This is carried over from the White Mage tips thread believe it or not. I didn't want to keep on spamming it with topic posts that are much more geared toward Thief job anyways so I decided to move it to this forum. Basically, this started with the discussion of the Haste spell. I made the following major statements:
And another poster thought I was making these statements up.
Now I would like to emphasize a couple key points before I describe the discussion further because I tried to word my initial statements carefully before posting them... I honestly was very surprised that someone didn't believe me.
Key point one... anything goes within the bounds of possibility. Nowhere did I make mention of not considering all the tools available to Thief post-60 to gain extra TP like Triple Attack, Double Attack (If sub Warrior), Dual Wield II, +Haste equipment, using ranged weapons, low delay dagger like Hornet's Needle, equipment which increases activation of Triple Attack or Double Attack, Merits in Triple Attack, or just plain getting hit in order to achieve 100% TP because there are many variety of ways of gaining TP for Thief. And I admit that at times there is quite a bit of luck involved in some of those particular extra TP being obtained such as Double Attack and Triple Attack activation, but I specifically wrote that 100TP in 30 seconds is entirely possible... which does not mean that I said it happens all the time without fail. That would imply that 100% accuracy is possible all the time, and I'm not implying that at all although Thief does have good accuracy compared to most jobs. At best, I believe accuracy to be around 95%... I mean while farming you can miss TWTBW mobs 30 levels lower than you with +40 accuracy.
Key point two... 100 TP gain in around 30 seconds which is not exactly 30 seconds. It is in that general time. The time spent just alerting party members to your readiness to skillchain can eat up a few seconds before you actually do your part of the skillchain. And if other members are behind you in TP you'll have to wait a few seconds for them as well. And unless you are cheating skillchains will more likely than not be performed exactly 30 seconds after the last one.
Okay, now that I've hopefully made that clear. Here are some of the contentions that have been made.
How much delay is 1 second actually equal to? I believe it to be 100 delay = 1 second, but Rones says it is actually 60 delay. I contended that if 60 delay = 1 second then Dark Knight's 600 delay weapons would take them 10 seconds to swing and Ranger's 500 delay bow would take over 8 seconds to fire. For clarity I count seconds in the following manner: "1 and 2 and 3 and" etc. As you watch job abilities like Sneak Attack tic down in the job menu they seem to match that speed at least in my mind. They claim that Ranged weapons react differently in delay, but I still don't see Dark Knight swinging only once every 10 second at the speed that I count. Also it is known that the maximum delay a weapon can have is 999 delay such as the infamous Relic Knuckles which allowed Monk to spam Asuran Fists. Based on 60 delay = 1 second Relic Knuckles would have a speed of 16.5 seconds which seems like a strange number to be the maximum delay and just to wait that long to strike twice seems just a bit too long.
Does there exist a base delay cap that no weapon can go under? The other poster, Rones, posted that 150 is the minimum delay when wielding one single weapon only. And that 300 is the minimum when dual-wielding. I don't believe this to be true personally, but I admit I could be wrong because I haven't done a whole lot of testing of this claim. But if it were true that means that Monk's Hundred Fist ability greatly breaks the minimum base delay cap as they are hitting at least once per second no matter what weapon they are wielding Club or Staff and what the regular delay was. With hand-to-hand it's at least twice per second since hand-to-hand normally hits twice per attack. I did the Boy's festival quest where you had to hit Samurai mobs with Spirit Great Katana weapons as Monk just so I could Hundred Fist with the Wooden Katana. Including misses, I made just around 26 strikes at the mob, a few swings were probably lost due to running towards it and it running away near the end of the 2-hour. Another thing that would be true if this minimum cap existed is that additional Haste wouldn't really help Thief attack faster if they're already using a 150 delay dagger as they would already be at the base delay.
I also had posted a link to a video of Thief/Warrior who gained 100%TP within 30 seconds to prove that my statement of the feat being possible was true. But Rones claims it proves nothing even though I had never denied luck can play a part in it happening. :sweat: I'll copy the url here for the video here for those interested.
http://www.bacchusrestaurant.biz/steefun/speed.zip
A few things I do want to point out about this video is that Double Attack or Triple Attack activated about 4 times. (So Thief are apparently Bonnet/Cap wearing Leprechauns given that kind of luck. ) There were also around 4 normal hits that didn't link with them in-between. And Haste wore off near the end which is probably why Ayakosan ended with Dancing Edge soon after the Haste had worn off. Also, she does not evade any hits by the mob so gains some TP from just being hit with attacks. I have another somewhat older Thief speed video by Stanislav where they don't get 100 TP, but probably would have had if the target mob had not died before-hand. The factor of getting hit is taken out for that one as he evades or parries every hit by the mob. Haste is also kept up for the entire fight and there are even fewer regular hits in-between activations of Double/Triple Attack.
Rones if you want to add your numbers and opinions below, please do. Discuss!
