Re: Thief: Is it a DD or just a "tool"?
The level correction penalties affected all jobs, which hurt THF dramatically as well, as I recall SE had to tweak dagger DMG ratings before the close of CoP. But the level difference penalties and breaking the ranged formula entirely were two different things.
But the intention of the nerf was discourage the arrowburn practice at endgame and make RNGs gear more effectively. A large problem with RNGs were that they could stand there in full AF, use a weak bow and weak arrows and do massive damage with them. So yes, while the formula failed to address level difference penalties and that was part of the intent of the adjustments, SE took an extra step and broke the job completely in the other direction. Suddently food and gear values were not calculated into the ranged formula, Slugwinders became harder to land and you could now miss Eagle Eye Shot.
I was a 75 BRD back when the nerf happened. 50% of my EXP parties came from arrowburns. I didn't seek them out, but wouldn't turn one down either. I tried to give every PT a chance. But by and large this wasn't to appease other melees at the EXP level - that was just a fringe benefit - it was to bring balance into the endgame. Which only really consisted of Sky at the time since Sea was still so new and unknown.
But SE sent RNGs the wrong message at the EXP level when they destroyed that job and then it was suddenly OK for everyone to do what RNGs and BLMs had done previously. SE let this be reinforced by the fact that it went on and on and it was BLM and RNG largely left out of it.
Burn PTs now are no different than what RNGs were doing back then. Even though there were level difference penalties, we were hunting T and VT mobs. Hunting T and VT mob has always been the most effective party EXP per hour, but PTs in the Zilart/CoP era were so stuck on IT++ they didn't want to do it. They were still all about EXP per Kill back then. In that respect, RNGs and BLMs were ahead of the curve.
The fact that everyone does it fine now doesn't absolve the fact that SE essentally said "RNG and BLM burns are bad, mmkay? Play with others, too."
The instant the nerf came into effect it was all about WARx4. It did not start in ToA camps, it started with Weapons in Sky. WAR didn't suddently turn into a beast - it was because they were once RNGs and knew what to exploit better than anyone else did at the time.
SE broke one job and fixed nothing. ToA only made it more obvious, HNMs are still burned down by select jobs and people still make selective party formats.
Originally posted by Armando
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But the intention of the nerf was discourage the arrowburn practice at endgame and make RNGs gear more effectively. A large problem with RNGs were that they could stand there in full AF, use a weak bow and weak arrows and do massive damage with them. So yes, while the formula failed to address level difference penalties and that was part of the intent of the adjustments, SE took an extra step and broke the job completely in the other direction. Suddently food and gear values were not calculated into the ranged formula, Slugwinders became harder to land and you could now miss Eagle Eye Shot.
I was a 75 BRD back when the nerf happened. 50% of my EXP parties came from arrowburns. I didn't seek them out, but wouldn't turn one down either. I tried to give every PT a chance. But by and large this wasn't to appease other melees at the EXP level - that was just a fringe benefit - it was to bring balance into the endgame. Which only really consisted of Sky at the time since Sea was still so new and unknown.
But SE sent RNGs the wrong message at the EXP level when they destroyed that job and then it was suddenly OK for everyone to do what RNGs and BLMs had done previously. SE let this be reinforced by the fact that it went on and on and it was BLM and RNG largely left out of it.
Burn PTs now are no different than what RNGs were doing back then. Even though there were level difference penalties, we were hunting T and VT mobs. Hunting T and VT mob has always been the most effective party EXP per hour, but PTs in the Zilart/CoP era were so stuck on IT++ they didn't want to do it. They were still all about EXP per Kill back then. In that respect, RNGs and BLMs were ahead of the curve.
The fact that everyone does it fine now doesn't absolve the fact that SE essentally said "RNG and BLM burns are bad, mmkay? Play with others, too."
The instant the nerf came into effect it was all about WARx4. It did not start in ToA camps, it started with Weapons in Sky. WAR didn't suddently turn into a beast - it was because they were once RNGs and knew what to exploit better than anyone else did at the time.
SE broke one job and fixed nothing. ToA only made it more obvious, HNMs are still burned down by select jobs and people still make selective party formats.
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