By the time you can even hit the mobs regularly (63), the EXP sucks. That place is impossible w/o a BRD.

    Though I got my Assault Jerkin while leveling there, so I guess I should bitch. :p
    JohNNY

    Comment


    • #17
      check this out

      Pay attention more to Mithrael's 2nd post. That formula you posted, Imstimpy, isn't entirely accurate. The "(24 + [3 * {WeaponDMG / 9}])" part isn't figured into damage. That's the formula for finding the cap to the STR - VIT part of the equation. As this thread goes on, people mis-quote Mithrael (who is a bit of a genius) so it's good just to go back to ground one. (i.e., page one)

      so um.... yeah bye.
      "And if he left off dreaming about you, where do you suppose you'd be?"

      Comment


      • #18
        I see the problem, it is addressed on the first page and isn't fully clarified until the second page. I apologize as I grabbed the wrong formula for presentation.

        (24 + [3 * {WeaponDMG / 9}]) is the MAXIMUM damage you can add through STR alone.

        The actual damage dealt can be approximated by:
        DMG = BaseDMG + WeaponDMG*CENTER

        I'm fixing my other post.

        Comment


        • #19
          2x Viking Axe, +39 ACC.

          PLD/WAR
          Average Damage: 386
          Average Percent: 9.181
          Average Accuracy: 40.93

          MNK/WAR
          Average Damage: 900.857
          Average Percent: 21.312
          Average Accuracy: 42.76

          DRK/WAR
          Average Damage: 1085.857
          Average Percent: 25.606
          Average Accuracy: 57.24

          WAR/NIN
          Average Damage: 1445.571
          Average Percent: 34.171
          Average Accuracy: 59.17

          RDM/BLM
          Average Damage: 372.857
          Average Percent: 8.793
          Average Accuracy: 0

          Comment


          • #20
            Wow... this is all over my head. I'm posting just to praise all of this hardwork yall are doing. I've never realized how much went into this dmg equation. Respect.
            http://ffxi.allakhazam.com/profile.xml?45061

            Comment


            • #21
              Yessssss, more people need to read these threads. This is good.

              Comment


              • #22
                Wow. GREAT POSTS!!

                Comment


                • #23
                  Hmm... two questions

                  1) Bigokk, How come no parser numbers using Life Belt?

                  2) imstimpy, the number for your MNK seems rather low... a gimped MNK? I know we (WAR/NIN) are good but out damaging a well-equipped MNK is rather unlikely. My LS MNK (same level) puts me to shame in DOT =.=
                  Server: Siren
                  63WAR 37THF 37SAM 31NIN 36WHM
                  23BLM

                  Comment


                  • #24
                    I don't like Life Belt, especially when I get to +51 Accuracy and IT mobs are Low Evasion, +5 more Accuracy isn't going to help as much as +5 ATK will.

                    The main reason for not doing tests with Life Belt, is that I believe there is an "Accuracy Cap"*.

                    The cap is when the mob cons "Low Evasion". Adding +5 more Acc will not increase your Accuracy rating noticeably.

                    This is why I use items with +STR and +ATK to raise my damage once I've hit the "Accuracy Cap"* on mobs.

                    Adding Accuracy is never a bad thing, but it may not always be the best thing.





                    * "Accuracy Cap" My own formulated opinion that there is a soft accuracy cap, but no hard cap on accuracy. A soft cap basically means if your accuracy rating is +20 vs. the mob's evasion rating, you'll acheive x% Accuracy. Adding more accuracy will increase your accuracy rating, but at a much lesser rate than prior to hitting the soft cap.
                    Bigokk
                    - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
                    Rank 6-1, Windurst
                    Genkai 4 completed
                    Attack Gear
                    Tank Gear

                    Calling some one a "waste of oxygen": 8 warning points.

                    Comment


                    • #25
                      As I have said in other threads, I have seen a total of two MNKs that actually impressed me. Both of which were Mithran. Most MNKs I have played with have been very unimpressive as exhibited by the parse above. They just take something that most people can't seem to bring to the job. The WAR job is the same way: most of them suck.

                      Comment


                      • #26
                        Originally posted by Techboy


                        2) imstimpy, the number for your MNK seems rather low... a gimped MNK? I know we (WAR/NIN) are good but out damaging a well-equipped MNK is rather unlikely. My LS MNK (same level) puts me to shame in DOT =.=
                        MNK/WAR
                        Average Damage: 900.857
                        Average Percent: 21.312
                        Average Accuracy: 42.76

                        I would guess that is why the monks dmg was so low. 42% hit rate is really pretty poor..
                        Giest: 69whm.
                        http://ffxi.allakhazam.com/profile.xml?60013
                        Stinna(wife) 71 blm/whm

                        Comment


                        • #27
                          The day a DRK out damages a MNK post 60+ in DOT ... that only means one thing... you MNK is way too gimped.

                          Also Onzozo is really not a good place to run a parser either. The mobs evasion is way too high for most players unless you have some sick gears most 61s will miss a ton there. Also remember MNK can't wear a haubergeon unlike the DRK and WAR so there's a lost of +10 ACC and a few +STR and +DEX.

                          So if you guys really want to run a fair and accurate parser do it when everyone is either naked or or has same gears.
                          Server: Siren
                          63WAR 37THF 37SAM 31NIN 36WHM
                          23BLM

                          Comment


                          • #28
                            Fair? I wasn't running godly equipment in Onzozo; I wasn't using Sniper's rings nor did I have a Haubergeon. It is as fair as any place. Melee to melee is the exact same with minor alterations due to weapon weaknesses. The only difference we will see here is a shift in effectiveness between the melee and the mage damage dealers.

                            If I was comparing some rank 10 WAR/NIN to a rank 4 MNK/WAR then it could have been unfair. Both jobs are very expensive so effectiveness is largely driven by funds available. We were both on very even ground as far as rank so I don't think there was any disadvantage there. I can't make excuses for him since I didn't investigate his gear nor do I have some reference as for how a MNK/WAR does damage. His damage was simply lower than I would have expected. It could have been a gimp MNK...

                            Comment


                            • #29
                              Parses don't equate to an equal representaion of all classes. They just tell you how a single player performed in a given environment.

                              Saying that some guy in a parse log who has lesser equips than I have is a representative of every person playing a particular job, is wrong and misleading. Just because you see someone do extremely well or extremely poor doesn't mean that it will happen to you or people in your PTs.

                              Comment


                              • #30
                                Originally posted by Bigokk McGock
                                I don't like Life Belt, especially when I get to +51 Accuracy and IT mobs are Low Evasion, +5 more Accuracy isn't going to help as much as +5 ATK will.

                                The main reason for not doing tests with Life Belt, is that I believe there is an "Accuracy Cap"*.

                                The cap is when the mob cons "Low Evasion". Adding +5 more Acc will not increase your Accuracy rating noticeably.

                                This is why I use items with +STR and +ATK to raise my damage once I've hit the "Accuracy Cap"* on mobs.

                                Adding Accuracy is never a bad thing, but it may not always be the best thing.





                                * "Accuracy Cap" My own formulated opinion that there is a soft accuracy cap, but no hard cap on accuracy. A soft cap basically means if your accuracy rating is +20 vs. the mob's evasion rating, you'll acheive x% Accuracy. Adding more accuracy will increase your accuracy rating, but at a much lesser rate than prior to hitting the soft cap.
                                Accuracy will raise your hit rate to a max cap, and the only way to raise that cap is with Dex. Lucky for you, Dex also adds accuracy. You might just have too much Acc, and not enough Dex.

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