100 delay = 1 second.
RECALCULATED NUMBERS FROM MY PREVIOUS POST
In the scenerio, the average battle lasted 2 minutes. Weapons were 2 * Viking Axes (276 delay)
(2 * 276) * .75 = 469.2 (without Sarashi)
(2 * 276) * .80 = 441.6 (with Sarashi)
25 attack rounds per battle without Sarashi.
27 attack rounds per battle with Sarashi.
So:
4 extra swings and "double attack chance" + 26 TP and "double attack chance" TP, each battle.
It doesn't look like much "per battle", but it starts adding up looking at it from an XP PT perspective.
Every 4 battles, using Sarashi will net you an extra Rampage (not counting any double attacks from the extra attacks).
It averages out to about an extra WS every 3 battles if you count on about a 30% double attack rate, also counting the 16+ TP return for the WS itself. (Note: The first extra WS will take 4 battles to attain, but with the 16+ TP gained from the first Rampage, every 3 battles after that you will be able to perform an extra Rampage).
Let's go one step further here and analyze the *possible damage increase. (*possible damage increase denotes the highest possible increase of damage, not including misses or defensive spells/abilities perfomed by the mobs.)
Constants:
Accuracy = +43
Average hit = 40 dmg
Average Rampage = 400 dmg
Double attack rate = 30%
Extra swinges per battle = 5
(There are 4 extra swings per battle, and we will give 1 extra swing for double attack per battle so 5 is what will be used.)
5 x 40 = 200 extra damage per battle in swings.
In 10 battles you will have performed 3 extra Rampages, at 3 * 400 = 1200 extra damage.
Average damage increase per battle comes out to be 320 extra damage created by using Sarashi.
If PT kills 50 mobs, that's an extra 16,000 damage over the course of the PT.
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