Re: Blood Pact Overhaul
That's why I've been saying for years now that ToA mobs and the resulting underhunting chain #infinity parties are the real problem, and all this tinkering with one job or another is only rearranging the deck chairs on the Titanic.
If monsters aren't dangerous, than all the jobs that depend on reducing or fixing the damage monsters can do to the party (dedicated tanks, healers, enfeeblers) will remain redundant crap that you want to get rid of to invite more DDs for faster kills.
There was a time when making your party too DD-heavy would leave your party face down in the dirt. That's when those defensive jobs were wanted. When players can get a competitive amount of exp by fighting monsters that hit back enough to matter, then defensive jobs will be wanted again. Not before.
RDM only masked part of the problem because they could switch from an enfeebling role to a healing/hasting role - and although they bitched about their only A skill becoming useless, they accepted the role shift anyway, because it was the only game in town. But RDMs haven't played like RDMs above level 60 (more than very occasionally) since ToAU came out, and SCH isn't going to change that.
Originally posted by Omgwtfbbqkitten
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If monsters aren't dangerous, than all the jobs that depend on reducing or fixing the damage monsters can do to the party (dedicated tanks, healers, enfeeblers) will remain redundant crap that you want to get rid of to invite more DDs for faster kills.
There was a time when making your party too DD-heavy would leave your party face down in the dirt. That's when those defensive jobs were wanted. When players can get a competitive amount of exp by fighting monsters that hit back enough to matter, then defensive jobs will be wanted again. Not before.
RDM only masked part of the problem because they could switch from an enfeebling role to a healing/hasting role - and although they bitched about their only A skill becoming useless, they accepted the role shift anyway, because it was the only game in town. But RDMs haven't played like RDMs above level 60 (more than very occasionally) since ToAU came out, and SCH isn't going to change that.
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