Re: And once again.... NO Avatar!
My main gripe with SMN was simply the downtime in between BP's and needing something constructive to do. And curing is not what I'm talking about.
I really don't understand why SE won't lower the recast time of BP's. How would it be out of balance to do so?
I mean, my 75BLM can do 3 AM2 spells in less than a minute... and that total damage normally exeeds 4000. In fact, while subbing /SCH its kinda sick how my BLM can but out a shit load of dmg in less than a minute on a God. Yet a SMN has to wait 3x the amount of time in order to get off maybe 700-900 dmg?
I mean, I know BLM only concentrate on direct damage, but what would it throw out of whack if SMN was brought up to this level?
I also agree that some BP's could use new sprucing up to make them more competitive with others jobs abilites.
I don't know about the whole perpetuating concept. I mean, I guess giving the fact SMNs specialize in summoning something else to do all the work for them and how SMN is completely useless DD'wise, what would it hurt to give the Avatars a boost in melee? I mean, BST's have great melee skills which allow them to solo. What would it hurt if SMN's, who have no potential for melee abilites whatsoever, were instead allowed to have their Avatars take that position over?
With the increased offensive/defensive abilites of lowering BP's recast time and boosting melee dmg on Avatars, perpetuation costs then would feel to me as valid.
And this is small tweaking, not a complete major overhaul of the entire job which completely re-invents the damn thing.
By simply taking into consideration what the standard is on another job and bringing SMN up to par, it would be a more viable job to pick in party.
Because as it stands, I won't invite a SMN to do anything these days when I can get another job that will do a better job and produce better results. Sad I know.
My main gripe with SMN was simply the downtime in between BP's and needing something constructive to do. And curing is not what I'm talking about.
I really don't understand why SE won't lower the recast time of BP's. How would it be out of balance to do so?
I mean, my 75BLM can do 3 AM2 spells in less than a minute... and that total damage normally exeeds 4000. In fact, while subbing /SCH its kinda sick how my BLM can but out a shit load of dmg in less than a minute on a God. Yet a SMN has to wait 3x the amount of time in order to get off maybe 700-900 dmg?
I mean, I know BLM only concentrate on direct damage, but what would it throw out of whack if SMN was brought up to this level?
I also agree that some BP's could use new sprucing up to make them more competitive with others jobs abilites.
I don't know about the whole perpetuating concept. I mean, I guess giving the fact SMNs specialize in summoning something else to do all the work for them and how SMN is completely useless DD'wise, what would it hurt to give the Avatars a boost in melee? I mean, BST's have great melee skills which allow them to solo. What would it hurt if SMN's, who have no potential for melee abilites whatsoever, were instead allowed to have their Avatars take that position over?
With the increased offensive/defensive abilites of lowering BP's recast time and boosting melee dmg on Avatars, perpetuation costs then would feel to me as valid.
And this is small tweaking, not a complete major overhaul of the entire job which completely re-invents the damn thing.
By simply taking into consideration what the standard is on another job and bringing SMN up to par, it would be a more viable job to pick in party.
Because as it stands, I won't invite a SMN to do anything these days when I can get another job that will do a better job and produce better results. Sad I know.
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