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I want to have a SJ with Sneak and Invis for Coffer hunting. /WHM will give me a bit more MP, but /RDM has better potential as a farming/solo SJ. Anyone have some advice on which I should have ready? Thanks in advance for any advice.
FFXIV Balmung Server
Tenro Matashi
PLD|GLD - MIN|BOT - ALC|ARM|BSM|CRP|GSM|LTW|WVR
I'm a Ninja myself... and I have my WHM at lvl.... Oh, I don't know.. 32 I think. I still would rather use Sneak Oils and my Ninjutsu Tonko. I'm just more comfortable with them.
Go with /whm. -nas can be handy, and teleports are nice to have when you finally get them. The only thing /rdm really has to offer over /whm is Dispel. Other offensive spells like Gravity won't land because your main job has no native skill, and Phalanx and Enspell will be of negligable potency for the same reason. /rdm only really shines as a solo sub for whm, blm and pld.
You should go /war, and just perster the white mages on your friends list that you haven't talked to for month to come sneak and invis you through a zone.
At least thats what have the people on my friends list do <.<
But I'd go /whm, just for things like paralyna, blindna etc. Rdm you pretty much just get the cures.
I always subbed WHM, did RDM from time to time depending on the situation, if I was in a high-population aggro area, I generally did /RDM for Fast Cast, b/c that 1-2 secs casting delay is highly valuable if you start losing buffs in the middle of a sea of IT mobs lol Gets better when you get FCII @70/35, but since 74, I can kill the majority of the mobs that would aggro me, so I just sub /NIN and carry silent oils for the rare times when I'd rather avoid a fight (i.e., Kuftal Tunnel traversing)
Really comes down to personal preference, if you're coffer hunting and killing key-holders, should be /NIN anyways. But if you're just running around lookin for the coffers, /WHM would be best for most situations. Hope that helps. Enjoy! =D
Definitely /WHM over /RDM when solo. More MP, Teleports, status removal, Reraise, Auto-Regen vastly trumps Fast Cast + bunch of enfeebles and elemental magic that will get resisted anyway.
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