Strategy
OK maybe i left out som really important details.
I want this combo for HNM.
The strategy would be like this:
The party should include a redmage and a Bard, for the obviuos reasons.
I would use a polearm weapon in the begining of the fight, once i gather 100%Tp we would begin the renkei, so i would activate berserk+agressor+last resort+souleater+mighty strike to use with pentatrhust. Right after doing penta I ould turn of souleater so i don't die inmediatly.
Why?
Well for starters, pentatrust is the only 5 hit WS WAR have acces to. Second, since we have a B- rating on polearms plus agressor+song1(a don't know the name of the songs but it's the one that makes melee accuaracy better) and the monster would have casted on him gravity(i think thats the spell) and slow on him, we should not be missing much. And with the WAR AF with have a better chance to do a 6 hit Penta (cause of the bonus on the AF).
So it pans out like this:
Monster has on him:slow+gravity+2 songs making him worse(if there is a NIN in the party he can use -evasion ninjitsu on him)
WAR has mighty strike,berserk,agressor,last resort,souleater, 2 songs on him (one for better acc and one for better dmg), and a posibility of doing an extra hit while doing penta.
Now don't tell me that doesn't dish out a lot of dmg. Sure, maybe it's suicidal. But you can always carry a WHM with you after all.
If you survive after using this, you could equip a 2H axe till the end of the battle. Or maybe you can start the battle with the great axe, and if after your last WS the monster has low hp you can pull this of to finish it.
Would it work?
OK maybe i left out som really important details.
I want this combo for HNM.
The strategy would be like this:
The party should include a redmage and a Bard, for the obviuos reasons.
I would use a polearm weapon in the begining of the fight, once i gather 100%Tp we would begin the renkei, so i would activate berserk+agressor+last resort+souleater+mighty strike to use with pentatrhust. Right after doing penta I ould turn of souleater so i don't die inmediatly.
Why?
Well for starters, pentatrust is the only 5 hit WS WAR have acces to. Second, since we have a B- rating on polearms plus agressor+song1(a don't know the name of the songs but it's the one that makes melee accuaracy better) and the monster would have casted on him gravity(i think thats the spell) and slow on him, we should not be missing much. And with the WAR AF with have a better chance to do a 6 hit Penta (cause of the bonus on the AF).
So it pans out like this:
Monster has on him:slow+gravity+2 songs making him worse(if there is a NIN in the party he can use -evasion ninjitsu on him)
WAR has mighty strike,berserk,agressor,last resort,souleater, 2 songs on him (one for better acc and one for better dmg), and a posibility of doing an extra hit while doing penta.
Now don't tell me that doesn't dish out a lot of dmg. Sure, maybe it's suicidal. But you can always carry a WHM with you after all.
If you survive after using this, you could equip a 2H axe till the end of the battle. Or maybe you can start the battle with the great axe, and if after your last WS the monster has low hp you can pull this of to finish it.
Would it work?
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