...
Ok... since the TP Floor Nerf... I've been trying to reassemble how I want to play Thf in parties - since /Nin is no longer the be all/end all sub (at least for tp gain).
So... I cracked my head against a brick wall a while (spoke to some friends who have high level Thf too - but I'm not sure what came first, the head cracking or speaking to other Thf's).. and came up with /Drg.
...
*hears the pin drop*
Now.. I looked at it as a combo... Attack Up I, Jump, better melee stats than Ninja, Haste +5% through the Wyvern Earring (which I have - Thanks Shenlong) etc.
So, now that I have my premise, I try and figure out.. what does it do - and how can I make this work well.
So I put it down on paper - SATA Jump - that's gotta be a plus, Haste - always good, and noticably more attack than with /Nin, even losing the Bone Dagger +1 in my offhand.
Put flag up.. and go seek.. I find a party (finally) and get my plan together.
Got macro's for SATA Jump, SATA VB etc... set up my gear and went to play.
Now - this party happens to have another Thf in it too.. so we compare a few notes... he likes the idea and thinks it has a lot of merit.
The Red Mage.. he's well, dubious (actually - he's more, "Wtf??? GIMPED SUBGA!! GET OUT OF PARTY NOWZ!!!" but we'll get to him later).
The rest of the party is neither for/against - so long as I do my job right.
We pull.. and come in.. I line up a SATA Jump.. damage is meh to say the least. I think Jump must be calculated on very differently than standard SATA stabbity. I will play around with it more to see if there's any way I can get the same kind of effects out, but for now.. SATA Jump seems to be more like SA Jump, with hate transferral. I did a few more to see if I was missing a TA or something, but it's inconclusive at this point.
- Thoughts on this might be useful for landing SATA on a moving target though.. and just maxing dex. Otherwise, straight up SATA is strictly better.
DoT - our favourite... Well, my DoT was *much* higher than my colleague in arms... Definately the subjob has more potential for higher single hits. Yes - my gear was slightly better than his, but... not by a lot, and not much in the attack department for certain. He was however a level above me at the time, but regular hits of mine were on beetles 25 to his 18. I know it's *only* 7 damage, but it's feeding the mob less TP per damage.
- next thought - does 5% haste and greater attack outweigh double attack with a sometime berserk? I don't know for certain - when I finally hit fifty, I'll have a play about with it.
SATA + SATA VB. Working as usual. Puts out big numbers. We like. Nothing much to say on this.
TP gain... If I'm honest.. I'm not sure.. the other Thf who partied with me had a different playstyle to SATA'ing - I'm used to precharging and rushing round the back of someone to SATA and then reSATA again. He ran up and started whacking from the off. So inevitably he had more tp than me. If I can find a Thf/Nin of equal level.. I'll definately see who races to the top first (assuming similar accuracy). I did note that my tp per swing was nicer though than with /Nin. 5 - 6tp per hit now.
Well - as the party turns out, the Paladin went AFK during the middle of a fight, got the Smn killed, and the Red Mage was narced. Turns out he didn't know the importance of Provoke... (Don't ask.. 48 Pld - not voking ) anyways... brawl ensued and he ends up deciding to call me gimped for being /Drg.
The Red Mage goes ballistic at this point - saying how I've been doing decent damage and far from gimped and he was moderately impressed with the job combination. He later befriended me and said we'd have to go out to test other stuff as we discussed some of the merits/flaws of the combo.
Props to the honesty of the Red Mage, I think the disappointment in the job is more in me expecting it to destroy /Nin, rather than be a possible choice of subjob.
I don't run parsers I'm afraid... but - I'll have a look into making more notes/screenies than I did this party.
Cutting it short:
Props:
Better DoT by far.
More TP gained per swing.
Strong SATA Viper Bite damage.
Jump is useful for additional TP gain.
Decent all round melee stats
Slops:
SATA Jump is meh.
No Utsusemi.
No stat boosts from offhand weapons.
No double TP gain from Viper Bite (same damage as /Drg though for all I can see).
Random:
Cyclone is quite a strong WS - was pulling upwards of 200 damage per WS when I needed damage and SATA wasn't up. Will remember that in future - was outperforming Sam WS's in pure damage.
I'll post more when I'm done with this... but there is definately *some* merit in it.
- Saeriel. Thf/Drg (it seems), Phoenix.