After level 60, Thief has Assassin job trait which lets them split up Trick Attack and Sneak Attack. Doing this will allow them to do sneak attack or trick attack with weaponskill around every 30 seconds which is much more efficient for speeding through exp chains if skillchain and magic burst are your biggest forms of damage. And it is entirely possible for Thief to have over 100% TP within 30 seconds if they're given Haste.
Now I would like to emphasize a couple key points before I describe the discussion further because I tried to word my initial statements carefully before posting them... I honestly was very surprised that someone didn't believe me.
Key point one... anything goes within the bounds of possibility. Nowhere did I make mention of not considering all the tools available to Thief post-60 to gain extra TP like Triple Attack, Double Attack (If sub Warrior), Dual Wield II, +Haste equipment, using ranged weapons, low delay dagger like Hornet's Needle, equipment which increases activation of Triple Attack or Double Attack, Merits in Triple Attack, or just plain getting hit in order to achieve 100% TP because there are many variety of ways of gaining TP for Thief. And I admit that at times there is quite a bit of luck involved in some of those particular extra TP being obtained such as Double Attack and Triple Attack activation, but I specifically wrote that 100TP in 30 seconds is entirely possible... which does not mean that I said it happens all the time without fail. That would imply that 100% accuracy is possible all the time, and I'm not implying that at all although Thief does have good accuracy compared to most jobs. At best, I believe accuracy to be around 95%... I mean while farming you can miss TWTBW mobs 30 levels lower than you with +40 accuracy.
Key point two... 100 TP gain in around 30 seconds which is not exactly 30 seconds. It is in that general time. The time spent just alerting party members to your readiness to skillchain can eat up a few seconds before you actually do your part of the skillchain. And if other members are behind you in TP you'll have to wait a few seconds for them as well. And unless you are cheating skillchains will more likely than not be performed exactly 30 seconds after the last one.
Okay, now that I've hopefully made that clear. Here are some of the contentions that have been made.
How much delay is 1 second actually equal to? I believe it to be 100 delay = 1 second, but Rones says it is actually 60 delay. I contended that if 60 delay = 1 second then Dark Knight's 600 delay weapons would take them 10 seconds to swing and Ranger's 500 delay bow would take over 8 seconds to fire. For clarity I count seconds in the following manner: "1 and 2 and 3 and" etc. As you watch job abilities like Sneak Attack tic down in the job menu they seem to match that speed at least in my mind. They claim that Ranged weapons react differently in delay, but I still don't see Dark Knight swinging only once every 10 second at the speed that I count. Also it is known that the maximum delay a weapon can have is 999 delay such as the infamous Relic Knuckles which allowed Monk to spam Asuran Fists. Based on 60 delay = 1 second Relic Knuckles would have a speed of 16.5 seconds which seems like a strange number to be the maximum delay and just to wait that long to strike twice seems just a bit too long.
Does there exist a base delay cap that no weapon can go under? The other poster, Rones, posted that 150 is the minimum delay when wielding one single weapon only. And that 300 is the minimum when dual-wielding. I don't believe this to be true personally, but I admit I could be wrong because I haven't done a whole lot of testing of this claim. But if it were true that means that Monk's Hundred Fist ability greatly breaks the minimum base delay cap as they are hitting at least once per second no matter what weapon they are wielding Club or Staff and what the regular delay was. With hand-to-hand it's at least twice per second since hand-to-hand normally hits twice per attack. I did the Boy's festival quest where you had to hit Samurai mobs with Spirit Great Katana weapons as Monk just so I could Hundred Fist with the Wooden Katana. Including misses, I made just around 26 strikes at the mob, a few swings were probably lost due to running towards it and it running away near the end of the 2-hour. Another thing that would be true if this minimum cap existed is that additional Haste wouldn't really help Thief attack faster if they're already using a 150 delay dagger as they would already be at the base delay.
I also had posted a link to a video of Thief/Warrior who gained 100%TP within 30 seconds to prove that my statement of the feat being possible was true. But Rones claims it proves nothing even though I had never denied luck can play a part in it happening. :sweat: I'll copy the url here for the video here for those interested.
http://www.bacchusrestaurant.biz/steefun/speed.zip
A few things I do want to point out about this video is that Double Attack or Triple Attack activated about 4 times. (So Thief are apparently Bonnet/Cap wearing Leprechauns given that kind of luck. ) There were also around 4 normal hits that didn't link with them in-between. And Haste wore off near the end which is probably why Ayakosan ended with Dancing Edge soon after the Haste had worn off. Also, she does not evade any hits by the mob so gains some TP from just being hit with attacks. I have another somewhat older Thief speed video by Stanislav where they don't get 100 TP, but probably would have had if the target mob had not died before-hand. The factor of getting hit is taken out for that one as he evades or parries every hit by the mob. Haste is also kept up for the entire fight and there are even fewer regular hits in-between activations of Double/Triple Attack.
Rones if you want to add your numbers and opinions below, please do. Discuss!
Comment