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  • WAR/WHM Viable? (HEAR ME OUT.)

    First of all, I am fully aware that a Paladin is a much better option, and I would never argue otherwise.

    However, until Level 30, and right now at lowly level 10, I'm wondering if WAR/WHM would work at all in a party for a while. I'm also fully aware that WAR/MNK probably tanks better overall, but I'd like to try something new.

    On paper, WAR/WHM (pre-30, of course!) sounds like it could work. With White Magic, even at a limited MP pool, the Warrior could heal himself, which would generate more hate (I'd imagine) and give the resident White Mage a bit easier time healing the party (since she wouldn't have to heal the Warrior as much.)

    I'll probably give WAR/WHM a shot for soloing a couple of levels (I hate going to Valkurm at level 10) but I'm wondering if it'd work out well in a party setting early on.


    "if you want to be different go play a single player game." - navpops

  • #2
    I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall I'm also fully aware that WAR/MNK probably tanks better overall

    *rambles incoherantly*

    i would reply something helpful, but i think you sum it up for yourself just fine. "ooo i want to be different" if you want to be different go play a single player game. dont bring 5 other players down becuase you want to be "original" i cant count the amount of stupid job COmbos (BLM/THF RDM/NIN WHM/WAR) that ive kicked out of my parties on my hand, i need to use the stars in the sky. Sure, WAR/WHM works, but its a psuedo-paladin, and worse damage, worse hate holding, and you end up wasting more of the WHM's MP because you have to stop and cure, and lose TP after every fight. to hold the aggro as effectivly as a WAR/MNK, you would end up burning all your 30 or so MP per fight, and losing 1/3 of a WS every battle


    *rambles on incoherantly*

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    • #3
      Now you see, there WAS some constructive criticism hidden in there, but it was masked behind your desire to be a jerk-off.

      Thanks for your help; all I wanted was advice from others about whether this combo works well, not getting screamed at by some frothing bucket of angst because he's sick of other people wondering about things that they honestly did not know about.

      Excuse me for wanting to try something different in a game I'm paying $13 a month for. If the combo is that pointless, I won't bother with it, but honestly, did you travel here directly off of the GameFAQs FF11 forum?

      "if you want to be different go play a single player game."
      Thanks for the ridiculous quote. That's going in my signature.

      Be nice.


      "if you want to be different go play a single player game." - navpops

      Comment


      • #4
        *takes off the mask of angst*

        See, a WAR/MNK has more HP, VIT, and hate-holding abilities at his side, for FREE. better Weaponskill damage from Boost, more Aggro from Boost , Less damage from high-hits, more HP to work with, and over-all more damage. a WAR/WHM could hold hate on not to hard things fairly good, but when they MP pool is depleted in a tough situation, he has NOTHING. Boost is 15 seconds timer, leaving room for error. without MP, you have a 30 second time in there where hate is COMPLETLY out of your control. with just MP, you can lose aggro to virtually any job in your group, and when that ranger gets hit, he gets hit hard. harder then you, meaning the WHM spends MP and time to heal 2 classes, as opposed to just 1. I dont see why you would want hate to be risky, and waste the WHMs MP. The only time i see WAR/WHM is viable is for those slow-going times when 1-2/ or no mages are on , and you want to EXP without sitting down for 2 hours begging rank1 subless GALKA white mages to PLEASEEEeeeeeeeee join your party

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        • #5
          Thank you, I'll keep my WAR/WHM ventures to my soloing in that case.

          I've used Boost a lot when I was a Monk, but haven't noticed too many differences; what's the deal with Boost's damage increasing formula, anyway?

          Also, how do you go about timing Boost and a Weaponskill? At least half the time, I use Boost, then attack, then use the Weaponskill, due to poor timing I guess.


          "if you want to be different go play a single player game." - navpops

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          • #6
            usually a WS macro works (example, i dont know the actual timing) /ja "Boost" <me> /wait 2 /ws "Fast Blade" <t>

            boost boosts your attack, marginally , but enough to matter. the boosts can also be stacked while waiting for a pull, furthur increasing damage. boost gives the aggro of a Job Abilitiy, which isnt alot, but enough to spam voke/boost every 15 seconds and keep aggro like glue

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            • #7
              It's not a bad setup, 4 things tho.

              1) Don't plan on going past 30 like this
              2) Have your SJ fully leveled
              3) Have a real SJ handy for "Good" groups
              4) If you're going to play ghetto pld, play ghetto pld. This means rest, get mp, and use it. This setup does work very well for low level groups where you only have 1 healer. Otherwise, use another SJ.

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              • #8
                Navpops i totally agree with you, although you didn't have to be so mean about it lol.... war/whm is a worthless job combo that does nothing for the person playing the job or for the group they are in. So many times have i pt'd in the dunes and qufim with these guys. The sad thing about it is that when i try to find out exactly why they are subbing whm they just get all pissed off at me and wont listen to anything i have to say. To top it all off these are the same guys using swords, spears, greatswords and the such....
                I got glad bags with enemies
                cut up so they remember me
                soaked em in henessy so their relatives remember me
                Tupac

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                • #9
                  i was in a pissy mood, damnit!

