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A new trick for THF/NINs?

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  • #46
    Re: A new trick for THF/NINs?

    Slightly Off-topic:

    I tried to Kurayami mobs while partying with a Paladin and no Red Mage in party before, but after trying it for a little while it didn't seem very worth it as it does't last very long and casting it while in battle takes away about 3.5 seconds where you could be doing a round or so of melee damage and getting 10 TP instead. And although casting it as a pulling tool uses up less time, but most likely enfeeblement would have worn off by the time your party is fighting it in earnest and would most need it. Probably better to just stick to using status bolts while pulling if you want to help enfeeble.
    Last edited by Muu Yi; 04-05-2006, 07:40 AM. Reason: Clarification as slightly off-topic post

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    • #47
      Re: A new trick for THF/NINs?

      I understand your opinion, Muu, but Subbed Elemental Spells and Subbed Enfeebles are different stories.

      Apparently, contrary to the fact that a lvl THF60/NIN30 would be casting lvl 30 spells on a mob that is usually 7-9+ levels higher, with the Elemental wheel, it appears that there is a minimum resist "number". Someone tested and found that even a job much lower than them was able to consistently stick those spells and get a general resist minus to within 1-2 points.

      But your post was about casting things like Kurayami, Jubaku and the rest, the NIN enfeebles, which are HIGHLY dependant on the Ninjutsu skill. They are in the same category as the elemental wheel, but have a different nature.

      General community knowledge was that since it was coming from a job half your level, spells from a sub were, by and large, useless in exp. With the elemental wheel we have been proved wrong. Not flaming you, just wanted to point out we were talking about different Ninjutsu spells than you mentioned.
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      • #48
        Re: A new trick for THF/NINs?

        I was aware of that actually, I edited above post to clarify that it was a slightly off-topic post. Most people had already said what needed to be said about the elemental Ninjutsu, so I was just adding something somewhat related. Although, determining whether or not taking the time to cast Ichi-level Ninjutsu is worthwhile compared to meleeing in the middle of the battle is still an issue that has to be left up to the Thief/Ninja that chooses to try this.

        I wonder if wearing equipment with +INT would help the effect to last longer though, since I remember reading that was the stat that is linked to Ninjutsu and Thief has the highest Int of all melee jobs including Dark Knight and Ninja.

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        • #49
          Re: A new trick for THF/NINs?

          Originally posted by Armando
          Recently I was helping a friend get his Giddeus Chest Key for the Kazham pass, and I stumbled upon Eyy Mon the Ironbreaker (Lv. 16 named Yagudo NIN.) I pulled him with Flash (I was 52 PLD/WHM at the time) and he responded with an Ichi elemental "nuke." It landed for 0 damage, and after checking my Equipment screen I saw my Ice resistance had been lowered by 30. I kept my distance, and he kept casting elemental debuffs on me; all landed for 0 damage, yet none were ever resisted, and every single time one of my elemental resistances went down by 30. The duration of the debuffs was short, around 10 seconds or so (though I didn't really count.) I frequently resist spells and enfeebles from Goblin Shamans in Batallia/Sauromugue/Rolanberry, which are at least 15-20 levels higher than Eyy. It seems the Ichi elemental debuffs, like Dia, can "never" (I've read Dia can be occasionally resisted by some HNMs, but aside from that, you can rely on it landing 99.99% of the time) be fully resisted, and at most its duration will be shortened. I was surprised - it seems that while their raw damage is pathetic, these spells are very potent. -30 Elemental resistance is nothing to scoff at.

          So why is this in the THF forums? Well, if the above is true, this means THF/NIN can also land them. It's not uncommon for skillchain damage to be resisted, be it to a small or large extenct. However, a THF/NIN would be able to partially remedy this problem by casting Huton: Ichi to lower the mob's resistance to Ice (or Water if you're fighting something like crabs, which are weak to Ice but strong to Water) before closing Distortion and increase the likelyhood of full skillchain damage. It wouldn't even be very expensive. While the tools may cost 18-20k a stack, they'd only have to be cast about once every other fight.

          Any thoughts?
          Never thought about it. This would help greatly with my SCs. My knowledge with Ninjutsu is ><; though.

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