A lot of ideas have been tossed around over the years on how to fix SMN. But for now, I want to focus on blood pacts.
First and foremost, let's scrap the current system. Enough of this shared timer BS. Let's give each pact it's own timer. The only delay between different pacts should be the time it takes for the avatar to charge and use them. Let's use Carbuncle and Garuda as examples.
Carbuncle:
Searing Light: 1 Minute + AF
Healing Ruby: 10 seconds
Poison Nails: 12 seconds
Shining Ruby: 20 seconds
Glittering Ruby: 30 seconds
Meteorite: 30~45 seconds
Healing Ruby II: 20~25 seconds
Garuda:
Aerial Blast: 1 Minute + AF
Claw: 10 seconds
Aero II: 21 seconds (same as BLM's Thunder II. Going for a reasonable number)
Aerial Armor: 20 seconds (normal recast for blink is 10)
Whispering Wind: 12 seconds
Hastega: 30~40 seconds
Aero IV: 38 seconds (roughly same as Thunder IV)
Predator Claws: 45~50 seconds (Maybe 1:00 for the lv70 BPs?)
Wind Blade: 45~50 seconds (should be the same as lv 70's)
Now this way, we're able to blow through our pacts at our own pace while still not negating the blood pact ability down gear. If this is too strong, one thing that could be done on top of this is to make them on a shared menu like DNC's dances. But that would screw up one of the big advantages to my suggestions here, which is to be able to do a physical pact to form a skillchain and follow it up with a Tier 2/4 nuke to MB.
In addition to giving them their own recasts, it'd be great if the level 70 pacts could be used to form level 2 (maybe 3?) skill chains. This would really help push SMN as a high cost high reward DD in addition to easing the reliance on the sub job.
A job's subjob should supplement it, not define it. The tier 2 and 4 nukes should also gain a substantial power boost, as well as increased MP cost to match.
First and foremost, let's scrap the current system. Enough of this shared timer BS. Let's give each pact it's own timer. The only delay between different pacts should be the time it takes for the avatar to charge and use them. Let's use Carbuncle and Garuda as examples.
Carbuncle:
Searing Light: 1 Minute + AF
Healing Ruby: 10 seconds
Poison Nails: 12 seconds
Shining Ruby: 20 seconds
Glittering Ruby: 30 seconds
Meteorite: 30~45 seconds
Healing Ruby II: 20~25 seconds
Garuda:
Aerial Blast: 1 Minute + AF
Claw: 10 seconds
Aero II: 21 seconds (same as BLM's Thunder II. Going for a reasonable number)
Aerial Armor: 20 seconds (normal recast for blink is 10)
Whispering Wind: 12 seconds
Hastega: 30~40 seconds
Aero IV: 38 seconds (roughly same as Thunder IV)
Predator Claws: 45~50 seconds (Maybe 1:00 for the lv70 BPs?)
Wind Blade: 45~50 seconds (should be the same as lv 70's)
Now this way, we're able to blow through our pacts at our own pace while still not negating the blood pact ability down gear. If this is too strong, one thing that could be done on top of this is to make them on a shared menu like DNC's dances. But that would screw up one of the big advantages to my suggestions here, which is to be able to do a physical pact to form a skillchain and follow it up with a Tier 2/4 nuke to MB.
In addition to giving them their own recasts, it'd be great if the level 70 pacts could be used to form level 2 (maybe 3?) skill chains. This would really help push SMN as a high cost high reward DD in addition to easing the reliance on the sub job.
A job's subjob should supplement it, not define it. The tier 2 and 4 nukes should also gain a substantial power boost, as well as increased MP cost to match.
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