Ok... since the TP Floor Nerf... I've been trying to reassemble how I want to play Thf in parties - since /Nin is no longer the be all/end all sub (at least for tp gain).
So... I cracked my head against a brick wall a while (spoke to some friends who have high level Thf too - but I'm not sure what came first, the head cracking or speaking to other Thf's).. and came up with /Drg.
...
*hears the pin drop*
Now.. I looked at it as a combo... Attack Up I, Jump, better melee stats than Ninja, Haste +5% through the Wyvern Earring (which I have - Thanks Shenlong) etc.
So, now that I have my premise, I try and figure out.. what does it do - and how can I make this work well.
So I put it down on paper - SATA Jump - that's gotta be a plus, Haste - always good, and noticably more attack than with /Nin, even losing the Bone Dagger +1 in my offhand.
Put flag up.. and go seek.. I find a party (finally) and get my plan together.
Got macro's for SATA Jump, SATA VB etc... set up my gear and went to play.
Now - this party happens to have another Thf in it too.. so we compare a few notes... he likes the idea and thinks it has a lot of merit.
The Red Mage.. he's well, dubious (actually - he's more, "Wtf??? GIMPED SUBGA!! GET OUT OF PARTY NOWZ!!!" but we'll get to him later).
The rest of the party is neither for/against - so long as I do my job right.
We pull.. and come in.. I line up a SATA Jump.. damage is meh to say the least. I think Jump must be calculated on very differently than standard SATA stabbity. I will play around with it more to see if there's any way I can get the same kind of effects out, but for now.. SATA Jump seems to be more like SA Jump, with hate transferral. I did a few more to see if I was missing a TA or something, but it's inconclusive at this point.
- Thoughts on this might be useful for landing SATA on a moving target though.. and just maxing dex. Otherwise, straight up SATA is strictly better.
DoT - our favourite... Well, my DoT was *much* higher than my colleague in arms... Definately the subjob has more potential for higher single hits. Yes - my gear was slightly better than his, but... not by a lot, and not much in the attack department for certain. He was however a level above me at the time, but regular hits of mine were on beetles 25 to his 18. I know it's *only* 7 damage, but it's feeding the mob less TP per damage.
- next thought - does 5% haste and greater attack outweigh double attack with a sometime berserk? I don't know for certain - when I finally hit fifty, I'll have a play about with it.
SATA + SATA VB. Working as usual. Puts out big numbers. We like. Nothing much to say on this.
TP gain... If I'm honest.. I'm not sure.. the other Thf who partied with me had a different playstyle to SATA'ing - I'm used to precharging and rushing round the back of someone to SATA and then reSATA again. He ran up and started whacking from the off. So inevitably he had more tp than me. If I can find a Thf/Nin of equal level.. I'll definately see who races to the top first (assuming similar accuracy). I did note that my tp per swing was nicer though than with /Nin. 5 - 6tp per hit now.
Well - as the party turns out, the Paladin went AFK during the middle of a fight, got the Smn killed, and the Red Mage was narced. Turns out he didn't know the importance of Provoke... (Don't ask.. 48 Pld - not voking ) anyways... brawl ensued and he ends up deciding to call me gimped for being /Drg.
The Red Mage goes ballistic at this point - saying how I've been doing decent damage and far from gimped and he was moderately impressed with the job combination. He later befriended me and said we'd have to go out to test other stuff as we discussed some of the merits/flaws of the combo.
Props to the honesty of the Red Mage, I think the disappointment in the job is more in me expecting it to destroy /Nin, rather than be a possible choice of subjob.
I don't run parsers I'm afraid... but - I'll have a look into making more notes/screenies than I did this party.
Cutting it short:
Props:
Better DoT by far.
More TP gained per swing.
Strong SATA Viper Bite damage.
Jump is useful for additional TP gain.
Decent all round melee stats
Slops:
SATA Jump is meh.
No Utsusemi.
No stat boosts from offhand weapons.
No double TP gain from Viper Bite (same damage as /Drg though for all I can see).
Random:
Cyclone is quite a strong WS - was pulling upwards of 200 damage per WS when I needed damage and SATA wasn't up. Will remember that in future - was outperforming Sam WS's in pure damage.
I'll post more when I'm done with this... but there is definately *some* merit in it.
- Saeriel. Thf/Drg (it seems), Phoenix.
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