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THF/MNK [Impossible to Gauge?]

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  • #16
    Re: THF/MNK [Impossible to Gauge?]

    I'm glad you folks take the time to do the math, because I just can't be bothered. Interesting info about the swords, Armando, and definitely food for thought.

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    • #17
      Re: THF/MNK [Impossible to Gauge?]

      No problem. It's what I do, lol.

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      • #18
        Re: THF/MNK [Impossible to Gauge?]

        Or if you want to spend some money you can invest in acid bolts and sub RNG when you hit 20. Before that, yeah I'd have to say /MNK is best too. Boost + SA Fast Blade ftw ^^b
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        "BLAH BLAH BLAH TIDAL WAVE!!!"

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        • #19
          Re: THF/MNK [Impossible to Gauge?]

          Thanks Armando.

          I have a question about /nin pre 50 and dual wielding I've never been able to get answered it seems.

          Is it true that dual wielding pre-50 is actually a worse choice than another sub when trying to consider tp gain or speed of attacks? I've always been told by friends "whatever you do, don't sub nin pre-50." I don't know what that means really.

          So, if you say THF/NIN with 2 Flame swords from 20-24 is an excellent option, wouldn't DW gimp you as a /NIN at that level?

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          • #20
            Re: THF/MNK [Impossible to Gauge?]

            Eh, it depends. DWI is only a -10% reduction in delay. THF is one of the few jobs that can really get away with subbing NIN early on since it's one of your best sub job options. (if not THE best)

            I'd actually recommend main handing a Sword and off-handing a dagger to keep dagger skilled up, since you don't want to hit lv 33 and not be able to switch over for viper bite. NIN sub is mainly to survive pulling pre-50 via shadows. The benefits of DW are mimimal until at least the 40's when you can DW your AF knife and Calvey's Dagger (sp? It's something like +5 DEX and +2 AGI altogether).

            In all seriousness I highly recommend subbing RNG if you can. At level 20 you'll get the +10 accuracy bonus (this applies to melee and ranged attacks), ranged weapon skills, and sharp shot. This is all very helpful for landing acid bolts, which are a huge help in EXP, and in the jungles and garlaige you'll be fighting enemies that are weak to piercing.

            Take into account that ranged attacks also scale in damage at half the rate melee does, and you can do some nice damage and gain fast TP if you want to cough up the gil. Besides, THF has an A+ evasion rating. Just swap in some AGI/Evasion gear when pulling and you really shouldn't take much of a beating on your way back to camp.
            sigpic


            "BLAH BLAH BLAH TIDAL WAVE!!!"

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            • #21
              Re: THF/MNK [Impossible to Gauge?]

              When using certain weaponskills, such as Fast Blade, Dual Wield also tacks on an additional hit, so that's an additional perk. THF/NIN is totally viable at 20+, and becomes more so at 24 (Utsusemi).


              Icemage

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              • #22
                Re: THF/MNK [Impossible to Gauge?]

                What they said. It's not so much that it's bad, just that the loss of Berserk can be staggering, and before Dual Wield I is 10% less Delay (doesn't increase TP gain.) But we're talking pre-30, so it's not bad from 20 to 30. I'd prefer /RNG if anything simply because landing Acid Bolts is one of the biggest favors you can do to the party as a whole, and /RNG facilitates that while also improving your melee damage, but if you /NIN levelled already and not /RNG, don't sweat it. Also, like Icemage said, DW does add an extra hit to WS (with your offhanded weapon) so having that second sword in the offhand means bigger SA Fast Blades.

                Even post-50 /NIN isn't as good as /WAR in terms of damage. Sure, Dual Wield II means 15% less Delay as opposed to just 10%, but at 50 /WAR gets Double Attack which means 10% more attacks and can proc on WS, on top of all the perks of having Berserk.

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                • #23
                  Re: THF/MNK [Impossible to Gauge?]

                  in terms of damage per hit, the gap between Dagger and Sword/H2H is shorten starts at level 28~29 in the Jungles.
                  Well, you tend to fight mainly mandies in that level range right? Aren't they resistant to blunt damage? I'm wondering if you might see better damage on say, a goblin or something.


                  You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                  I don't have a big ego, it just has a large mouth.

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                  • #24
                    Re: THF/MNK [Impossible to Gauge?]

                    They're not resistant to blunt. Actually, I can't think of any mobs off the top of my head resistant to blunt damage. The effectiveness of daggers on mandies should be due to a big stat difference (skill + stats on the Federation Daggers) , decent DMG/sec, plus a 25% damage bonus to everything you do because they're piercing-weak.

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                    • #25
                      Re: THF/MNK [Impossible to Gauge?]

                      I could be wrong, but I'm pretty sure Crabs are resistant to blunt, along with a few other mob families.
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                      "BLAH BLAH BLAH TIDAL WAVE!!!"

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                      • #26
                        Re: THF/MNK [Impossible to Gauge?]

                        95% sure that's a myth, but I could test it.

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                        • #27
                          Re: THF/MNK [Impossible to Gauge?]

                          I could be wrong, but I'm pretty sure Crabs are resistant to blunt, along with a few other mob families.
                          I've only heard that plant type mobs were weak to H2H, I think Crabs just have insane amounts of +def/vit.

                          As far as other mobs though, I dunno, I've never noticed a monk's damage being reduced on any particular type of mob.


                          You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                          I don't have a big ego, it just has a large mouth.

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                          • #28
                            Re: THF/MNK [Impossible to Gauge?]

                            Crabs aren't weak or strong to anything. They're just Paladin-type enemies, with high DEF and VIT (and with MP you can Aspir). That high VIT is why H2H doesn't seem to work so well on them, since the damage calculation from H2H is a comparison of attacker STR vs. defender VIT.


                            Icemage

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                            • #29
                              Re: THF/MNK [Impossible to Gauge?]

                              they need to make a show called Mythbusters: FFXI edition.
                              Omni@Remora: NIN75 RNG75 MNK75 COR75 BST64 BRD53
                              ♪♫ San d'Oria Complete ♪♫ ZM Complete ♪♫ CoP Complete ♪♫ AM Complete ♪♫

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                              • #30
                                Re: THF/MNK [Impossible to Gauge?]

                                Heh, I can see it now...

                                Today on Mythbusters: FFXI,

                                Do Mithra really have fur? Our specialists had to travel far and wide to conduct extensive research on the subject. *scene flashes to Purogonogo Isle and a bunch of bikini clad Mithra*

                                Find out the conclusion at the end of the show after we debunk the age old question, who is the best dancer, subligar clad Galka dancers or Tarutaru dancers.


                                You have the right to remain silent, anything you say can and will be misqouted and then used against you.

                                I don't have a big ego, it just has a large mouth.

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