Warriors were probably the job that got the most out of the new equipment.
Earrings:
Pilferer's Earring = DEX +2 = /THF
Wrestler's Earring = HP +30 = /MNK
the Pilferer's Earring will help out a lot, since DEX will help with ACC, Sneak Attack, and Crits. Wrestler's are decent for tanking, though (unless you're a tarutaru) +30 HP isn't normally life or death.
Belts:
Sarashi = Enhances "Dual Wield" effect = /Nin
Katana Obi = "Store TP"+1=| /SAM
Deffinatly great gear for /NINs and /SAMs. Enhancing Dual Wield (I'm assuming subtracts another .05 from the equation) will make dual wielding axes/swords that much better. Store TP will allow for you 60+ SAMs to get to that 100% TP quicker after the initial Shield Break.
All of these are level 30's and dropped from the new BCNMs.
Earrings:
Pilferer's Earring = DEX +2 = /THF
Wrestler's Earring = HP +30 = /MNK
the Pilferer's Earring will help out a lot, since DEX will help with ACC, Sneak Attack, and Crits. Wrestler's are decent for tanking, though (unless you're a tarutaru) +30 HP isn't normally life or death.
Belts:
Sarashi = Enhances "Dual Wield" effect = /Nin
Katana Obi = "Store TP"+1=| /SAM
Deffinatly great gear for /NINs and /SAMs. Enhancing Dual Wield (I'm assuming subtracts another .05 from the equation) will make dual wielding axes/swords that much better. Store TP will allow for you 60+ SAMs to get to that 100% TP quicker after the initial Shield Break.
All of these are level 30's and dropped from the new BCNMs.
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