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As 74Thf/37War No merits or food, Mithra, only weapon (which is an lolmagnetknife):
Naked: Attack = 308
With TP Gear: Attack = 334
Acc = +60
With WS Gear: Attack = 352
STR = 62+14
DEX = 79+28
AGI = 73+14
CHR = 45 - 4 (yes minus)
With Berserk attack rose to 435
With Berserk and Warcry attack rose to 459
In xp pt, red curry brings base att with the TP gear to approx 410 (Can't remember, I think it adds 90 att?)
Throw in brds, smns, cors, and other jobs using Warcry for added fun.
Well I'm not going to look at your numbers because that is not why I posted. Someone said thief needed a SA and TA modifier but there already is one. Now if SE wants to make the modifier better it is up to them.
Do you ever remember attending a training class for a job, where, the instructor informed you to read the directions carefully before taking a test?
Well, in my post I made it very clear what I said:
Maybe if they made some kind of JA Trait where, say, the power of SATA was enhanced at LV60 by Thief.
Yes, there is Asassin, but I'm talking like... a damage modifier or bonus... that would suddenly make other meree jobs that sub thf still good, but thf not so much worthless.
RtDC.
WHM80 was a typo. 82* It should have just been assumed that people knew what I was talking about. This is where arguing semantics becomes quite pointless.
Meh, already did, and tried it tonight in a merit party. Not of an impressive difference on ws dmg, just about 5-10 higher in dd damage though.
Then I really don't know, our stats weren't too different. What was your sub? What other jobs were in the party? What were you fighting?
@72 I was in a pt vs greater colibri in a pt with a brd. I was /war using curry and didn't like my tp returns on DE so I was using SB for more consistency. I was using SA seperate and using TA SB on the tank for 1000-1100 basically every time. I got to do a SATASB for 1600 ^^ I had to leave though, and my friend in that pt told me that I was replaced by another thf. That thf was /nin using sushi+1, and has like 4 75 jobs + merits and was using DE for approx 600. ><
Do you ever remember attending a training class for a job, where, the instructor informed you to read the directions carefully before taking a test?
Well, in my post I made it very clear what I said:
Maybe if they made some kind of JA Trait where, say, the power of SATA was enhanced at LV60 by Thief. Yes, there is Asassin, but I'm talking like... a damage modifier or bonus... that would suddenly make other meree jobs that sub thf still good, but thf not so much worthless.
RtDC.
This is no time to be mean silly, I was just saying that there are already modifiers with SATA that other jobs don't get the benefit from. Increasing the modifiers of SA and TA can help a ton, especially since they are both pretty high stats for thief. I would like it more that they got increased at their current level instead of just adding another one later.
This is no time to be mean silly, I was just saying that there are already modifiers with SATA that other jobs don't get the benefit from. Increasing the modifiers of SA and TA can help a ton, especially since they are both pretty high stats for thief. I would like it more that they got increased at their current level instead of just adding another one later.
Maybe a teir two of Assassin that uses both modifiers on TA, and when Assassin's Charge is used, adds chr in as a moddifer.
In terms of balancing work, I don't see THF as needing too much more if anything at all. It does a great job at spiking and stapling hate in the later levels, it's got a strong evasion tanking ability, and is able to solo and utilize unusual subjobs without losing it's strongpoints. Maxing out it's ability is something that I'm still working towards. There's always new gear coming out that makes you question what you're currently using.
There are two alterations I'd like to see, but I don't think THF does a lesser job without them.
I'd like a /ja that will spike the next attack's enmity by a certain value (Maybe +10 Enmity on next attack). It doesn't even have to be a /ja, it could be a meritable Cat #2 trait that links with TA (kinda like Aura Steal's link with Steal).
I'd like to see them actually adjust the 2HR to what was proposed as an idea at the fan festival. There weren't many applications where I could actually make PD useful, but it does have it's times. Clutch tanking, MG steup, and Charm Defense (1 + 2) were some of it's limited uses.
This job is heavier than most melee jobs in it's need for focused equipment builds. In order to reach the same levels on this job, you have to go to slightly greater lengths to work with the party. Sometimes it works against the party if attention isn't distributed evenly among the DDs.
THF itself usually has a hard time getting an invite if forced to seek alone, it's just the nature of the job. The role THF provides in a party is usually one that can be performed by many other jobs making the selection pool larger.
I love the THF job's ability to use stats to maximize it's abilities, I love dagger as a weapon, and I love the weaponskills listed in the dagger tree. Many of the dagger WS are useful in one way or another (if not for skillchain properties, then for distanced magic AoE damage, bind, or MP Drains).
The screenshots below are basically propeganda shots, know that these are more than likely shots against enemies that I've set up to gain an advantage against. Averages are usually several hundred less =). Some are weak against daggers (piercing), melee in general, BRD buffed, or utilizing an HNM only build with /DRK.
You can make a spot for yourself as a damage dealer in the endgame, but you have to find out which setup works for you and what you're able to actually obtain. I don't think that thief NEEDS anything, but I sure would welcome any changes that give us additional choices during a fight.
Thats what I call rich/heavy end game gear. Majority of it all I doubt the average person can get easily. Espically full hecatomb and mandau, homam or even using Bomb Core. Not exactly the build you'd see every thief doing.
Thats what I call rich/heavy end game gear. Majority of it all I doubt the average person can get easily. Espically full hecatomb and mandau, homam or even using Bomb Core. Not exactly the build you'd see every thief doing.
Archain has been a thief for a loooonnnng time. He's known across several boards. Not too many thief's have reached his level of equipment, including me with 4/5 heca and 4/5 homam. So yeah he does like to show off... but I cant say I really blame him.
And as a side note. Compared with the new Skadi gear... some pieces of Heca have lost their value. So in all truth... getting Homam and Skadi does not require standing around somewhere waiting for something to pop for 6 hours. You can get as good of gear from assault, limbus and salvage that only requires your long term dedication to those activities.
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