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THF/MNK [Impossible to Gauge?]

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  • #61
    Re: THF/MNK [Impossible to Gauge?]

    Originally posted by Shinhiryu_Kage View Post
    But, then I remember also that THF/NIN hits for alot of 0's on certain mobs w/their daggers too. It was mentioned before that this happens on beetles and stuff, so yeah, that makes sense because in the 40's you could fight alot of beetles.
    Or crabs. The low skill from Hand-to-Hand would only exacerbates the problem, I think, and THF/MNK can't use Berserk to increase attack like a THF/WAR can.

    Edit:
    Well, you won't really see crabs in 40's unless you level in Misareaux Coast. >_>;
    Bamboo shadows sweep the stars,
    yet not a mote of dust is stirred;
    Moonlight pierces the depths of the pond,
    leaving no trace in the water.

    - Mugaku

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    • #62
      Re: THF/MNK [Impossible to Gauge?]

      Yes, I gained a few levels, went in at lvl 30 with Gkatana capped at 90, and came out at 32 with Gkatana capped at 99, those 9 skill levels made a huge difference in my abilities.
      I think you missed my point Your hitting rate and Attack/Defense ratio get penalized for each level that the mob is higher than you. It's not that those 9 skill levels made an incredible difference (though they did contribute to that); the fact that you were 3 levels higher is what made most of the difference. A Level 36 player with 93 skill would perform better than a level 33 player with 102 skill if they're both going up against higher level mobs.
      By, "die out", just what do you mean? I almost always party with a thief, and their Viper Bite damage is for the most part pretty consistant, I got into a static party in my late 40s and by my mid 50s, I'd see plenty of high 500+ Viper Bites from our thief, I want to say that I saw some 600+ Viper Bites from him but this was awhile ago so my memory might be a bit fuzzy. SATA + VB from my experiance is not something to sneeze at, I was under the impression that there is little better.
      Same here. I've never seen SATA VB pull out low numbers. Its very nature (doubles your Attack) backed up by all your DEX and AGI converted into DMG makes for big numbers no matter what you're up against.

      Also, Beetles have never given me much problem damage-wise (but Rhino Guard can be a real bitch accuracy-wise).

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      • #63
        Re: THF/MNK [Impossible to Gauge?]

        I think you missed my point Your hitting rate and Attack/Defense ratio get penalized for each level that the mob is higher than you.
        So you get penalized for fighting monsters higher than you? How so? I can kind of understand the vit/str/att/acc aspects of it, but I don't think I'd call that penalized, so I'm a little confused.

        A Level 36 player with 93 skill would perform better than a level 33 player with 102 skill if they're both going up against higher level mobs.
        Is it just that the level 36 player has more dex and other stats than the lvl 33 player, or are there hidden factors that I'm not away of?


        You have the right to remain silent, anything you say can and will be misqouted and then used against you.

        I don't have a big ego, it just has a large mouth.

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        • #64
          Re: THF/MNK [Impossible to Gauge?]

          For every level the mob is higher than you, your Attack/Defense ratio gets -0.05. So if you have an Attack/Defense ratio of 1, and you're fighting an IT mob 8 levels higher than you, your Attack/Defense ratio turns into 0.60. Your accuracy and magic accuracy get penalized as well; while we don't know the exact numbers (just like nobody's managed to figure out a hit rate or resist rate formula yet) the penalties are still pretty severe.

          Have you ever wondered why a Lv.60 PLD/RDM can land enfeebles on an EP Lv.50 mob but a Lv.30 RDM will never land anything on a level 50 mob? It's not my INT, because an Elvaan PLD has horrible INT no matter the level. It's because the Lv.30 RDM has 20 levels' worth of penalties working against him/her. Granted, I do get resists on PLD/RDM but I can still land Paralyze in 1-3 tries, and Sleep whatever I need to (lol Dark Staff.)

          Basically, gaining one level increases your overall performance more than gaining a level's worth of +skill. We can have all the +stats and gear in the world, but if your party overhunts your performance WILL suck.

          EDIT: The level difference penalties are also the main reason why any T mob that's not exactly 1 level higher than you has a tendency to own you in the early levels.
          Last edited by Armando; 02-17-2007, 08:12 PM.

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          • #65
            Re: THF/MNK [Impossible to Gauge?]

            Old thread I know but just wanted a mini-update:

            So took the advice of using Fire Sword in the low 20's.........

            decided to go THF/NIN since the 2nd weapon's hit will factor into the damage...

            avrg 140-150 in Qufim vs crabs and pugils.... so very nice damage.

            Didn't do THF/MNK, will check it out next at this LV range from 20-25..... however...

            had a BRD in part from 22-23 and was hitting 200-250 SA Fast Blade 3/4's of the time :3

            oh and by the way... didn't run a parser so don't know how close the accuracy was but..... was hitting on avg it seems about 40 dmg per hit w/both swords ..... a sam in same party was hitting 46 with his katana and us attacking around the same time......... so that made me feel good lol this was w/o the bard

            bard included was hitting for 60ish while sam hit for 70ish
            Last edited by Shinhiryu_Kage; 03-01-2007, 12:19 PM.

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            • #66
              Re: THF/MNK [Impossible to Gauge?]

              Originally posted by Vyuru View Post
              I thought the males couldn't leave the homeland to the south, Kazham is just an outpost of the mithran empire to my understanding.
              actually Kazham is the Mithra homeland not an outpost, take a walk around and talk to all the Mithra there you will know, their main Chieftainess is there

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              • #67
                Re: THF/MNK [Impossible to Gauge?]

                Nope. The Mithran homeland is called the Island of Tsahya. Mithra live in tribes, so it's only logical that there would be many tribes, each with its own chieftainess. Besides, don't you think Kazhaam is stupidly small?

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