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  • Sarashi - test results

    I finally got around to getting one of them. I stopped thinking about it for a couple weeks and then one dropped during a BCNM30. I gave the other 2 people 90k each and kept it to test and sell if I didn't like it.

    I had to do it the old fashioned way, a stopwatch (since log files have no kind of timer linked to them at all). I timed the hits and what came out was that I would swing an average of 5.2% faster when wearing the Sarashi.

    It is confirmed from my tests that Sarashi does infact reduce your combined dual wielding delay by 5% (I'm knocking off the other .20 because of possible lag issues that would have jarred my calculations. It may very well be 5.2% but I'm going to stick with 5%.

    So, at 50 with Dual Wield II and Sarashi, you will have:
    .80* (combined weapon delay) = Delay
    Bigokk
    - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
    Rank 6-1, Windurst
    Genkai 4 completed
    Attack Gear
    Tank Gear

    Calling some one a "waste of oxygen": 8 warning points.

  • #2
    Oh man, I love you.
    Another thing on my shopping list. :\
    I was wondering how much it helped, so it adds another level of Dual Wield. Combine with Suppanomimi and you'll get 0.75 x delay. :D Of course, assuming Suppanomimi enhances it the same way Sarashi does.
    WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
    Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
    No more permanent stats on "In areas outside own nation's control" items.
    Combat Caster's Boomberang +1 | Master Caster's Bracelets
    Sandoria is gay.

    I'm a warrior and I kill stuff! RAWR!


    ph34r the Gigant Axe rush.



    Comment


    • #3
      I haven't gotten to test yet, which gives me greater damage output. In theory the 5% would give me 5% damage output increase, but how much compaired to Swordbelt+1, Lifebelt, or Master Belt?

      I'll be testing all 3 vs Sarashi's damage output, but that will be a long process and won't be done for a while...or until I get motivated to do it ><;

      I believe it will be determined by whatever your current gear is. IE: if you are short on accuracy, missing the 5/10 accuracy is going to hurt. If you are low on ATK, you may not do as much damage. But, if you are high on ATK and ACC, adding Sarashi will push your damage even further.

      It will take my ACC down to 38 and my ATK to 36, but I can add another Sniper's to get it back to 43 ACC...

      /end tangent

      Sorry bout that, will report back when I do more testing.
      Bigokk
      - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
      Rank 6-1, Windurst
      Genkai 4 completed
      Attack Gear
      Tank Gear

      Calling some one a "waste of oxygen": 8 warning points.

      Comment


      • #4
        Dual wielding two 276D weapons post 50

        (276 + 276)*.85=469.2

        With belt

        (276 + 276)*.80=441.6

        I believe things round down?

        So 28 D difference.

        correct me if wrong, but 100d = 1 second?

        So if a fight lasts 2 minutes, that's 120 seconds.

        With no belt, you'll swing 25.58.... times

        With belt, you'll swing 27.21

        So in most fights, with belt, you'll swing about 2 more times then without.

        At first I didn't think it was worth it, but after doing the math it seems it is. :sweat:
        JohNNY

        Comment


        • #5
          This is just my own ramblings, but somebody might find it interesting in a theoretical (and mathematically flawed) way. I'll go over some numbers.

          My typical attack is 30-50 damage per hand on totetote. If a critical lands it pushes up to 60-100 damage per hand; we will go with a 1 in 4 chance per attack turn to critical. We will also go with a 1 in 4 chance of attacking 3 times.

          So we have 4 attack rounds with 9 attacks total, one critical, and an average of 33-55 damage per attack round.

          Adding in another two attack rounds gives me a potential of an additional 120-400 damage. That isn't it, though. I would also be gaining an additional 24-48% TP. With an average rampage damage of 300, I now have an additional potential damage of 75-150. This gives me an additional potential damage total of 195-550 per 2 minutes. This number is on the high side since I have added in all potential positive effects but excluded things like misses and defensive mob abilities.

          Hasting a WAR/NIN, like a MNK/WAR, can have a profound effect on the overall output since we have numerous abilities that have a % chance to activate. Hasting effectively increases this chance to occur over time and has sort of a scaling effect.

          Comment


          • #6
            huh?!?!

            75Bst

            Comment


            • #7
              I saw some one report that 60 delay = 1 second, but I really am unsure if it is 100 or 60 per 1 second.

              On another board I posted this in reply, so I'll post it here as well.

              If the delay is 60 per 1 second, then:

              15 attack rounds per battle without
              16 attack rounds per battle with Sarashi

              So:

              2 extra swings and "double attack chance" + 13 TP and "double attack chance" TP, each battle.

              In 10 battles, you have 20 extra swings (not counting double attacks) and 130 TP (not counting double attack TP)

              It doesn't look like much "per battle", but it starts adding up looking at it from an XP PT perspective.

              Every 8 battles using Sarashi will net you an extra Rampage/Mistral Axe, that's without including any double attacks.

              If, for all intents and purposes, we say that you double attack once every 3 attack rounds, you'll gain an addidional 13TP which will let you use an extra WS every 7 battles instead.

              There is a down-side to it though, unless you're grouped with a SAM, no one is going to keep up with you in TP. You'll be at 100+ a lot of times and still waiting for your partner to get there. That happens to me a lot right now, even before I attained the Sarashi.
              Bigokk
              - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
              Rank 6-1, Windurst
              Genkai 4 completed
              Attack Gear
              Tank Gear

              Calling some one a "waste of oxygen": 8 warning points.