                  Comment


                  • #10
                    For Solo/Skill Up: War50/Whm25 and up. Auto HP Regen saves you some downtime.

                    Shield, parry, throwing, etc... they are always behind if you're not tank or puller.
                    WAR/MNK/THF

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                    • #11
                      In stat terms a Hume WAR/WHM vs. a PLD/WAR at level 15:

                      5 less VIT, 4 more HP, 4 more AGI, 42 less MP () You will be taking more damage and be healing yourself much fewer times per fight. You might dodge a few extra hits. I don't know the particulars of AGI vs. VIT.

                      At level 25 its 7 more HP, 63 less MP, 6 less VIT, 6 more AGI.

                      STR, DEX, MND stats aren't significantly different.

                      As for abilties, WAR gets Defender at 25, Paladin get shield bash at 15. WAR gets Cure II at 22, Paladin gets it at 17.

                      On the surface a WAR/WHM doesn't seem that much different than a PLD/WAR. If you were to boost your VIT and MP without losing too much DEF you could do OK. You might have to always keep yourself refreshed with juice to keep up mana however. But I certainly don't think its quite as horrible as people make it out to be.

                      Maybe I'm missing something else about WAR vs. PLD.

                      Comment


                      • #12
                        "Maybe I'm missing something else about WAR vs. PLD."

                        The other major difference is Healing:C vs Healing:A+/2. If the War/Whm has a full sub then the healing is about half. A 24 vs 44 difference at lvl 15, a 39 vs 72 difference at lvl 25. This of course applies only if the healing skill is capped. With juices I've been main healer once in quifim as a pld.

                        Also makes a difference when you need to spam cure2-cure3.
                        Galka Cor 75/Rng 37 Bst 75/Nin 37 Blm 75/Whm 38
                        Taru Rdm 61 / Blm 41 *retired*
                        Mithra - Rdm 53, Pld 45, Blm 38, War 23, whm 36 *retired*

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                        • #13
                          I'm a thf/nin now but my sub use to be warrior, so of course I at one time had warrior leveled up, it was at 21 before ninja eventually took over. When I leveled warrior up I used war/wm and I was actually pretty successful but I ONLY went to 21 before stopping.

                          I think war/wm would be dumb past 24 if you have ninja with utsusemi which you should if you go /nin. But you can't do that yet and /mnk is your only real good option, but /wm will work if you play correctly, for a little while. At 20 war/mnk has counter also, nifty for sure. Since you have mnk leveled I'd just go mnk sub.

                          As for me personally when I one day continue to level warrior, I'll end up looking into /ninja since I don't mind paying for a little utsusemi at a mere 5kish per level at the point. And you didn't ask for this but I'll say it, since you plan to go pld or at least I think you do, use swords in parties. Although axes are better choices for warrior, swords are great pre 30 for a few melee. And as a pld, you'd be dumb to not use swords, so why not level them early. If you plan to take warrior beyond 30 at all though, axes become their bread and butter.
                          ANYWAY BIG BEN THINK LIKE THIS ITS LIKE HEY GUYS WHY BE RACIST?? RACISM HURTS EVERYBODY ON INSIDE MAKE BIG BEN SADFACE ITS ALL ABOUT SKILLS CUZ WHEN BIG BEN HAD TO WORK ON FARM AS CHILD BEN HAD TO MAKE FARMING PT MADE OF ASIAN MAN BLACK MAN(THATS ME) MEXICAN MAN CHECHOSLOVAKIAN MAN AND IT WAS BEST FARMING PT EVER CAUSE ALL MEN HAD HQ SHOVELS AND TRACTORS AND KNOW HOW TO PLAY SO FARMING WAS QUITE GOOD

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                          • #14
                            I would have to voice my disagreement with the above poster saying use swords as a WAR if you are going to be a PAL in the end. I say use Axe and if you wish have a sword as backup or to level (but as a secondary weapon).

                            Why: Why waste time?

                            You might think "well since you will not be using Axe as a PAL you would be wasting time leveling that weapon up as a WAR".

                            But I look at it this way: Playing as a PAL from lvl 1 to lvl 30 (or so) usuing a sword, and all this time the sword is not leveling AT ALL because you already lvled it as a WAR.

                            You just wasted 30 lvls where you could be lvling a weapon you could be using for any other kind of reason... (if you wish to switch jobs for example). No harm in being good at using a weapon.

                            Leveling your weapon skill up is not difficult like leveling your shield skill. A weapon goes up just fine from 1-30. So why waste time? Play WAR and lvl your axes. Then play PAL and lvl your swords. Now look and you will see that you have 4 weapons that you are good at using. No time wasted.
                            Modnar

                            Melee:
                            43 Monk; 25 Warrior; 20 Theif; 10 Dragoon; 11 Dark Knight; 7 Ninja.

                            Mage:
                            55 Red Mage; 32 Black Mage; 27 White Mage.

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                            • #15
                              save time

                              http://ffxionline.com/forums/showthr...threadid=44285
                              ^ all you had to was read that and you would have had your answer instead of posting this. hope you make the right choice.


                              Ranger/Nin: Lv34/23
                              Rank: 4
                              Country: San D Oria
                              Linkshell: SenorKupos (leader)
                              Currently: RETIRED!

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