              Comment


              • #8
                Originally posted by Bigokk McGock
                I saw some one report that 60 delay = 1 second, but I really am unsure if it is 100 or 60 per 1 second.

                On another board I posted this in reply, so I'll post it here as well.

                If the delay is 60 per 1 second, then:

                15 attack rounds per battle without
                16 attack rounds per battle with Sarashi

                So:

                2 extra swings and "double attack chance" + 13 TP and "double attack chance" TP, each battle.

                In 10 battles, you have 20 extra swings (not counting double attacks) and 130 TP (not counting double attack TP)

                It doesn't look like much "per battle", but it starts adding up looking at it from an XP PT perspective.

                Every 8 battles using Sarashi will net you an extra Rampage/Mistral Axe, that's without including any double attacks.

                If, for all intents and purposes, we say that you double attack once every 3 attack rounds, you'll gain an addidional 13TP which will let you use an extra WS every 7 battles instead.

                There is a down-side to it though, unless you're grouped with a SAM, no one is going to keep up with you in TP. You'll be at 100+ a lot of times and still waiting for your partner to get there. That happens to me a lot right now, even before I attained the Sarashi.
                RNGs, I had a big problem keeping up with my static's RNG tp until I /NIN. Sometimes I even get TP faster than him nowadays.
                WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
                Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
                No more permanent stats on "In areas outside own nation's control" items.
                Combat Caster's Boomberang +1 | Master Caster's Bracelets
                Sandoria is gay.

                I'm a warrior and I kill stuff! RAWR!


                ph34r the Gigant Axe rush.



                Comment


                • #9
                  Originally posted by Synbios
                  RNGs, I had a big problem keeping up with my static's RNG tp until I /NIN. Sometimes I even get TP faster than him nowadays.
                  Except RNG need over 150 TP w/o a BRD to do Sidewinder. :dead:

                  BRD+RNG PTs though.
                  JohNNY

                  Comment


                  • #10
                    One thing I just thought about and forgot to mention:

                    I may be incorrect on the Mistral Axe TP return (since I don't have it yet), but using Rampage as the example...(remember this is still using average, not a definitive rate).

                    You will, on average, be able to use an extra Rampage every 6 battles after the first Rampage is performed during the initial 7th battle. I forgot to add the 15+ TP gained from the first Rampage into the calculations.
                    Bigokk
                    - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
                    Rank 6-1, Windurst
                    Genkai 4 completed
                    Attack Gear
                    Tank Gear

                    Calling some one a "waste of oxygen": 8 warning points.

                    Comment


                    • #11
                      100ms = 1 second. 276 delay is 2.76 seconds. I haven't timed with a stopwatch, but thats what I've counted it out to be.

                      Having others keep up with you is a big problem, but it also depends on the jobs and levels you are chaining with. I watched a THF/NIN out TP me when they were 2 levels ahead of me. The DRKs I party with gain TP around 1/2 the speed I do. A DRG/SAM at the same level gains TP at an equal rate as I do; I gained one level and now I'm gaining TP faster. I haven't partied with a RNG so I can't check their TP numbers.

                      It hurts to wait until 200% before you can chain since 2 100% rampages is going to do more damage than 1 200% rampage. Even so, you are attacking faster so you are dealing more damage and you are also using more powerful rampages. Just have to make sure the -10 ACC doesn't hurt.

                      Comment


                      • #12
                        I thought the same thing, now that you mention it. I did notice that when I was timing the swings during my test...


                        Now I have to go back and edit my numbers on the boards lol sigh.
                        Bigokk
                        - 62 WAR - 36 PAL - 36 NIN - 30 DRK - 30 MNK - 25 WHM - 22 RNG - 20 SAM - 20 THF -
                        Rank 6-1, Windurst
                        Genkai 4 completed
                        Attack Gear
                        Tank Gear

                        Calling some one a "waste of oxygen": 8 warning points.

                        Comment


                        • #13
                          Originally posted by ZQM
                          Except RNG need over 150 TP w/o a BRD to do Sidewinder. :dead:

                          BRD+RNG PTs though.
                          It's feel good to flash 200% TP while the RNG is trying to get his 150% and praying that Barrage timer is back.
                          WHM 75 | BLM 37 | RDM 63 | WAR 75 | MNK 44 | NIN 37 | RNG 20
                          Windurst Rank 10 | Bastok Rank 10 | Sandoria Rank 3
                          No more permanent stats on "In areas outside own nation's control" items.
                          Combat Caster's Boomberang +1 | Master Caster's Bracelets
                          Sandoria is gay.

                          I'm a warrior and I kill stuff! RAWR!


                          ph34r the Gigant Axe rush.



                          Comment


                          • #14
                            Was screwing around with the numbers a while back, I think this is what you're wondering about... think being the keyword... its a number that looks bout right on one of many peices of notes from this game.

                            469delay delay = 8sec time. 519weapon delay = 9sec... so roughly 50delay = 1sec.

                            469delay is after the dual weild mod on dual Darksteel Axe. 519 was some G.Axe...

                            Comment


                            • #15
                              y dont u just play LV sped

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